Does he actually have three and a half hours worth of shit to say?
These massive video essays usually feel less like someone going into an incredible amount of depth, and more they forgot how to edit a script.
Yeah, that was great. But his RWBY video was boring as hell.
So at this point I feel like I should ask.
I really don't care about whatever RWBY is so when he mentioned Cowbody Bebop, I rewatched that instead
I feel the same way even though I'm totally going to listen to this entire thing next time I'm gaming.
Unless you're getting into some philosophical ground or doing a really specific and deep expose on something, opinion videos like this should be clipped to 30ish minutes.
I feel the same way even though I’m totally going to listen to this entire thing next time I’m gaming.
Same, honestly Hbomberguy is the reason i'm even a leftist. Could honestly just listen to everything he puts out.
In this case I stopped pretty soon in cause I've never played these games and no nothing about them
I get what you mean. I'm about 45 minutes in, he does fill a lot of the time with a wealth of examples. And the research is clearly good.
you know I do have to credit Human Revolution for being probably the only media i've ever seen to depict a genuine Alex Jones style FEMA camp
Mankind Divided had some hilarious bad ignorance of class struggle when it tried to make rich assholes with cybernetic implants the new disadvantaged minority (yes, some people in HR had to get implants to continue working, and had to keep making payments for Neuropozyne, but most of that was dropped and not really talked about again after that game), and did it with such a brazenly bad presentation that it pulled the "look! Minority of the present is discriminating against the transhuman superman! Except the player! The player can't experience any of that firsthand because that may be upsetting." :so-true:
yeah, human revolution did kinda sorta toy around with cybernetics putting working people into debt or out of work, since they had to get the latest brain implants to keep up with their competitive peers. I think one of the prostitutes in Hengsha mentions she previously had a job she became unqualified for because she couldn't afford an implant? Maybe I dreamed that.
I don't know. The first game gestured in some kinda interesting directions. Then Mankind Divided just went full "wot if there was an apartheid for people who have gun hands"
Hengsha
She was in an argument with her employer because he was trying to get her to get augmented to have a vibrating :kitty-cri-screm: , which it's also made clear is a form of debt trapping that pimps are deploying since it would have made her on the hook for the anti-rejection drugs.
Yeah, the prostitute thing did happen.
Anything that HR did badly, MD likely did worse.
break glass in case of tl;dw
harry goes into fine detail over how human revolution is worse than deus ex 1 in every way that matters (and some points where de1 actively mocks some tendencies present in hr), but the game is still fine enough that a person could play through it without noticing anything off about it - he announces that the next video will be on the human revolution director's cut
Why make a point in 45 minutes when you can make it over 3.5 hours? :blob-no-thoughts:
Me, I'm the one watching this shit and I'm having fun :comfy-cool:
3.5 hours of video game opinions from the guy with the worst video game opinions on the planet.
I'll pass on this one, methinks.
You don't think he's got good points on the artistry of an unplayably miserable plague simulator?
He mostly bothers me cos he talks about good game design like it's set in stone.
Like he praises Fallout New Vegas for railroading you down the safe route through enemy placement and such, and criticises Fallout 3 for being too open.
Like it's okay to have an opinion on what you think works of course, but it feels dismissive of the differing design philosophies. Like it doesn't take them into account. One's "the right way™" and the other is wrong.
What's "not focused" for one person, is an "exploration opportunity" for someone else. NVs approach might be well crafted but it means that every run will be:
-
The safe way designed by developers.
-
Save-scum challenge run through high level area.
So repeat playthroughs may feel more samey. Fallout 3 you can beeline for whatever you want. You can call it too easy but it's genuinely just personal preference.
-
Dark Souls 2 deserved the flak it got, and Scholar of the First Sin brings it up to okay game with some really good ideas in it.
The biggest positive change I can say is the item and enemy placements.
Vanilla had a lot of bullshit that just didn't make sense design wise.
Plus there's an NPC who adds a bit more fleshing out to the story.
Even then DS2 just feels a bit more haphazard than the first game felt. The most famous example being the volcano castle at the top of a windmill.
That's intended, as the age of fire keeps rolling along space and time stop making sense, like how phantoms keep appearing everywhere in DKS1. It's just that in DKS2 space itself becomes warped and doesn't have to make sense anymore. To wit, in DKS3, Anor Londo is right next to Irythil. What the hell is it doing there? Countless ages have happend in the meantime, Anor Londo should have been turned to complete and utter dust. And where's all the crap it was conjoined to, like the Duke's Archives (and the Crystal Caves) or the Painted World of Ariamis. The lore answer is "places from time are just being randomly pulled in as the age of fire makes space-time disappear up it's own arse multiple times in a row".
Eh, I've heard that before and it just doesn't work for me. Dark Souls 3 just pulls off the folding space-time thing that much better.
In 3 it feels foreboding, but in 2 it feels silly. I genuinely just think it's the structure. It's like someone said "this is my idea for a sequel" and they just couldn't execute it the way 3 does.
I get what they were going for, it doesn't work for me.
he spends the first 20 minutes complaining about how u don't get to vidya in the first 1 minute of the game and you see, it's not possible to make a game like that because of this totally infallible script he only knows about on how to make good games.
The Pacifist achievement and "boss fights do not count" bit is incredible :michael-laugh:
if you're going to talk about shit for this long please also provide a transcript i can read instead
I could probably read this 3 hour video in 30 minutes and develop a hot take instead of being entirely numbed by watching a Znider cut length monologue
pure gamer pendantry. I enjoyed the game, it was fun and compelling