• ElGosso [he/him]
    ·
    4 years ago

    I tried to play this and it ran in half speed in fullscreen (not windowed fullscreen) and then in windowed mode it had about a quarter second input lag

  • Infamousblt [any]
    ·
    4 years ago

    I have tried so many times to love this game, because I should, but then I get powerful and get cool stuff and then get sniped for 400 billion damage because one of my bullets hit a tank which exploded an enemy perfectly such that he flew behind me and shot me in the back of the head.

    It's absolutely so much fucking bullshit. Every run I've gotten far in, including the one time I won, I just did boring shit and carefully tiptoed around. Every run I try to have fun I get destroyed. Noita should be a really wonderful game but it's....really not. Ugh, I'm bitter because it should be so much cooler than it is.

    • sourcesaregoodfolks [none/use name]
      ·
      edit-2
      4 years ago

      I'd recommend trying out some of the steam workshop mods, you can tune the difficulty that way to a place you're happy with that still gives you the opportunity to do what it sounds like you enjoy.

      *edit: for example I like playing with 'health containers' which make enemies occasionally drop despawning healing orbs. I can still get wrecked on occasion, but I no long feel like I'm losing a continuous war of attrition 'cause I'm taking ongoing health damage, now it's because I thought I could fist fight a pool of lava.

      • Infamousblt [any]
        ·
        4 years ago

        Yeah, I've got the health containers mod and a bunch of others I've tried...the beef I have is never "I'm losing the war of attrition" it's always "something offscreen shot me with a bullet I couldn't see that did 400 damage". It's that kind of stuff that just makes it SO unfun. The other big beef I have is that the game actively punishes you for making lots of particles. Particles seem to hurt you way more than enemies, and this is where that attrition comes in too; you can do lots of damage to enemies with particles like steam or lava or whatever, but if a whiff of it splashes on you every fight you just...run out of steam and die. It's so packed with awesome mechanics and it punishes you constantly for trying to use them

        • sourcesaregoodfolks [none/use name]
          ·
          4 years ago

          That's fair, some kind of at least temporary friendly fire immunity/resistance would be a great addition, particular when it comes to spell creation wildness. There's also 'Dead isn't Dead' which creates some conditional respawning scenarios, though I haven't played around with it.

          I've had a similar relationship with Noita to you I think, where the learning curve throws me out and back into the firm but familiar arms of Slay the Spire.

    • Katieushka [they/them,she/her]
      hexagon
      ·
      4 years ago

      Ye i like that. Its fun. I can laugh at the fact i polymorphed into a magician, shot a blast and the blast came back to ohko me once i turned back to normal. Sneaking around is also fun if you like high stakes. Its beautifully chaotic, i love it.

      • Infamousblt [any]
        ·
        4 years ago

        For sure, the chaos is amazing and is why I want to love it. I just wish it didn't usually kill me!

        • Katieushka [they/them,she/her]
          hexagon
          ·
          4 years ago

          You can just learn attacking patterns and stuff. Plus dying for no reason is kind of the point of this (hard) game. I don't wanna say git gud but git gud

          • Infamousblt [any]
            ·
            4 years ago

            The funny thing is I have thousands of combined hours in the souls games, and yet...noita is too much for me

            • SerLava [he/him]
              ·
              edit-2
              4 years ago

              Does anyone else feel like Dark Souls is about forcing yourself to wait a really long time to attack? It's like the most "Japanese" game there is. I couldn't enjoy it for this reason.

              I admittedly didn't get very far, but the early enemies taught me "no, there's no high risk high reward strategy. There's wait your turn, or just die instantly. You aren't allowed to speed up a fight"

              Noita is the opposite of that. You can creep your way through methodically, or you can hope to dodge missiles by one inch and blast melee enemies an instant before they hit you, and land dangerous spells at just the perfect angle.

              • Infamousblt [any]
                ·
                4 years ago

                There are definitely high risk high reward strats. The second boss in dark souls can be killed in like 3 hits if you know what to do. But it does take time to learn what the strats are and what the tells are

                • SerLava [he/him]
                  ·
                  4 years ago

                  Ah is it basically like a secret that you can do that? Does the game tell you or do you have to basically read it online or try weird random shit?

                  • Infamousblt [any]
                    ·
                    4 years ago

                    Not really a secret. He's weak to lightning and there is a powder you can find right before him that adds temporary lightning damage to your sword. The game never gives you indication he's weak to it, but that powder wrecks him. In all the speedruns that actually play the game (like all boss runs or glitch less runs) that's the strat. It's cool because anyone can do it and it requires nothing but grabbing the item and thinking to apply it right when the fight starts. The game is FULL of stuff like that

                    • SerLava [he/him]
                      ·
                      edit-2
                      4 years ago

                      Ah that makes sense.

                      Still, I have the same critique about the combat mechanics themselves. That sounds like a clever secret, but I'm more complaining about the fact that you can't dive in to stuff, barely dodge, or keep something stunned etc, and come out better for it. Or at least that's what the first few hours of the game tell you. You're waiting like 10 seconds for some guy to open himself up, hitting him ONE time, and then waiting again. The game seems to punish you for trying not to being really goddamn bored.

                      • Infamousblt [any]
                        ·
                        4 years ago

                        That's a fair criticism. I think that what folks miss (and/or just straight up don't like, which is totally fair) is that none of the souls games are HARD per se, but they do absolutely require you to learn the patterns of enemies and bosses AND learn the patterns of whatever playstyle you want to use. All playstyles are effective against all bosses (although of course some will be easier than others depending on what you do), but the key to "getting gud" is to learn the patterns. Every boss has tells for what they're going to do and a very limited moveset....I think most bosses have only like 5 total things they can do and they're all telegraphed. The first thing you must do is learn that moveset and the tells, and then the second thing you must do is figure out how to use your moveset to exploit it. That sort of game is not for everyone; you cannot just walk into a bossfight with your big beefy +10 giant weapon of doom and expect to oneshot them. You have to basically wait around, try to bait out all of their moves, learn what they'll do, and then figure out how to exploit it. But once you have learned what they can do and learned how to exploit it, the game is super fast. I'd definitely encourage you to watch a speedrun sometime; runners can kill dark souls bosses in seconds. All of them. Without cheating. It's nuts.

                        The fun (for me anyways, and I think a lot of players) is figuring out how to really exploit every last thing an enemy will do. Let's take the very first boss for instance; if you stay basically right on his tail, he only has one attack he can hit you with, and it's SUPER telegraphed (he jumps up into the air first). So actually that boss you can just run around in a circle while attacking his butt and kill him super fast. But the only way you're going to know that is to try it, and plenty of bosses actually actively punish you for being behind them. Some bosses want you to be to the left of them, or to the right of them, or directly in front of them (there's literally bosses that basically cannot attack directly in front of them and they're funny AF). So with the asylum demon you can actually just walk behind him and wail on him as much as you want, and when he jumps you just walk away, wait for him to land, and then get behind him again while he does his ridiculously slow standing up animation. Unless you're a shield user (and have a big enough shield which you won't by the first boss), at which point your strategy changes ENTIRELY. If you shield and spear for instance, you actually just want to stand in front of him, block all his shit, and then poke him a few times with your remaining stamina; rinse repeat till the fight is over. If you're a magic user you can actually just wait for him to start a combo, dodge back once, and then blast him while he wails at where you used to be. Etc, etc. Or you can throw bombs at him. Or you can shoot arrows at him. Etc etc. The second boss actually you want to be directly underneath him, he has 0 attacks that hit directly underneath him. So you can stand under him and just wail on his leg until he jumps back; get back in range, rinse repeat.

                        So yeah....the game punishes you for running in without a plan, but once you know what the bosses can and cannot do, then you can create a plan, walk into the boss fight, execute that plan (whatever it is, and almost every boss can be beaten with almost any plan), and win every time. I think this is true for most games honestly, the difference is the souls games punish you more than most for not having a plan. So first playthroughs are a bit slow while you work out what an enemy can or cannot do, but that's part of the fun of it. But that's what gets people; its sold as an action adventure RPG, but it's not. It's a turn based tactical RPG played out in real time, and approaching it that way makes it make so much sense.

                        And if all of that fails, just grab a friend and participate in some jolly cooperation. Definitely not for everyone but I love them to death :)

      • Infamousblt [any]
        ·
        4 years ago

        You know its weird because I love rogue likes too. I have hundreds of hours in games like slay the spire, DCSS, CoQ...I SHOULD love Noita and I annoys me to no end that I don't haha

    • Katieushka [they/them,she/her]
      hexagon
      ·
      4 years ago

      Oh this is the first run i went through the jungle and it was quite straightforward. Granted i did have a drill and invis and explosion immunity but i just rushed through jungle, thevault and temple of the art. After jungle unless youre very op there is little reason to farm for money, its way too high risk and you need absurd amounts.

    • SerLava [he/him]
      ·
      4 years ago

      At that point I hope to be able to like, throw streams of burning oil down below me and use the fire to burn a hole straight past the entire fucking level.

      • Jewish_Cuban [he/him,any]
        ·
        4 years ago

        Have you ever combo'd black hole with projectile repel? Kinda jank but it shoots them really fast and far.