Young_Lando [none/use name]

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Joined 4 years ago
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Cake day: July 26th, 2020

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  • You forward settle aggressively and build one or two heavy cav/infantry depending on the terrain. Very easy to take cities near the coast if you can still bomb it.

    Mostly you build the navy to protect urself instead of very many units. Navy is much faster and can protect super distant colonies and forward settles.



  • Mausoleum of Heliocanarsus is +1 science, culture, and faith on all coastal tiles worked by that city. With Kampungs giving production and food, you can get incredible tiles. Worth it if u race harbors and culture to Defensive Tactics.

    If you go hard navy, you compete for like 4 or 5 wonders which is hard to do tbh. . Buying great engineers with faith and giving them an extra charge is worth it.

    Also, frigates/battleships wreck everything in range of them. They're faster light cannons with better promotions.








  • Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park. DLC roosevelt gets +5 combat strength on all land units on the home continent and an envoy doubling ability.

    Both are easily top tier civs for whatever win con. The first makes cities you have, especially early game, extremely good if you start near mountains. It's like free library, free monument on settle. The second means ur army is always weaker. Horseman hit for 48 dmg with oligarchy, great general, and civ ability. Pretty wack to face against if ur like... Khmer or Georgia or whatever.

    Imagine unironically facing a 3 horse rush with power 25 cities with no walls at 48 power a horse. If u start next to them, unless ur like Simon Bolivar, ur most likely dead


  • Young_Lando [none/use name]tothe_dunk_tank*Permanently Deleted*
    ·
    edit-2
    4 years ago

    It's a snowball civ. Untouched America next to mountains is basically gg if you can't figure out how to crack them or get more cities than them. The science and culture generation is pretty nuts.

    Edit: I'm pretty sure they don't start bigger in civ5, that's the Shoshone who get double the territory. Forward Settle: the Civ more like.


  • Russia is an S-Tier civ in multiplayer, next to America, Japan, Germany, and Australia. You pretty much got their schtick right. In Civ 5 they did special Barracks that increased border expansion rate and doubled the number of strategic resources they got from sites. Still pretty good tbh