Yeah, I've got the health containers mod and a bunch of others I've tried...the beef I have is never "I'm losing the war of attrition" it's always "something offscreen shot me with a bullet I couldn't see that did 400 damage". It's that kind of stuff that just makes it SO unfun. The other big beef I have is that the game actively punishes you for making lots of particles. Particles seem to hurt you way more than enemies, and this is where that attrition comes in too; you can do lots of damage to enemies with particles like steam or lava or whatever, but if a whiff of it splashes on you every fight you just...run out of steam and die. It's so packed with awesome mechanics and it punishes you constantly for trying to use them
That's fair, some kind of at least temporary friendly fire immunity/resistance would be a great addition, particular when it comes to spell creation wildness.
There's also 'Dead isn't Dead' which creates some conditional respawning scenarios, though I haven't played around with it.
I've had a similar relationship with Noita to you I think, where the learning curve throws me out and back into the firm but familiar arms of Slay the Spire.
Yeah, I've got the health containers mod and a bunch of others I've tried...the beef I have is never "I'm losing the war of attrition" it's always "something offscreen shot me with a bullet I couldn't see that did 400 damage". It's that kind of stuff that just makes it SO unfun. The other big beef I have is that the game actively punishes you for making lots of particles. Particles seem to hurt you way more than enemies, and this is where that attrition comes in too; you can do lots of damage to enemies with particles like steam or lava or whatever, but if a whiff of it splashes on you every fight you just...run out of steam and die. It's so packed with awesome mechanics and it punishes you constantly for trying to use them
That's fair, some kind of at least temporary friendly fire immunity/resistance would be a great addition, particular when it comes to spell creation wildness. There's also 'Dead isn't Dead' which creates some conditional respawning scenarios, though I haven't played around with it.
I've had a similar relationship with Noita to you I think, where the learning curve throws me out and back into the firm but familiar arms of Slay the Spire.