https://x.com/thegrayfruit/status/1853474956996464837
you don't play resident evil because of tank controls. I don't play it because I'm a scaredy-cat and I can't handle horror games. we are not the same
https://x.com/thegrayfruit/status/1853474956996464837
you don't play resident evil because of tank controls. I don't play it because I'm a scaredy-cat and I can't handle horror games. we are not the same
Tank controls aren't even clunky per se, depending on their implementation. In a slower-paced survival horror game with quick turn, auto-aim, etc they're perfectly suited for fixed-camera games.
You want proper clunky, check out most console 3D action games before the invention of dual analog control
I think people forget that many of these games came out before the dual shock and are designed to be played with a d pad. It's still a bit clunky, but even more so when you try to control it with an analog stick!
Edit: Golden Eye, Perfect Dark, Jet Force Gemini, etc obviously are a different issue (N64 lol) - I'm talking about stuff like Resident Evil and Tenchu
Also even then, the dual shock was entirely an optional peripheral for nearly two whole years until 1999 when a game was made and released to push it, and that game was called Ape Escape, a game that imho would be an entirely completely forgettable collectathon platformer if it wasn't for the fact that there wasn't a standardized twin stick control scheme yet until pretty much Halo:CE came out and entrenched a standardized twin stick control scheme. I know Halo:CE wasn't the first one, but it was the game that firmly entrenched it for twin stick controllers. Which meant that they actually experimented and came up with a unique control scheme that that again imho is likely the only reason it ever became a classic in the PSX library.
And yes, I am of the opinion that Halo:CE was a universal net loss on video games in terms of causing nearly every single game since then all feeling like they need to control the exact same way all the time.
Oh yeah, using the dpad is a must for tank controls. I like tank controls but they feel awful with analog control. I wonder if that's a reason why modern gamers struggle so much with them? The dpad hasn't been the primary movement input since the sixth gen and using it to move might just be alien to some people.
It took me forever to realize that fighting games are best played with a d-pad over an analog stick, so probably lol