I recently got back into my old steam account from 2016 and am going through a bunch of old games getting hit hard with nostalgia.

Bastion stuck out to me. I completely forgot it existed. What sucks. Because its a really good game.

The other one that stuck out is TF2. Obviously I remember it. But that shit might be the closest thing to a perfect game ever released. All my hats are gone. Kinda sad about that. Still got my market gardener with critical kills strange part on it. So thats nice.

You have any forgoten gems ?

  • Lerios [hy/hym]
    ·
    4 years ago

    nice to see someone else still appreciating tf2!! :party-blob:

    personally, i just rediscovered Thomas Was Alone and orcs must die, simple enough games but damn good for what they are - for completely different reasons.

    • Downanotherday [he/him]
      hexagon
      ·
      edit-2
      4 years ago

      I can't think of another game thats like 15 years old and still plays and looks as well as Tf2. Everything from it's simple look and accessibility to its more complex mechanics just fit it so well.

      I just checked steam charts and Tf2 is still in the top 5 most played games. The past 2 months its averaged over 80k daily players. That blows my mind and makes me happy.

      Orcs must die is one I forgot about. I will defiantly give it another go.

  • redthebaron [he/him]
    ·
    4 years ago

    Bastion slaps i actually have a pick that is also from supergiant, pyre rules it is just one of the best and i think a lot of people did not give it a shot because it is a weird sports game rpg hybrid

      • redthebaron [he/him]
        ·
        edit-2
        4 years ago

        i actually agree with this like it is the one game from them i really cared about the character to an extent that the whole game objective started to make me feel real sad at the decissions, if you win, you have to choose someone, and they get a better life, that you are not a part. the soundtrack is just so good also (even more than they tend to be), for example thrash pack is such a banger and just allowing me to go talk to the Minstrel on the caravan and listen to an accustic version that he plays on a lute just rules

  • stevaloo [they/them, she/her]
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    edit-2
    3 years ago

    I love how TF2 fans rationalized sv_pure 1 on casual for VAC evasion when it was clearly a middle finger to people who used mods to get their favorite workshop items and then never participate in the stupid trade economy.

    Uncritical support to catbots

      • Mindfury [he/him]
        ·
        4 years ago

        probs from leaving it running overnight in idle servers to get items back when they meant something/were obtained from achievements

  • Buster [they/them]
    ·
    4 years ago

    Let us never forget the hidden indie gem the Witcher 3

  • Zo1db3rg [comrade/them]
    ·
    4 years ago

    Trine 2 was a fun co-op game I played with a buddy a long time ago. I always wanted to replay it with some of my other buddies but turns out they are kinda hella lame and don't like side scrolling pizzle games. lol

  • Pallumpollum [he/him]
    ·
    4 years ago

    In retrospect, is Bastion ecofash propaganda? Pretty solid game though.

    TL;DR:

    spoiler

    Just what I recall: Protagonist wakes up in a broken world and a mustachioed engineer instructs him to collect fragments of a place/invention known as the Bastion. He slaughters tons of wildlife and later, people, in order to obtain the needed parts, but is assured that it will all be worth it/made all right later. Turns out, the Bastion is a time machine that can rewind the world back to before it was broken by a manmade weapon that was intended to do a genocide against some minority group. Problen is, when you play on New Game Plus, the narrator's dialogue changes and he recalls deja vu of the game's events, indicating that you were never playing on the first time loop--- no matter how many times you reset the world, humans will always eventually break it by trying to commit genocide. The only good ending is to use the Bastion as an airship and fuck off to parts unknown.

    • zw780 [he/him]
      ·
      4 years ago

      I would argue that its actually the opposite. The game is fairly anti-imperialist at points. I haven't played it in a while but I'll try explaining my thoughts. I've been wanting to make a post about Bastion for a while so this is probably going to be pretty long.

      Spoilers for Bastion

      spoiler

      When you first meet Zia she is playing the song "Build That Wall" which describes how the Ura, the native people of the world that bastion takes place in, are going to dig their holes and wait until they can destroy Caelondia, and that any attempts by Caelondia such as building walls are futile. Here's the lyrics if you want to read them. Zia is shown to be an ally throughout the game so I definitely think the developers want you to sympathize with the message. Zulf, the other Ura character is intially shown to be two-faced, inviting himself to the Bastion only to destroy it, but I think he's pretty justified since the Bastion could be another superweapon designed to destroy the Ura just like the last machine the Caelondians built. Even though Zulf is initially portrayed as a villain, I think its pretty clear that he actions are because of his justified hatred of Caelondians considering the whole attempted genocide. If you choose to spare Zulf, the Ura stop fighting you and the song Mother, I’m Here plays which is a really emotional song about Zulf's acceptance of death that helps humanize him. Rucks/the narrator is an fairly evil character despite the fact that he seems so friendly on the surface. He's defintly using The Kid to rebuild the bastion for him and purposefully obfuscates the Bastion's true purpose. He's also distrustful if not outright racist towards the Ura which is why it can somewhat hard to see the positive aspects of the Ura since Rucks is one of your only sources of information about the world. His desire to use the Bastion to travel back in time is a pretty reactionary view, It could be that he doesn't believe that Caelondians could have caused the world to end and he just wants to go back to the way things used to be. The obvious flaw with this plan is that once this time travel has happened, no one remembers anything that happened and thus can't even try to prevent it from happening which eventually leads to the exact same events happening again. Rucks is most likely aware of this and just doesn't care, he just can't stand living in a reality where his pro-imperialist views have been so thoroughly destroyed. In conclusion, he is quite literally an unreliable narrator. Everything I'm saying about Rucks I'm assuming is at least partially intended by the devs. He's supposed to be a conservative that wants to literally return to an imagined better past. The final choice of either traveling back in time or flying away is an interesting choice because a character you just spent the whole game and trust deeply at this point is trying to convince you to make the wrong decision. The traveling back in time ending is not portrayed as a good ending for all the reasons I described, It's designed to be an awful ending for the game and that's completely normal.

      To more directly answer your question, Rucks is definitely a pretty shitty person and leads the player to some pretty awful conclusions about the world through his dialogue that could be considered somewhat fascist in nature. Since he's basically 90% of the game's storytelling, it can seem like the game as a whole is leading you down some awful conclusions. However, when you go against Rucks by sparing Zulf and deciding not to go back in time, the game rewards you with much better outcomes, quite literarily rewarding you with music in the case of sparing Zulf since you don't get to hear his song if you leave him to die. In my view, the devlopers intended for you to have a strong bond with Rucks since you spend so much time with him only to have this relationship deeply questioned near the end of the game by having him advocate for terrible decisions.

      To briefly tackle your question from another angle, from interviews/their other games I don't think anyone at Supergiant is right-wing in any way. They don't explicitly put politics into their games and there has never been any sort of controversy involving their politics from what I've seen.

      Hopefully that wasn't too wordy and I got my general point across. I'm not trying to dunk on you at all by making this post. I've been wanting to talk about the story of Bastion for a while and this seemed like a good opportunity to do so. This is all just my interpretation of the story and you're free to disagree with me on any of my points.

  • Komunista [he/him]
    ·
    4 years ago

    Rediscovered Spelunky after remembering not liking it when I tried it years ago but willing to give the game another chance since it's so well talked about. It's fantastic other than the problematic stuff like damsel stuff and some racial stereotypes that thankfully went away in the sequel.

    • Downanotherday [he/him]
      hexagon
      ·
      4 years ago

      I have not got Spelunky 2.I do plan on picking it up sometime. I thought Spelunky was good back in the day. I think people oversell it though. I mean its good... but its not Issac or FTL.

      • Komunista [he/him]
        ·
        4 years ago

        Isaac and FTL did not stuck with me, so it's a matter of taste like with anything else.

  • WittyProfileName [she/her]
    ·
    4 years ago

    Sanctum 2, probably one of the best realised hybrids between first person shooter and a tower defence game. Unfortunately it seems like coffeestain will likely be most remembered as the goat simulator people.