About an hour in to the mission I discovered that Nazis are actually kinda dumb and you don't really have to be very careful at medium difficulty.

Also, i don't understand why there are non-lethal options in this game, but I suspect there may be liberalism afoot.

I should note - If I did knock a Nazi out I specifically went back and shot them in the head. Those ten guys were accidents. Would have gotten them if I could.

  • LeylaLove [she/her, love/loves]
    ·
    10 months ago

    Sniper elite introduced non-lethal options because it's always been a knock off shooter, and the stealth shooters in 2014 during Sniper 3's release all had non-lethal. Back when V2 came out, Nazi zombies were a huge deal so they made a Nazi zombies mode. To my knowledge there isn't really any effect on the game other than making it harder, it's a difficulty challenge.

    Idk, the sniper elite guys make really fun gameplay loops but can't seem to make anything else. The levels and AI have always been kinda designed like shit.

    • leavemealone@sh.itjust.works
      ·
      edit-2
      10 months ago

      I think that there were some great levels in Sniper elite 5 actually. The one based on the Mont Saint Michel was really fantastic.

      • LeylaLove [she/her, love/loves]
        ·
        10 months ago

        I haven't played 5, so I would be surprised if they've gotten better throughout the years. However, the level design of Rebellion games consistently lets down the good gameplay loops. Sniper 2-4 designed all their maps around 1 or 2 really cool looking long x-ray shots and kinda just drop the ball for the in between sections from these shots.

        • leavemealone@sh.itjust.works
          ·
          10 months ago

          Honestly, I thought the design of this map was nearly wasted on a game like sniper elite 5, it was so intricate that it could be used for an adventure game or a hitman game as it presented tons of approaches and possibilities. Not all the maps of SE5 are at this level but there are some great ones in this game. Of course some are a bit basic and flat like the old games but you should watch some gameplay videos because I thought it was far better than the older games. (And we nearly had no bugs in the coop campaign, contrary to older games)

          • LeylaLove [she/her, love/loves]
            ·
            10 months ago

            No bugs in co-op? Woah, that's pretty insane. I played SEV2 with my dad as a kid and we loved the co-op. It was buggy as shit but it was so much fun.

            I'm definitely gonna look up gameplay of that level, because I'd love to get a better SE experience. I felt like 4 was kind of incremental upgrades from 3 so I thought 5 would be more of the same. Maybe I was wrong!

        • Frank [he/him, he/him]
          hexagon
          ·
          10 months ago

          The first mission of 5 has been good. there's lots of sightlines from 100-400ish meters. You can shoot nazis in the leg then cap their buddies when they come to help. Lots of sitting in church towers sniping at people.

  • jamesb5@programming.dev
    ·
    10 months ago

    I’m playing this game now! I also don’t understand why there’s any lean towards taking it easy on nazis. If ever there was a group who deserved no sympathy or mercy, it’s them.

    Fun game.

    • LaGG_3 [he/him, comrade/them]
      ·
      10 months ago

      I mean, nonlethal stealth is a compelling mechanic in games like Metal Gear Solid and Hitman, but here it's lmao.

      • GriffithDidNothingWrong [comrade/them]
        ·
        10 months ago

        In the multiplayer to one of the Splinter Cell games, Chaos Theory maybe, one side played like an fps and they were mercenaries with lethal guns. The other side were ninjas in third person who had smoke bombs and you could bug their communicators and such. If you were a ninja who successfully snuck up on a merc you could get them in a choke hold and talk to them before you killed them. Apropos of nothing, really, but I really liked that game and wanted to talk about it.

        • Frank [he/him, he/him]
          hexagon
          ·
          10 months ago

          Yeah I thought the non-lethal stuff might allow interrogation or something, so I tried it. No dice.

  • FlakesBongler [they/them]
    ·
    10 months ago

    Was playing this co-op with a friend, and he was going around knocking the Nazis unconscious

    So I went around shooting them in the face while they were incapacitated

  • mycatiskai@lemmy.one
    ·
    10 months ago

    If your mission is to take out a specific high level target then there could be good reason to take a non lethal approach to a mission. That said, a non lethal approach to Nazis is ridiculous, kill them all with no quarter given.