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measures my own skull. why yes, the slavic cranium is indeed well suited to digging ditches, laying track, and building engines. even this tiny hermaphroditic specimen of 53kg is capable of laying 30 miles of track! truly, a marvel! now, lets go on to the aryans...
fact: slavs cant even cum if they dont fill in at least a pothole before the deed
I don't remember how it was in Civ V, but in Civ VI Russia was good at having a lot of territory, benefitting from trade, and building cheap holy sites.
Russia is an S-Tier civ in multiplayer, next to America, Japan, Germany, and Australia. You pretty much got their schtick right. In Civ 5 they did special Barracks that increased border expansion rate and doubled the number of strategic resources they got from sites. Still pretty good tbh
They also got extra territory in Civ V right? I don't remember.
Also America definitely isn't at the same level in Civ VI. It's a good civ but the others are better for sure.
It's a snowball civ. Untouched America next to mountains is basically gg if you can't figure out how to crack them or get more cities than them. The science and culture generation is pretty nuts.
Edit: I'm pretty sure they don't start bigger in civ5, that's the Shoshone who get double the territory. Forward Settle: the Civ more like.
I was confused until I realized you were talking about DLC Roosevelt, not vanilla Roosevelt.
Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park. DLC roosevelt gets +5 combat strength on all land units on the home continent and an envoy doubling ability.
Both are easily top tier civs for whatever win con. The first makes cities you have, especially early game, extremely good if you start near mountains. It's like free library, free monument on settle. The second means ur army is always weaker. Horseman hit for 48 dmg with oligarchy, great general, and civ ability. Pretty wack to face against if ur like... Khmer or Georgia or whatever.
Imagine unironically facing a 3 horse rush with power 25 cities with no walls at 48 power a horse. If u start next to them, unless ur like Simon Bolivar, ur most likely dead
Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park
That's Bull Moose Roosevelt, right?
Pretty sure there's 3, the vanilla version, one DLC version, and another version with another DLC or something: https://civilization.fandom.com/wiki/American_(Civ6)#Vanilla_version
The dlc version replaces the original one bc of different game mechanics added
Aaaah ok. Never tried to get America anyways (because ew America gross) so I didn't know.
Sorry, I was wrong, apparently Gran Colombia is a great civ, I was thinking of something else .
I was about to say-- he's fucking busted. Really tho I always go naval when I play online. Gitarja/Indonesia or Dido/Carthage. They're both fun asf to play
Idk, I never really thought going naval is useful in Civ VI... I've never even tried to play that way because land is just so much more important, and settling cities next to the sea isn't as important...
I am looking at Bolivar's bonuses now... Like, WTF? +1 movement for everyone and promotions don't cost movement? WHAT? This is fucking broken lol
Haciendas sound cool too, but the military bonuses are just insane.
EDIT: The Commandante General auras STACK? WHAAAAAAAAAAAAAAAT???
Mausoleum of Heliocanarsus is +1 science, culture, and faith on all coastal tiles worked by that city. With Kampungs giving production and food, you can get incredible tiles. Worth it if u race harbors and culture to Defensive Tactics.
If you go hard navy, you compete for like 4 or 5 wonders which is hard to do tbh. . Buying great engineers with faith and giving them an extra charge is worth it.
Also, frigates/battleships wreck everything in range of them. They're faster light cannons with better promotions.
Yeah but like, what do you hit with them? Usually I have a half decent navy and no targets.
You forward settle aggressively and build one or two heavy cav/infantry depending on the terrain. Very easy to take cities near the coast if you can still bomb it.
Mostly you build the navy to protect urself instead of very many units. Navy is much faster and can protect super distant colonies and forward settles.
Don't have that DLC. Unfortunately they refuse to add any actual communists which sucks and annoys me >:(
Also apparently Bolivar is kind of a bad civ I heard? Which is also annoying.
yes, it was their cultural russianness that enabled to industrialize (but for some reason not for the hundred years prior) and prepare to fight the nazi death machine, not central planning
Can't acknowledge the benefits of a different method of economic organization - people might start asking what the benefits of the current method actually are. Better to do phrenology, instead
Demonstrating to to the Phrenology Society why the Slav’s skull shape make him an excellent choice for building HRH’s railroads, despite his brutish nature and inability to build a warm-water port.
literally all of these negative points they bring up apply to Klanada as well lol :kanada:
why do you people find the bad posts on the bad subreddits on the bad site and then bring them over here?
edit: I know it's the dunk tank, i'm talking about your own wellbeing here
Letting another person measure your skull in order to see if you will produce an amazing rail road building spawn is called giving head