• Poogona [he/him]
    ·
    1 month ago

    Horrible, just horrible

    Don't make what the audience wants, show the audience that they actually want what you made

    • Frank [he/him, he/him]
      ·
      1 month ago

      Right? The customer is always wrong. If they knew how to make movies, write books, code games, tell stories, then they'd be doing that. But they don't. All they know is consoom, dei, hate women, racism, hot chip, and lie.

      • Belly_Beanis [he/him]
        ·
        1 month ago

        G*mers aren't good designers like....ever. Diablo 3 is my go-to example of a game where fans made it worse. A lot of the changes from Diablo 2 were things requested by people who were still playing D2 over a decade after the game came out. Then people who hadn't played D2 since 2001 showed up, expecting some kind of religious experience, then got mad at a bunch of things because it didn't match their childhood nostalgia.

        Anywho I'm just ranting but yeah if people were good at doing creative things they would be doing that instead of sending death threats 50 hours a week to people on social media.

      • EelBolshevikism [none/use name]
        ·
        1 month ago

        If they knew how to make movies, write books, code games, tell stories, then they'd be doing that.

        ... or not, because not everyone who's enthusiastic in those subjects has the money or time to make it a full time job, let alone energy.

        • Frank [he/him, he/him]
          ·
          1 month ago

          Yeah, but my point is most gamers, the vast majority, don't know how games are made, they don't know what the mechanics are, they don't know why the mechanics are, or how they interact, or anything.

          My personal experience is D&D players who try to make the most broken optimized characters and never think about how that fits in to the campaign, the party, what work the dm has to do to balance the game around their broken character. They just see mathematically optimal character == best character because they either don't know or don't care how the game actually functions.

    • UlyssesT [he/him]
      ·
      1 month ago

      Don't make what the audience wants, show the audience that they actually want what you made

      I'm certain that the consequences of pandering directly to ignorant toxic fans will not even satisfy those ignorant toxic fans. They won't know what's wrong but they'll feel enough ennui to blame their usual suspects.

      • Frank [he/him, he/him]
        ·
        1 month ago

        Agreed. At this point it's about the thrill of hatred and the power of the mob. They don't want to be satisfied with good tv, they want to hate.

      • Poogona [he/him]
        ·
        edit-2
        1 month ago

        It's why "treats" does work as a name for it, you can't live on treats even when it's all you want to eat

        • UlyssesT [he/him]
          ·
          1 month ago

          The most "hire fans" game project of recent years probably has to be "Subverse" which was a softcore porn game that had advertisements and marketing specifically intended to get freeze-gamergater hogs super excited for how nonpolitical that particular treat would be.

          The game was a dud. It delivered exactly what it promised, which just wasn't interesting enough for the hogs because it lacked anything to make it stand out from what they were already jacking off to.