Permanently Deleted

  • Young_Lando [none/use name]
    ·
    4 years ago

    Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park. DLC roosevelt gets +5 combat strength on all land units on the home continent and an envoy doubling ability.

    Both are easily top tier civs for whatever win con. The first makes cities you have, especially early game, extremely good if you start near mountains. It's like free library, free monument on settle. The second means ur army is always weaker. Horseman hit for 48 dmg with oligarchy, great general, and civ ability. Pretty wack to face against if ur like... Khmer or Georgia or whatever.

    Imagine unironically facing a 3 horse rush with power 25 cities with no walls at 48 power a horse. If u start next to them, unless ur like Simon Bolivar, ur most likely dead

    • Pezevenk [he/him]
      ·
      4 years ago

      Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park

      That's Bull Moose Roosevelt, right?

        • Pezevenk [he/him]
          ·
          4 years ago

          But there's 3 Roosevelts right? I thought Bull Moose was DLC too?

            • Pezevenk [he/him]
              ·
              4 years ago

              Pretty sure there's 3, the vanilla version, one DLC version, and another version with another DLC or something: https://civilization.fandom.com/wiki/American_(Civ6)#Vanilla_version

                • Pezevenk [he/him]
                  ·
                  edit-2
                  4 years ago

                  Aaaah ok. Never tried to get America anyways (because ew America gross) so I didn't know.

                    • Pezevenk [he/him]
                      ·
                      4 years ago

                      Don't have that DLC. Unfortunately they refuse to add any actual communists which sucks and annoys me >:(

                      Also apparently Bolivar is kind of a bad civ I heard? Which is also annoying.

                    • Pezevenk [he/him]
                      ·
                      4 years ago

                      Sorry, I was wrong, apparently Gran Colombia is a great civ, I was thinking of something else .

                      • Young_Lando [none/use name]
                        ·
                        4 years ago

                        I was about to say-- he's fucking busted. Really tho I always go naval when I play online. Gitarja/Indonesia or Dido/Carthage. They're both fun asf to play

                        • Pezevenk [he/him]
                          ·
                          edit-2
                          4 years ago

                          Idk, I never really thought going naval is useful in Civ VI... I've never even tried to play that way because land is just so much more important, and settling cities next to the sea isn't as important...

                          I am looking at Bolivar's bonuses now... Like, WTF? +1 movement for everyone and promotions don't cost movement? WHAT? This is fucking broken lol

                          Haciendas sound cool too, but the military bonuses are just insane.

                          EDIT: The Commandante General auras STACK? WHAAAAAAAAAAAAAAAT???

                          • Young_Lando [none/use name]
                            ·
                            4 years ago

                            Mausoleum of Heliocanarsus is +1 science, culture, and faith on all coastal tiles worked by that city. With Kampungs giving production and food, you can get incredible tiles. Worth it if u race harbors and culture to Defensive Tactics.

                            If you go hard navy, you compete for like 4 or 5 wonders which is hard to do tbh. . Buying great engineers with faith and giving them an extra charge is worth it.

                            Also, frigates/battleships wreck everything in range of them. They're faster light cannons with better promotions.

                            • Pezevenk [he/him]
                              ·
                              4 years ago

                              Yeah but like, what do you hit with them? Usually I have a half decent navy and no targets.

                              • Young_Lando [none/use name]
                                ·
                                4 years ago

                                You forward settle aggressively and build one or two heavy cav/infantry depending on the terrain. Very easy to take cities near the coast if you can still bomb it.

                                Mostly you build the navy to protect urself instead of very many units. Navy is much faster and can protect super distant colonies and forward settles.