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Protest Feeds

      • spectre [he/him]
        ·
        4 years ago

        Yep, after that post I saw on c/urbanism the other day, I started working on a city with hexagonal blocks.

        Apparently it makes traffic flow more efficiently (still growing the city atm, but it seems to hold true so far), but holy shit everything else about it sucks lol.

    • PorkrollPosadist [he/him, they/them]
      ·
      edit-2
      4 years ago

      Kerbal Space Program. The game mostly consists of slapping parts together and seeing if they'll fly. It's a good combo of creativity, problem solving, and an arcadey flight simulator with orbital dynamics.

      It's simple enough to pirate and it runs on most operating systems.

    • Esoteir [he/him]
      ·
      4 years ago

      Blender, it's open source and you don't really need a lot of technical skill to design cool looking shit. Once you learn the basics, Ian Hubert and CGMatter tutorials are great and like two minutes long each

      It's uhh, not really a game but it has essentially replaced those games for me when I want to sit down and fuck around making shit, and there's always a ton of youtube tutorials for almost any subject, from post-apocalyptic buildings to grass that looks like ghibli

    • Shinji_Ikari [he/him]
      ·
      4 years ago

      Space engineers takes a bit of practice for the learning curve in survival, a lot less if you're just making big ships in creative though.

    • ProfessionalSlacker
      ·
      4 years ago

      Ive been getting a huge kick out of Space Engineers. Designing mining equipment, combat vehicles, planes, rovers, hydrogen refineries etc. Lotta cool stuff especially if you use mods

    • WahooManiac [he/him]
      ·
      4 years ago

      Planet Coaster's free build mode might be what you're looking for. I don't know if you're console or PC, but I know it's on Xbox and Steam.