Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don't need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range
Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible
Make it 10. MGSV is the apex of how good a game should look.
I should probably give it a spin on my PC some time. Back in 2015 I had to play Ground Zeroes and Phantom Pain on my 360
It's a very lonely game and the plot is shit but the vibe is unmatched
The gameplay was excellent. My main gripes were the dogshit story and the repetitive environments. It felt like you were just taking down samey outposts for most of the game. It really needed large intricate areas like the Guantanamo facility from Ground Zeroes.
As for the story, I think Hideo Kojima was just out of MGS juice since 3. 4 was abysmally bad and 5 wasn't much better. Peace Walker was kind of a return to form in terms of tone but I'm not even sure how hands on Kojimbo was with that game's development
Had a surprisingly good PS3 port too.
I had the 360 version and at the time at least I didn't feel like I got short-changed. Obviously, the frame rate, draw distance, etc weren't the best and I knew the game could look much clearer but I still feel like I got the full experience.
It's crazy that they could run it on PS3.
That engine is still the highmark of gaming fidelity for me. Nothing has ever run as buttery smooth as MGSV. I still haven't come across a game that looks and feels as good. All these "advancements" in graphics and nothing is as smooth or pretty (outside of like games that are pretty because of art style, not just pure Graphics).
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The landscape textures are pretty ass
You sure do spend a lot of time in those games staring at stiff lumpy faces
I love how Bethesda somehow managed to make people look worse in Oblivion than in Morrowind