Starfield's art direction is painfully boring. I've ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn't have an artistic vision, they just slap shit together in whatever way won't explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There's no way you could have made more intensely bland, vague, inoffensive rendition of space. There's no "punk" anywhere to be seen, though.

: p

I can't believe they made this shit instead of TES Six. It's like every 2010s space show that got cancelled half way through the first season.

  • hatchet@lemm.ee
    ·
    10 months ago

    I find it absolutely awesome, the game has the same "just one more quick adventure... oops 5 hours have passed" effect as TES games, but in space. I think I've also spent 3-4h in the ship editor at this point.

    I'm probably a very boring person

      • Frank [he/him, he/him]
        hexagon
        ·
        10 months ago

        It'll happen. There have always been a ton of Commie and Anarchist mods for Beth games.

        • Bloobish [comrade/them]
          ·
          10 months ago

          I'm honestly suprised there is no overt cosmonaut art present in the game or even a "evil" russian faction or whatever, just a weird cult so far and "scavengers" (i.e. disenfranchised people scavenging on the remnants of corporate space to survive capitalist space hell curious-marx )

          • Tankiedesantski [he/him]
            ·
            10 months ago

            The Spacer faction really doesn't sit well with me. In lore (minor spoilers I guess) they're supposed to be generic unaffiliated scrappers who sometimes engage in piracy. The game treats them as a universally hostile faction like the Crimson Fleet.

            How do I know I'm only shooting Somali pirates and not just gunning down random Somali families?

            • Frank [he/him, he/him]
              hexagon
              ·
              10 months ago

              Based on what I've seen it's almost essential that modders make an entire Spacer alternate main quest where you learn about the horrors of the stepford smiler corporate disneyland factions, find out where all of space capitalism's bodies are buried, and then lead a revolutionary uprising that culminates in giving New Atlantis an ultimatum to surrender or be bombarded by orbit.

              My buddy was playing a quest where, no shit, you go in and rescue a bunch of literal military marines from random spacers. And the spacers are just utterly inept. Can't shoot straight, terrible reaction speed, a lot of them just fled in terror from the player. It didn't look like bad-ass space pirates who could take on trained and equipped space marines and win. It looked like a bunch of random normal people getting their asses kicked. It just reeked of terrible politics. Like any half decent person would have made the random scrappy untrained militias the good guys, or at least wouldn't have made the space army in to the innocent victims who need to be rescued.

              But then Beth did the same thing with Fallout. They stripped all the complexity out of the Super-Mutants and just made them orcs that killed people for no reason. The raiders in FO I and II were tribes of people who engaged in raiding to make a living. In FOII the NCR has suppressed many of the larger raider factions and it's a plot point in a few quests. In the Beth FO games the raiders are just random orcs, living in filth and squalor and decorating their bases with human body parts for no clear reason.

              it's just plain bad storytelling. They don't even try to make the "bad guys" people, they're just empty loot pinatas.

    • Frank [he/him, he/him]
      hexagon
      ·
      10 months ago

      Hey, I'm glad you're enjoying it. If you're having fun with the game that's awesome. My objections are purely my own. Post some pictures of your ship, show off your ride!

      • hatchet@lemm.ee
        ·
        10 months ago

        Behold, the result of 4 hours of careful ship design: https://imgur.com/a/ZbfD8tN

        • Frank [he/him, he/him]
          hexagon
          ·
          10 months ago

          I love it! I like the squared off design and off-center cockpit. Industrial millenium falcon! It's cool to see space ships that don't feel constrained by the need to look aerodymanic.

          What kind of jobs are you focusing on? Cargo? research?

    • marx_mentat [he/him, comrade/them]
      ·
      10 months ago

      I'm enjoying it a ton too. It's what I wanted no man's sky to be. Feels good to finally have a space sandbox to play in.

        • marx_mentat [he/him, comrade/them]
          ·
          edit-2
          10 months ago

          I have, about a year or so ago. Did the capital ship stuff. I played it at release too for a while. I've been to who knows how many planets, over 50 for sure. Made some bases. Everything looks like butt and I just don't really feel like I'm exploring anything. It's just not for me.

    • robot_dog_with_gun [they/them]
      ·
      10 months ago

      weird, i got to the "how to control ship" tutorial and turned it off because i couldn't make myself care.

      • Frank [he/him, he/him]
        hexagon
        ·
        10 months ago

        I'm seeing a lot of people saying that it gets better 10-12 hours in once you get an understanding of some of the systems and learn how the game works, but that's a lot of time investment to figure out if you actually enjoy something.

        • robot_dog_with_gun [they/them]
          ·
          10 months ago

          yeah it's hard to push through not giving a shit about the plot or the mass effect-ass plot hook it starts with. had a similar problem with fallout 4 as well but at least you could wander off instead of i guess having to fast-travel between areas like the first witcher