https://fxtwitter.com/kimmonismus/status/1836868700504211565

  • Frank [he/him, he/him]
    ·
    3 months ago

    I can't even come up with anything this sucks. This has absolutely no utility at all. The best use I can come up for for llms right now is feeding a lore bible in to one and using it to generate novel utterances for npcs so you can ask them natural-language questions about the world, and even that's a bad idea bc players follow pretty rigid player psychology and if your robot noise machine emphasizes the wrong string of words people will think it's a quest or something and get upset when they can't find the corresponding quest. It's just a dog shit awful idea and failure to understand that games must be designed. They're very complex machines intermeshing to create a paper thing illusion of reality and that can fall apart instantly.

    • TheLepidopterists [he/him]
      ·
      3 months ago

      I've seen image description for blind people posited as a good use case.

      Of course, bazinga techbros are absolutely uninterested in creating tools to assist disabled people anyway.

      • UlyssesT
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        edit-2
        2 months ago

        deleted by creator

    • Belly_Beanis [he/him]
      ·
      3 months ago

      I think my major frustration with AI in video games is they don't use it to make better AI in video games. You could make bots that are useful teammates. Or have units automate their own micro so the player can focus on a larger strategy. Or make tougher enemies.

      But no. Have to use this shit to make more shovelware with awful graphics.

      • UlyssesT
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        edit-2
        2 months ago

        deleted by creator

      • Frank [he/him, he/him]
        ·
        3 months ago

        Yeh. Teammate ai is a real one. Some games do have incredibly cool teammate ai. The old star wars republic commando game comes to mind. You could order your dudes around using simple commands and they'd interact with special points in the map that would dictate certain behaviors like using heavy weapons or long range weapons. It was very elegant and well suited to the game.

        It's wild that only in the last few years have game devs really nailed having friendly npcs keep pace with the player instead of being inconsistently too fast or too slow.

        I could go on a whole ass rant about enemy ai. The problem is; you need enemies that are engaging to the average player. The ongoing Helldivers 2 fiasco demonstrates this.

    • DamarcusArt@lemmygrad.ml
      ·
      3 months ago

      The closest thing I can think of is something like Rimworld's procedural generation of item descriptions and character histories, and even then, that stuff is basically just mad libs, AI would just expand it slightly and honestly make it way more generic and boring.

  • rhubarb [he/him]
    ·
    3 months ago

    My favorite way of improving RayTracing performance is by doing something else instead

  • 12022081631
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    edit-2
    2 months ago

    deleted by creator

  • axont [she/her, comrade/them]
    ·
    3 months ago

    my hobby is exhausting several nuclear fuel rods to manifest the worst romhack you've ever played

  • mustGo [any]
    ·
    3 months ago

    Love not being able to differentiate enemies, recognize pickups, or have any navigation landmarks. All so the graphics can look like an undirected mushy blurred mess.

  • UlyssesT
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    edit-2
    2 months ago

    deleted by creator

  • Anxious_Anarchist [they/them, any]
    ·
    3 months ago

    People like this really just say "if this thing i made up was a thing, thatd be super cool!" and then post it like they did something.

  • Voidance [none/use name]
    ·
    3 months ago

    when I was young we had to stay awake on drugs for days to simulate schizophrenia, kids nowdays don’t know how lucky they are

  • DamarcusArt@lemmygrad.ml
    ·
    3 months ago

    I'm sure am looking forward to games coming out in the next 2-3 years that will have "generative AI" and be completely incoherent and unplayable and all the bazingas will buy 20 copies each to "support the technology" and they'll end up pushing the entire gaming industry to use this stuff and every game will become identical AI slop.

    • CupcakeOfSpice [she/her]
      ·
      3 months ago

      I think they're referring to the description of AI as "hallucinating" its products, but yeah, pretty bad description that further marginalizes an already pretty shat-on group. Was looking for something to say, but you beat me to it.

      • Eris235 [undecided]
        ·
        3 months ago

        I genuinely hate the description of AI fucking up as 'hallucinating'. AI doesn't need more humanized than it already is. Just call it what it is; AI being wrong. Confidently, unfixable wrong. 'AI hallucination' was a term that was invented in the early 2000's, by the techbros of two decades ago. And it sucks as a term.

        I feel like the internet loves to shit on people with psychotic disorders, and its generally accepted, even among otherwise pretty progressive circles.

        • CupcakeOfSpice [she/her]
          ·
          3 months ago

          I agree wholeheartedly. Another fave is calling people one disagrees with "psychotic." But yeah, it is important not to be ableist while criticizing things.