• Esoteir [he/him]
    ·
    3 years ago

    This is literally the present though and has been for like decades though lmao, people literally pay subscription fees to MMOs that randomly get shut down

    • CyberSyndicalist [none/use name]
      ·
      3 years ago

      When Half-life went episodic we had countless op-eds about it being the future of gaming... cancelled after episode 2.

    • WoofWoof91 [comrade/them]
      ·
      edit-2
      3 years ago

      sub based mmos are barely a thing anymore

      only wow, ff14, and i think ESO need a sub

        • Esoteir [he/him]
          ·
          3 years ago

          Destiny is an interesting case because it's cheaper than a traditional sub and also shows off modern predatory marketing tactics. Instead of having people pay 15 bucks a month, they have a ten buck fee every three months but make it so if players don't play during that period they permanently miss out on large chunks of cosmetics and content

          So while it's better price-wise, it's kinda worse in the way it treats the consumer than the original MMO models were

            • Esoteir [he/him]
              ·
              3 years ago

              yep, and it's a damn shame too because the game has brilliant aesthetics and gameplay when it's not being tired as fuck

              like the new campaign was a ton of fun and it was like I was playing halo all over again and then bam

              it's right back to "wake up sweetie it's time to do the seasonal activity and gambit 500 times in a row again" :yes-honey-left:

              • zifnab25 [he/him, any]
                ·
                3 years ago

                I enjoyed Warframe for a while, but it eventually just felt like I was grinding endlessly just to do the basic Open World quest lines.

                Same with WoW. Even with some of the most generous respawn mechanics in MMOs to date, it still just felt like a second job rather than a fun online community. I'll admit I never really got into a Guild or tried the juicy end-game content. But if it takes you 80 hours just to get there... eh.

                • Esoteir [he/him]
                  ·
                  3 years ago

                  Yeah it took me way too long to find out, but I've learned that I like the idea of MMOs more than actual MMOs lol

                  even in the best case scenario you're ultimately going to just be doing busy work in repeated content at a certain point

                  I've done the raiding and the guilds and stuff and while the social aspect is fun, ultimately after the first week or two of learning the raid, the gameplay ends up being doing the same methods on the same boss fights over and over for infinity

                  • zifnab25 [he/him, any]
                    ·
                    edit-2
                    3 years ago

                    My favorite part of MMOs was exploration. Dungeon delving was fun. Finding new and exotic landscapes was fun. Seeing iconic characters in their home settings was fun. The whole game was like an endless fun house with something cool behind ever door.

                    But eventually I get to the point where I'm too low level to open the door, or I need to do ten annoying things to get the key, or I'm just not the right class to participate in the next round of delving.

                    That killed it for me.

                    • Esoteir [he/him]
                      ·
                      3 years ago

                      same dude, i love the art and the environments but it's all of the job-like stuff you have to do surrounding them that gets eugh for me, a good chunk of MMOs i've tried have ended with me just stopping leveling, walking around the cool zones that it lets me, and then uninstalling lol

        • WoofWoof91 [comrade/them]
          ·
          3 years ago

          eh, i like the way GW2 does it, good for me because i can't afford to keep my ff14 sub up, never really felt like i NEED to log in either like a lot of other MMOs

            • Esoteir [he/him]
              ·
              3 years ago

              While I didn't play much of either game, I loved how Star Trek Online and Neverwinter let players make custom mission content with a level editor for other peop--

              oh nevermind i just looked it up and apparently they got rid of that back in 2019 lmao

        • JoesFrackinJack [he/him]
          ·
          3 years ago

          I got into destiny 2 a long time back and trying to get back into it after missing 2 or 3 years is daunting af. There is so much shit u gotta buy with content you're technically paying for now cut which is just not a good feeling to me

      • Ithorian [comrade/them]
        ·
        3 years ago

        ESO doesn't need a sub but you do need to buy the game. Their sub service is pretty good though, you get all the expansions for free and $15 (the price of the sub) worth of the premium currency.

        • Esoteir [he/him]
          ·
          3 years ago

          although if you want to engage with the crafting system at all in ESO the subscription is basically mandatory provided you don't want to see every single inventory space you know and love on every single character filled up with hundreds of different crafting materials

          • Ithorian [comrade/them]
            ·
            3 years ago

            True, the lack of a crafting bag is bullshit and does essentially lock you out of the system.

          • zeal0telite [he/him,they/them]
            ·
            3 years ago

            I just fill up my chests with crafting materials I can't easily replace and wait for ESO+ free trials to shove it all in the craft bag to free up the space again.

            I'm not running out of bone any time soon.

        • zeal0telite [he/him,they/them]
          ·
          3 years ago

          You get all the DLC for free but the latest chapter is always behind a paywall.

          It usually doesn't go to ESO+ availability until the next big one comes out.

      • Esoteir [he/him]
        ·
        3 years ago

        those are like the top three MMOs on the market though

        and the alternative models are arguably worse and far more similar to modern cloud services, essentially filling the game with ads unless you buy optional stuff that ends up being more pricey than a traditional subscription model anyway

        • WoofWoof91 [comrade/them]
          ·
          3 years ago

          compared to how it was when i was younger, when every mmo was a subscription there is a marked difference

          • Esoteir [he/him]
            ·
            3 years ago

            true, but my point is that the OP is already here and has been for a while, and is still true for some of the most popular games that currently exist

    • JoesFrackinJack [he/him]
      ·
      3 years ago

      There is a whole community attempting to preserve games that are now defunct, usually cause they were games as a service but there are a few other reasons out there. It's noble of them but it's s lot of fuckin work and so few people give a shit sadly

      • Thordros [he/him, comrade/them]
        ·
        3 years ago

        Shitty micro-transactions aside, Marvel Heroes was a tight as hell Diablo clone, and I'd still pay money to play it if I could.