In FF14 it's 12-24 buttons and you're also playing digital DDR while you press them, it's pretty great.
...at higher levels. Unfortunately the first one hundred hours of the game are objectively terrible, which is why they let you skip it for a couple dozen bucks.
The idea is you are supposed to play with friends and screw around doing silly things, making new friends along the way. Companies who make mmos get caught up in meaningless crap that doesn't contribute to that experience too often.
The only MMO I've played that seems to work and not miss that is Foxhole. It is impossible to play without cooperating with ransoms, so it always feels like you are screwing around with friends.
Ugh, I wish Foxhole was more fun to play, I love the idea of every item being made by logi and contributing to the overall war effort but also I don't particularly want to sroop for literally hours. Nor do I really wanna die a lot to a whole lotta cheese lol
My thousands upon thousands of hours in milsims makes it easier. It's so bizzare, all the mechanics are cartoonist and "unrealistic", yet it all clicks together in such a way real life concepts apply perfectly. I've literally never played a game where armor and infantry naturally coordinate as smoothly and naturally as in Foxhole, and it's not even a sim.
If you wanna have fun, comms are key. If you don't know what's going on, ask. If nobody knows, tell people what you know. If nobody has a plan, make a plan and get people to follow it and modify it. There is no such thing as playing alone or staying out of the way. Never wait for something to happen, make things happen or join what is already going on.
deleted by creator
In FF14 it's 12-24 buttons and you're also playing digital DDR while you press them, it's pretty great.
...at higher levels. Unfortunately the first one hundred hours of the game are objectively terrible, which is why they let you skip it for a couple dozen bucks.
deleted by creator
The idea is you are supposed to play with friends and screw around doing silly things, making new friends along the way. Companies who make mmos get caught up in meaningless crap that doesn't contribute to that experience too often.
The only MMO I've played that seems to work and not miss that is Foxhole. It is impossible to play without cooperating with ransoms, so it always feels like you are screwing around with friends.
Ugh, I wish Foxhole was more fun to play, I love the idea of every item being made by logi and contributing to the overall war effort but also I don't particularly want to sroop for literally hours. Nor do I really wanna die a lot to a whole lotta cheese lol
My thousands upon thousands of hours in milsims makes it easier. It's so bizzare, all the mechanics are cartoonist and "unrealistic", yet it all clicks together in such a way real life concepts apply perfectly. I've literally never played a game where armor and infantry naturally coordinate as smoothly and naturally as in Foxhole, and it's not even a sim.
If you wanna have fun, comms are key. If you don't know what's going on, ask. If nobody knows, tell people what you know. If nobody has a plan, make a plan and get people to follow it and modify it. There is no such thing as playing alone or staying out of the way. Never wait for something to happen, make things happen or join what is already going on.
Something Something Calahan!
Runescape used to be like that, about 15 years ago or so. Now it's all about grinding in the most efficient way possible...
Hell yeah, only one I play.