I am genuinely concerned it's going to look too good compared to every other asset and make the rest of the game look bad

  • oopsydazey [he/him, love/loves]
    ·
    2 years ago

    oh wow this looks stellar, I love willows so much! they're always so beautiful, you really got their likeness down in how you drew out the foliage. stunning work!

      • Nakoichi [they/them]
        ·
        2 years ago

        Been following pixel art twitter partly because of you and there's some great shit on there

        • Goadstool [he/him, comrade/them]
          hexagon
          ·
          2 years ago

          There is a lot of great inspiration out there, I use some of it for reference just to see how people accomplish so much detail with such low resolutions. Also a lot is justifiably made about how horrendous twitter is, but I've found that indie dev / pixel art twitter is generally pretty supportive and positive overall. I never feel beleaguered by toxicity or bad takes when I check out my work twitter account.

          • Nakoichi [they/them]
            ·
            2 years ago

            Yeah I mostly just use it for following independent journalists.

    • Goadstool [he/him, comrade/them]
      hexagon
      ·
      2 years ago

      Yeah! With a very dark color palette and rainy aesthetic. It's going to be a wave survival game with some pet simulator elements

      and be about defending your sustainable settlement from imperialist invaders wearing red, white and blue

      Here's the last video I took just displaying some assets I have currently laid out.

          • Awoo [she/her]
            ·
            2 years ago

            One of my favourites. I'm glad the author is going back to pixel art for their next Momodora game, the 3d models just don't work as well in Minoria in my opinion.

            • corgiwithalaptop [any, love/loves]
              ·
              2 years ago

              I have it installed right now and it's actually the next game I'm going to play after Trek to Yomi - how long is it? Its a pretty short metroidvania, yeah?

              • Awoo [she/her]
                ·
                edit-2
                2 years ago

                Yeah i think a slow play is probably around 4 to 6 hours depending on how much you rush or stand around and soak things in. 100% is about 9 to 11.

                It doesn't have any filler or parts that drag though like a lot of metroidvanias, all feels good.

            • Goadstool [he/him, comrade/them]
              hexagon
              ·
              2 years ago

              I'm really interested in venturing into some low poly, low res stuff for a future game, but the style definitely needs to sync with the aesthetic.

      • eduardog3000 [he/him]
        ·
        edit-2
        2 years ago

        I still haven't gotten around to playing Kor yet because it's not quite my type of game (and I just haven't played many new games recently). I will eventually though.

        But this sounds more like my kind of game so I'm definitely looking forward to it. Keep us updated!

        • Goadstool [he/him, comrade/them]
          hexagon
          ·
          2 years ago

          Thank you!

          Of course I will be keeping Hexbear in the loop, you guys are basically my only "fanbase", for lack of a better term.

  • NephewAlphaBravo [he/him]
    ·
    edit-2
    2 years ago

    Sometimes I wish I had the patience for manual art. I love me some procedural art/particles/shaders but you're all out here making a specific image and that rocks.

    • Goadstool [he/him, comrade/them]
      hexagon
      ·
      edit-2
      2 years ago

      It does take a really fuckin' long time. This tree alone took me like two days of actually pixeling, not counting the amount of time it took me to decide on how it might look in the first place and then seek out some references and stuff.

      Sometimes I get bummed that I haven't fully learned how to draw yet, then I remember drawing even simple shit takes hours and hours of unwavering concentration, and I know I just don't have the time to even learn, and even if I did I would probably be better served learning to do music instead.

      :sadness:

  • GrouchyGrouse [he/him]
    ·
    2 years ago

    This looks great. You get the sense of depth with just 4 colors? Or is it 5. I'm not good at numbers. Either way, very minimalist and cool. Keep it up and feel free to post more. :meow-bounce:

      • GrouchyGrouse [he/him]
        ·
        2 years ago

        I love pixel art, I grew up with it in the old 90s videogames. Thanks for keeping it alive!

        • Nakoichi [they/them]
          ·
          2 years ago

          If you're on twitter there's a bunch of great pixel art that gets posted there. I started following pixel art twitter just because of Goadstool

          • GrouchyGrouse [he/him]
            ·
            2 years ago

            I got banned a long time ago and now I just use nitter to browse shit without an account. Being able to get into spats with unrepentant dipshits wasn't good for my health lol.

    • Goadstool [he/him, comrade/them]
      hexagon
      ·
      2 years ago

      Using GameMaker 2 right now, same thing I used for Kor (so I don't have to spend so much time learning).

  • negatronica [she/her, undecided]
    ·
    2 years ago

    Looks nice! It's cool that other people do video game editing here. I'm into modding for gzdoom but can't make a game from scratch, that's impressive.

    • bigboopballs [he/him]
      ·
      edit-2
      2 years ago

      That's how I feel about trying to do any kind of art, even though I want to learn