The divine beasts were okay, but I really wanted some serious dungeons that the shrines did not fulfill at all for me. It may be a very g*mer take of mine, but the FromSoft games are imo what Zelda should have become if nintendo wasn't concerned with being accessible and creative for creativity's sake. I have hopes that the sequel will be more action packed, but still botw is an excellent game.
I thought it was great, but definitely not link to the past, ocarina of time, or majora's mask level (probably a distant fourth behind those). The weapons breaking was frustrating in the beginning but by the end of the game I always had more than I knew what to do with.
It was Link meets WoW. So if you are conditioned not to mind the grind, it was an incredibly open world with all sorts of clever puzzles and mechanics that really bridged the gap between Action RPG, Massive Open World, and Puzzle Game in a way that had never been done before.
But if you don't have over a hundred hours to throw at a game, collecting bobbles to power up other bobbles so you could survive the next boss fight, it was frustrating.
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The divine beasts were okay, but I really wanted some serious dungeons that the shrines did not fulfill at all for me. It may be a very g*mer take of mine, but the FromSoft games are imo what Zelda should have become if nintendo wasn't concerned with being accessible and creative for creativity's sake. I have hopes that the sequel will be more action packed, but still botw is an excellent game.
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I'm scared of them never making a traditional Zelda again tbh
I thought it was great, but definitely not link to the past, ocarina of time, or majora's mask level (probably a distant fourth behind those). The weapons breaking was frustrating in the beginning but by the end of the game I always had more than I knew what to do with.
It's something nintendo in particular has never done afaik, which contributed to this weird reputation it got.
It was Link meets WoW. So if you are conditioned not to mind the grind, it was an incredibly open world with all sorts of clever puzzles and mechanics that really bridged the gap between Action RPG, Massive Open World, and Puzzle Game in a way that had never been done before.
But if you don't have over a hundred hours to throw at a game, collecting bobbles to power up other bobbles so you could survive the next boss fight, it was frustrating.