it was never good.

There's a distaste the broader culture develops around a property when they get the feeling that it has a fan-base bigger than what the quality of the thing warrant (see: twilight). If there's a franchise that has a massive, incredibly rabid fan-base but the entries in that franchise are all mediocre at best the go-to line is "that franchise should just get back to when it was good". And I'm here to spoil for you why Sonic doesn't get back to when it was good.

The problem is it was never good.

People aren't fans of Sonic bc the games were good. Most people who are fans of Sonic never played a Sonic game they liked, or even played one at all. They're fans bc of its marketing.

A 15 year old in 2009 wasn't posting OC bc the old games were good -- they'd never played the old games; they had never even seen an NES. They were posting OC bc before they had a PC with MS paint, their parents bought them coloring books & they spent their free time before they had a PC making Sonic OC on Sonic coloring books.

The games were never good to begin with tho. All of the best Sonic games of all time had exactly 1 good level each. Sega spent an obscene amount of time & energy marketing the franchise -- they even went so far as to collaborate with Michael Jackson in several ways (the character is partially based on him), but in terms of actually making the games they only put in the time & effort of making 1 good level for each game, made it the first level which everyone would play the most bc the game would kick you back to the main menu when you ran out of lives and then just shipped it.

TLDR; the games were never good, Sonic only had its fandom bc of the coloring books, there is no golden age of "Good Sonic Games" to go back to & if you've spent your whole life thinking or mis-remembering that there was you have been fooled by a marketing ploy.

  • Awoo [she/her]
    ·
    4 years ago

    I think that people remember the amazing parts of the stages while forgetting the more platforming aspect of Sonic. Sonic, had good moments. But a significant portion of the game was devoted to waiting and precise puzzle jumping that I personally didn’t like.

    This is exactly why the 3d games implemented the homing attack/aerial dash. The issue with the platforming of the old Sonic games is that Sonic has a big aerial jump but no horizontal acceleration when jumping, the aerial dash gives him that horizontal acceleration and improves the platforming tremendously when you want keep it a fluid constantly moving thing.

    I disagree with OP that there are no good Sonic games. I enjoyed Sonic Adventure 1 and 2 tremendously, I don't really enjoy the 2d titles.

      • Awoo [she/her]
        ·
        4 years ago

        The jump>dash aspect also greatly improves on the slow startup of spindashing. Just get straight into it.