The game reviewing YouTubers that gave it like 12/10 to feed slop to their anti SJW audience because games journos were critical of it's portrayal of trans people are absolute morons. It's so transparent that's what happened. Polygon wrote that article and the neckbeard YouTube game reviewers knew they could cash in by giving the highest score possible to be contrarians. Now you have these absolute worms playing a completely broken game to own the libs.
Holy shit. Although the PC version didn't really deserve the praise it got, it's a shallow, easy, poorly written game, with non-functional AI, just had a slightly better framerate.
I'm convinced that they had better AI at some point, but in their mad dash to get it running on PS4 after spending so much time developing the PC version (for selling on GoG), they had to start cutting everything out. Or they just never got around to AI because modeling realistic, physics based dicks and 2d vagina textures was more important.
Allegedly senior team members were leaving throughout the project due to a lack of pay and the working conditions. So it wouldn't surprise me if they couldn't get a competent person in charge of the AI. Also, I've said this before but the NPC AI for city citizens is basically the same as crowds in the Witcher, so it was never really their focus. The fact they didn't have a decent enemy and police AI is shocking though, I'd believe that part wasn't a design choice, unlike the AI for citizens.
The main issue is the lack of driver AI and the cops just spawning on you. I've been looking back into Watchdogs2 and while it was a meh game, the police were insanely well done. Witness calls > police dispatch cruiser > police investigate > police pursue and arrest or kill depending on the crime
The best part is that that same rule applied to npcs too. You could do the fabricate evidence thing to get them arrested, but you could also do things like use the car hack to cause an accident, then push the npcs to get in a fight, then another box would call the cops, then they'd show up and either arrest or kill depending on how the arrested npc reacted.
It's a passable game, but it's basically just Fallout 4 with the bugs turned way up and cars. The story is kinda bland and generic, the world looks cool, but feels empty, the combat is repetitive and makes a serious gameworld feel more like a goofy combat arena (like you're constantly just murdering cops, gang members, etc. with no real ramifications. You can mow down 100 cops and still do missions for them like nothing happened).
The cyberpunk themes are kinda just tangential at best, all it really takes on is the aesthetic. They chose to make a game from intensely political source material and basically just ignores politics for a bland "I'm just a guy/girl, man!" main character (why the fuck did they even add the genitals if it doesn't even matter...pronouns being tied to voice is some dumb shit, literally just make all those options toggleable).
I can forgive people giving meh or average/slightly above for this game because some people just like grindy loot'n'shooters, but anyone that's praising it with 10/10 and shit is either paid or a certified Gamer™
For real. There was one mission that actually had me somewhat engaged and it was the Johnny memory sequence when he was recruiting mercs to nuke Arasaka. The entire time I was playing that level I was just dreading it ending because I knew I would have to go back to the bland overworld where my dying character that only cares about themselves would go talk to a car that sounds like Glados from Portal.
It's a joke that's 10 years too late lol. Which is probably how they were able to swing it. A lot of the side missions are Ready Player One levels of pandering.
Definitely. It at least ran on everything. They're just very comparable in terms of how much they under delivered. I think 76 is actually a better comparison, but that one didn't even have a story when it came out so I don't know.
Fallout 76 did have a story though. Hell, it's probably top 3 in the series and the villain, though he's dead, is probably the most interesting and fully realised one since the Master.
What it lacked was human NPCs and the interactions within.
The game reviewing YouTubers that gave it like 12/10 to feed slop to their anti SJW audience because games journos were critical of it's portrayal of trans people are absolute morons. It's so transparent that's what happened. Polygon wrote that article and the neckbeard YouTube game reviewers knew they could cash in by giving the highest score possible to be contrarians. Now you have these absolute worms playing a completely broken game to own the libs.
The reviews at launch clearly stated that they had the PC version and were not given the PS4 version. IGN gave it a 4 on PS4
Holy shit. Although the PC version didn't really deserve the praise it got, it's a shallow, easy, poorly written game, with non-functional AI, just had a slightly better framerate.
I'm convinced that they had better AI at some point, but in their mad dash to get it running on PS4 after spending so much time developing the PC version (for selling on GoG), they had to start cutting everything out. Or they just never got around to AI because modeling realistic, physics based dicks and 2d vagina textures was more important.
Allegedly senior team members were leaving throughout the project due to a lack of pay and the working conditions. So it wouldn't surprise me if they couldn't get a competent person in charge of the AI. Also, I've said this before but the NPC AI for city citizens is basically the same as crowds in the Witcher, so it was never really their focus. The fact they didn't have a decent enemy and police AI is shocking though, I'd believe that part wasn't a design choice, unlike the AI for citizens.
The main issue is the lack of driver AI and the cops just spawning on you. I've been looking back into Watchdogs2 and while it was a meh game, the police were insanely well done. Witness calls > police dispatch cruiser > police investigate > police pursue and arrest or kill depending on the crime
The best part is that that same rule applied to npcs too. You could do the fabricate evidence thing to get them arrested, but you could also do things like use the car hack to cause an accident, then push the npcs to get in a fight, then another box would call the cops, then they'd show up and either arrest or kill depending on how the arrested npc reacted.
Example 1
Example 2
It all kinda breaks at high speeds, but being passive and allowing the ai to do it's thing actually had some cool results
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It's a passable game, but it's basically just Fallout 4 with the bugs turned way up and cars. The story is kinda bland and generic, the world looks cool, but feels empty, the combat is repetitive and makes a serious gameworld feel more like a goofy combat arena (like you're constantly just murdering cops, gang members, etc. with no real ramifications. You can mow down 100 cops and still do missions for them like nothing happened).
The cyberpunk themes are kinda just tangential at best, all it really takes on is the aesthetic. They chose to make a game from intensely political source material and basically just ignores politics for a bland "I'm just a guy/girl, man!" main character (why the fuck did they even add the genitals if it doesn't even matter...pronouns being tied to voice is some dumb shit, literally just make all those options toggleable).
I can forgive people giving meh or average/slightly above for this game because some people just like grindy loot'n'shooters, but anyone that's praising it with 10/10 and shit is either paid or a certified Gamer™
deleted by creator
For real. There was one mission that actually had me somewhat engaged and it was the Johnny memory sequence when he was recruiting mercs to nuke Arasaka. The entire time I was playing that level I was just dreading it ending because I knew I would have to go back to the bland overworld where my dying character that only cares about themselves would go talk to a car that sounds like Glados from Portal.
The GLADOS section sounds so funny to me because at this point it's not even an annoying meme anymore, it's like if they put Limp Bizkit in the game.
It's a joke that's 10 years too late lol. Which is probably how they were able to swing it. A lot of the side missions are Ready Player One levels of pandering.
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Insanely detailed as in it's insane what details they chose to focus on.
FO4>CP77
Definitely. It at least ran on everything. They're just very comparable in terms of how much they under delivered. I think 76 is actually a better comparison, but that one didn't even have a story when it came out so I don't know.
Fallout 76 did have a story though. Hell, it's probably top 3 in the series and the villain, though he's dead, is probably the most interesting and fully realised one since the Master.
What it lacked was human NPCs and the interactions within.