• Start game.

  • Character creation.

  • Disappointed that goblin isn't an option.

  • Disappointed that class is linked to race but whatever it's an old game.

  • Can't decide between making my character a half-elf druid avenger or gnome thief.

  • Settle on druid avenger because playing as an eco-terrorist sounds fun.

  • Become disappointed that druids can only be true neutral.

  • I make my characters skin green and give them the old lady voice because fuck you game I wanted to make a goblin.

  • Walk into the Inn.

  • Insult every noble visiting the inn.

  • Leave.

  • Enter a house and get jumped by an assassin.

  • Die.

  • Lmao this game rules.

  • huf [he/him]
    ·
    11 months ago

    it may just be the nostalgia speaking, but i think bg1 is better than bg2 in the vibes department.

    2 is better mechanically, has better items, the classes and stuff are better, but... (of course, some of this doesnt apply to you since you're probably playing the enhanced edition)

    2's villain is shit and the story is bad. 1 is childish and b-movie level, but still better IMHO.

    also, the pacing. in 2, you're thrown out into a big city immediately after the too long intro dungeon. in bg1, the big city comes at the end, you start out finding lost dogs in the forest and shit.

    no idea about 3, i'll probably never bother to play it. i'm too chomsky-yes-honey at this point.

    • Nacarbac [any]
      ·
      edit-2
      11 months ago

      Irenicus' backstory and the overall plot post-Spellhold are random and silly.

      Irenicus' voice acting and most of his lines are great.

      • huf [he/him]
        ·
        11 months ago

        yeah, it's a great voice actor (and some great dialogue) wasted on a ... not even a generic villain, just a plain uninteresting one. beige.

    • notceps [he/him]
      ·
      11 months ago

      Eh they both have pacing issues imo BG1 should went to Baldurs Gate after the mines, the whole bandits in the cloakwood thing drags quite a bit and I think it's really telling that almost everyone skips that part of the story when talking about BG1. If you cut out that chapter and let the big city breathe a little bit more it would've been perfect. BG2 has a way too long intro dungeon that's true but I don't think that being in the big city immediately is wrong because it picks up from where BG1 kinda ends so to me it is more

      Intro Area->Small Forest->Small towns->Big City->Intro Dungeon->Big City->Underdark->Hell

      Also yeah I feel the same about 3 because I hear stuff like 200h playthrough and I just go "nope"

      • huf [he/him]
        ·
        11 months ago

        fair, the spider forest shit was annoyingly long. i didnt mind the bandit camp bits. i liked the cloakwood mines too, really. but the fucking spider and ettercap infested forest you have to wade through to get to it... ugh.

        but i also really enjoyed just exploring the mostly empty bits on the side, which were 100% plot-irrelevant little universes in themselves with just a few little quests.

        • Frank [he/him, he/him]
          ·
          11 months ago

          There are a lot of cool things out in the boonies, weird encounters, weird quests, weird items.

        • notceps [he/him]
          ·
          11 months ago

          I enjoy the side adventures but sometimes you want to get through it faster and that part always drags for me even just splitting it into Bandit Camp->BG->Mine would be much better for pacing imo.

      • iridaniotter [she/her, they/them]
        ·
        11 months ago

        Also yeah I feel the same about 3 because I hear stuff like 200h playthrough and I just go "nope"

        Ehhh you might get to 200 hours if you take your time and check everything. My playthrough looks like it'll be sub 100 hours

    • AssortedBiscuits [they/them]
      ·
      11 months ago

      You pretty much mirror my exact thinking lol

      2's villain is shit and the story is bad. 1 is childish and b-movie level, but still better IMHO.

      I also prefer Sarevok's B-movie haminess over Irenicus. Irenicus's motivation was never that interesting and his character wasn't hammy enough to be fun.

      also, the pacing. in 2, you're thrown out into a big city immediately after the too long intro dungeon. in bg1, the big city comes at the end, you start out finding lost dogs in the forest and shit.

      One of the most popular BG2 mods was a mod to just skip the intro dungeon with all the items in your inventory. Candlekeep was much shorter and you could leave at any time by talking to Gorion.

      I love BG1's "we're just throw you in the middle of nowhere and let you wander around getting lost." In BG2, you're stuck at Irenicus's dungeon, then you're stuck at the city, then you're stuck at Spellhold, then you're stuck at the Underdark.

      • huf [he/him]
        ·
        11 months ago

        and 2 doesnt have any "pointless" areas. it's all quest hubs, basically.

    • SacredExcrement [any, comrade/them]
      ·
      edit-2
      11 months ago

      in bg1, the big city comes at the end, you start out finding lost dogs in the forest and shit.

      God I remember finding Rufie and returning him to the 'kid' for the first time lmao

  • Frank [he/him, he/him]
    ·
    11 months ago

    Hell yeah!

    Early game AD&D 2nd Ed will unapologetically, mercilessly kill you. If they didnt' change it in the last twenty years I would suggest un-ticking the "critical hits for player characters" and i think the "massive gibs for player characters" options, as if you take too much damage in one hit your character will explode in to bits and you won't be able to rez them.

    Some AD&D tips

    • Fireball is always the solution, and if the solution isn't fireball then the solution is lightning bolt

    • Save early, save often. AD&D 2nd Ed was full of save-or-die checks and the game is totally unlevelled so you can run in to stuff that will destroy you early on.

    • huf [he/him]
      ·
      11 months ago

      skull trap. when it's not fireball, it's skull trap. lightning bolts will just bounce back and kill you too. or shoot away into the forest and do nothing.

      • Egon [they/them]
        ·
        11 months ago

        This is how a real gamer plays.
        Hardcore difficulty lfg.
        F5. F8. F5. F8.F5. F8. F5. F8.F5. F8.F5. F8. F5. F8. F5. F8

  • Goadstool [he/him, comrade/them]
    ·
    11 months ago

    Excited to finally play Fallout 2 before allowing myself to play BG3 because I know it'll spoil me for the experience, at least for a long while.

    • Frank [he/him, he/him]
      ·
      edit-2
      11 months ago

      If you haven't played Fallout II I have some first playthrough tips, mostly about Character Creation and some gotchas that might catch new players by surprise.

      • Make sure you tag a weapon skill at character creation. You can play through and complete the game using speech or stealth, but it can be much trickier than a combat playthrough. The small guns skill is a solid choice to start with as while heavy and energy weapons are very powerful they don't come in to their own until mid-late game. Throwing is viable if you want to spend the game nailing people in the head with rocks and throwing knives while tossing grenades and other explosives with pin-point precision. It can be tricky as you're relying on consumable weapons. Melee is very good early game but can fall off somewhat later due to lack of late game weapon options. You wouldn't think unarmed would be viable in a game where you're fighting people with guns wearing armor or weird mutants, but it is. It takes a while to come fully online. But when it does... dear god. Note: If you hit someone hard enough they will fly backwards. And keep flying backwards. Sometimes for a very long time. It is possible to semi-soft-lock your game because you punched someone so hard that they went flying and didn't stop until they hit the pacific. The turn won't advance until they stop moving. Worth keeping in mind, but unarmed is still very fun.

      • Speech is a very powerful skill and well worth tagging. You can talk your way in to and out of all kinds of trouble. Cha is a good stat for the same reason.

      • First Aid is another skill that is very useful. It makes stimpacks more effective and allows you to heal minor damage without using stimmies.

      • There really aren't any "bad" skills. They all do cool things and come in handy in the most unexpected places. Steal, traps, science, and repair aren't always as applicable as shooting people, but they come in handy pretty often and can open up really interesting, unexpected routes and options

      • All of the stats are important. If you want to optimize in to one think carefully about what stat or stats you want to dump. Strength is required for many heavy weapons and brute force stat checks. Perception is vital for ranged combat and spotting traps, as well as sequence. Endurance makes you harder to kill. Charisma is very important if you're using speech and seduction. Your maximum party size is your Cha/2. Intelligence is important for all kinds of science related interactions, taking advantage of corner cases and details, and so forth. It also effects how many skill points you gain per level. Agility strongly influences how fast you can move and how much you can do in a combat round. And dumping Luck can be bad if you go too low - It influences your critical chance, including both critical success and critical failures. There's an entirely viable build based on maxxing your luck stat, taking some related perks, and just walking through the world as a blessed fool while your enemy's guns jam or explode in their hands, they drop grenades at their feet, and you just stumble across wealth and good fortune.

      • Action points and sequence are very important in combat - You spend action points to take actions, and more actions means more damage output, better positioning, better healing. Targeted shooting is important for a lot of builds and taking aimed shots, especially with sniper rifles and other specialist weapons, takes a lot of AP. There are numerous perks to increase your AP or reduce the AP cost of actions. Sequence determines what order your turn is in combat, and how often your turn comes up. With a high enough sequence you can even get more than one turn for each enemy turn as you blitz around the map like an anime protagonist. If you end your turn with unspent AP points they get added to one of your defense stats, which can be helpful in some circumstances. Both are very important for melee and unarmed characters.

      • Outdoorsman skill influences how often you have random encounters, what kind of random encounters you have, and the resolution of certain travel and survival related random events. At a high enough level you'll start being able to spot enemy parties before they spot you and choose whether to engage or evade the encounter all together.

      • First Aid is for healing small amounts of HP. You can heal more HP with a first aid kit. I believe you can do this three times a day. It's not a lot of healing but it's good for topping off after minor encounters and you'll save a lot of cash on stimpacks over time. The Doctor skill is for healing major injuries - Crippled limbs, head wounds, and so forth. Serious injuries cause serious problems. A crippled leg will greatly limit your movement speed. A crippled arm with prevent you from using two handed weapons.

      • Steal lets you steal stuff. You can take items left in the open. You can also pick-pocket items off people. And you can reverse pick pocket items to put them in another character's inventory. This has some interesting applications

      • All the traits are viable. Pay attention to the drawbacks, though, as some of them will seriously effect your playstyle.

      • Save Early, Save Often. The early game especially can be brutal as you have low health and defense and some enemies are pretty mean. The random encounter lists for a given region are fixed. If you go in the "Wrong" direction you'll probably get creamed by encounters you're not prepared for. This can be a good way to figure out where to go next if you're stumped - try different directions until you get OHK'd by something, then go the opposite direction. Keep in mind that you'll occasionally get ambushed if you choose certain dialogue options, so it's a good idea to save before engaging in dialogues that seem important.

      • Your actions have consequences. The Karma and Reputation systems are much more developed than in later games. Different settlements track your reputation separately. This can effect barter prices, how people respond to your requests, and even whether people will defend you in a fight. There are some actions that will cause permanent consequences. This isn't a game where you can re-spec or weasel your way out of the consequences of important decisions.

      • The game has companions and they're reasonably in depth for the era - They each have their own skills and abilities. They have a morality system where they'll be impressed or disgusted by the actions you take. You can adjust their equipment within certain limits. The game has perma-death and no rezzing.

      • Awareness is a perk that becomes available early on if you have 5 perception. I think it's well suited for a first playthrough - It allows you to look at a character and determine their current HP, what weapon they have equipped, and how much ammo is in the weapon. This can be very helpful for prioritizing targets in combat or deciding how bad-ass someone is before you decide to punch them in the face.

      • There are unique dialogue options if you have 1 intelligence. Probably not a first play through thing, but something to keep in mind.

      • You have three defense stats - Armor Class, Damage Threshold, and Damage Resistance. Armor Class determines how hard it is to land a successful hit on you. Higher Ac - Harder to hit. Damage Threshold is an armor stat. An attack has to equal or exceed the damage threshold to deal damage. This means that with the right armor or perks you can straight up ignore small caliber gunfire, glancing hits, or weak punches. The final stat is damage resistance. Damage Resistance reduces the damage you take by a percentage. I believe armor has different resistance values for different damage types - guns, energy weapons, explosive, things like that, but I don't remember.

      • Radiation - Radiation is present in the game but less of an issue than Fallout 1. Radiation is an invisible stat - As you encounter radiation sources this invisible stat will accumulate and if it gets high enough you'll start experiencing symptoms of radiation poisoning.

      Have fun! It's a great, weird, very deep game.

      • Goadstool [he/him, comrade/them]
        ·
        11 months ago

        I loved FO1 when I played it a couple years ago, it was ironically a very cozy game. I missed out on PC gaming when I was a kid so it's been fun to go back and experience what I missed. Honestly it all would've gone over my head back then anyway, lol.

        Thanks for all the tips!

    • kd637_mi@lemmy.sdf.org
      ·
      11 months ago

      Fallout 1 and 2 are my two favourite iso RPGs, although Colony Ship is looking to be up there once it's finished. Enjoy it 🤙

  • dumpster_dove [he/him]
    ·
    11 months ago

    The early game is difficult, pretty much anything can kill you. As you lvl up and figure out the mechanics, it gets easier.

    Pro tip: make sure to use lightning bolt in cramped spaces!

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      ·
      11 months ago

      Pro tip: make sure to use lightning bolt in cramped spaces!

      I'm guessing this will get me killed but I'll do it anyway because it sounds fun

      • Nacarbac [any]
        ·
        11 months ago

        It will get everything killed. The one time it works out for you will be totally sweet though.

        AoE spells are just fun - Colour Spray, Grease, Web, etc - but will wreck your fighters unless you place them carefully (and the AI is pretty suicidal). Eventually, there are a lot of low-threat opponents, which means even the low-level ones stay useful the entire game.

        Usually the most dangerous threat is anything that can throw bullshit magic back at you - so, monsters - and then worse, anything that can do that magic and has protections against your magic - mostly wizards. Most of those fancy monsters want you to stock up on a couple of status-healing items when you notice them for sale, just in case. Wizard fights become about comprehensively dispelling their protections and then them instantly exploding from Minsc slapping them with a greatsword.

        Later, in BG2, things get pretty damn unfair (in both directions - a lot of near-impossible fights are totally negated because you scrounged up money in the starting city to buy an overpriced shield).

  • nekahat
    ·
    edit-2
    10 months ago

    deleted by creator

    • huf [he/him]
      ·
      11 months ago

      yeeees, o omnipotent authority figure...

    • uralsolo
      ·
      edit-2
      8 months ago

      deleted by creator

      • nekahat
        ·
        edit-2
        10 months ago

        deleted by creator

  • ghostOfRoux();@lemmygrad.ml
    ·
    edit-2
    11 months ago

    Idk why but this reminded me of the one time I made Yoda for a 5e one-shot. He was a goblin Eldritch Knight. I only made him because the dm allowed me to roll a goblin lol.