CDPR bad

    • Meh [comrade/them]
      ·
      4 years ago

      I thought it had been debunked that slaves built the pyramids, because archeologists have found invoices from the contractors who did the construction?

    • Whodonedidit [he/him,comrade/them]
      ·
      4 years ago

      I remember reading somewhere (probably on here) that corporate for CDPR didn't have much of a direction at first and the devs weren't pushed super hard until there was a set date and marketing kicked in. It was only after that point where they were crunching for like 2 years.

      I dont think crunch is necessary. If they were working 40 hrs a week (still too much) but did it from the beginning and weren't pushed to get the game out on an arbitrary date before a consumerist holiday they could've made a polished game on a similar timescale. The artificial hype wouldn't have been as high and they probably would've been better off for it.

      But I'm not in the industry so 🤷

    • ToastGhost [he/him]
      ·
      4 years ago

      Factorio is massive, extremely polished, and the developers are a small team not owned by a giant studio. Ethically made games are possible, but capitalists wont do it that way, so examples of it are few and far between.

        • ToastGhost [he/him]
          ·
          4 years ago

          Yeah, if youre talking about big graphics and physics obsessed games, corporations dominate and push everyone out due to their sheer scale. In a communist society, I could see these games made through large open source effort and recycling of much of that effort so a game can be made without having to completely re-invent everything for every game. I could picture open source game engines which many people work on, made freely available for use, and many different games with many different stories being made on the same engine. So for example a medieval fantasy game like Skyrim, a futuristic cyberpunk type game, and a modern crime game like GTA all being made on the same engine, with game makers focusing more on story and theme specific graphics and models, as opposed to every new game having to re-invent how light works and how to make a person walk. Almost like how modding works today to radically transform some games from their original premise, but with game engines akin to complete games that are intentionally empty, but very malleable. Someone who wants to tell a story through games can pick a suitable engine and create within it as if modding a game.

          Closest thing to this I think currently existd is Roblox, but imagine it not a complete meme and cashgrab.