That's sort of the problem with Bethesda, there are clearly talented writers there who write creative, compelling lore and stories, but then that just gets shunted into background texts and the sort of still-life scenes they did a ton of in Fallout, while the actual story that the player engages with is whitewashed and watered down into something sterile, generic, and uninteresting, with a tendency to only give the players one or two really stupid choices to progress a story.
i think theyre aware, but choosing to pander to chuds who are not, because they saw too many "liberty prime so based lolol gommubism get rekt" memes crop up, so they decided to lean into that.
3 is also nowhere near as self aware as the originals, but its pretty apparent they at least tried in that one
I like to think that Nick/Nora are the power armor soldier in the FMV intro of Fallout I that shoots the Canadian prisoner in the head, then laughs about it and waves for the camera.
for sure. a new engine definitely makes a difference, but idk that it actually fixes all the issues of what makes the whole format "not great" for transmitting all the really cool stuff in the lore.
honestly kind of needs to switch from open-ended wish-fulfillment be-everything do-everything rpg to a more hyper-focused rogue-lite model of gameplay where they really boil whatever part of the lore, and you uncover more and more as you go through successive iterations of the player characters timeline
the rpg format can work, but in poe the player character absolutely cannot do and be everything.
its a fairly focused story even though the world itself is fairly open, because the focus isnt on "player character number go up" which is def the focus of tes games, but on the various choices that get made as you progress.
in poe those choices often have immediate consequences as well as long reaching ones, whereas i cant honestly recall a choice in any bethesda game that ever mattered at all
edit; i mean, i guess you can kill vivec and still beat morrowind which is cool. but thats about it
The coolest part about each culture having different interpretations of history and their own versions of the different gods with their own names for them is that every interpretation is true. All different interpretations of the god of time Akatosh that you mentioned are all true, all exist, and are all the same being and unique separate beings simultaneously. In the elder scrolls universe if a large enough group of people all believe something it becomes true.
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That's sort of the problem with Bethesda, there are clearly talented writers there who write creative, compelling lore and stories, but then that just gets shunted into background texts and the sort of still-life scenes they did a ton of in Fallout, while the actual story that the player engages with is whitewashed and watered down into something sterile, generic, and uninteresting, with a tendency to only give the players one or two really stupid choices to progress a story.
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i think theyre aware, but choosing to pander to chuds who are not, because they saw too many "liberty prime so based lolol gommubism get rekt" memes crop up, so they decided to lean into that.
3 is also nowhere near as self aware as the originals, but its pretty apparent they at least tried in that one
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I like to think that Nick/Nora are the power armor soldier in the FMV intro of Fallout I that shoots the Canadian prisoner in the head, then laughs about it and waves for the camera.
:this: the lore and world is genuinely amazing. the issue is that the games suck at delivering that.
Morrowind was pretty good at delivering it
morrowind was good for its time, but it does not in any way shape or form hold up as a game. all of the wonder of the game is in reading text.
it sucks to say that cause i love morrowind, but its the truth.
can't hear you, i'm chugging sujamma and smacking ashlanders with my giant axe
imagine doing a violence to the velothi people, and then bragging about it like youre cool. smh my head
that's it. you pushed me too far. im gonna say the n word
n'wah
real g*mer hours in here
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it do. they were doing this in oblivion before skyrim
prolly gonna do it in whatever the next game is too.
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for sure. a new engine definitely makes a difference, but idk that it actually fixes all the issues of what makes the whole format "not great" for transmitting all the really cool stuff in the lore.
honestly kind of needs to switch from open-ended wish-fulfillment be-everything do-everything rpg to a more hyper-focused rogue-lite model of gameplay where they really boil whatever part of the lore, and you uncover more and more as you go through successive iterations of the player characters timeline
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fair.
the rpg format can work, but in poe the player character absolutely cannot do and be everything.
its a fairly focused story even though the world itself is fairly open, because the focus isnt on "player character number go up" which is def the focus of tes games, but on the various choices that get made as you progress.
in poe those choices often have immediate consequences as well as long reaching ones, whereas i cant honestly recall a choice in any bethesda game that ever mattered at all
edit; i mean, i guess you can kill vivec and still beat morrowind which is cool. but thats about it
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ngl itll probably be a letdown, but one that ill enjoy anyways.
so, exactly like deadfire i guess
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I'm really interested in TES lore but every time I try to dive into it I bounce right the fuck off because of how dense it is.
What would you recommend as a starting point?
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The coolest part about each culture having different interpretations of history and their own versions of the different gods with their own names for them is that every interpretation is true. All different interpretations of the god of time Akatosh that you mentioned are all true, all exist, and are all the same being and unique separate beings simultaneously. In the elder scrolls universe if a large enough group of people all believe something it becomes true.
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