For instance, the Civ games are basically Whig History: The Game, presenting liberal capitalism as the ideal end point for all societies. It even includes uncivilized "barbarian tribes" whose sole purpose is to be exterminated so you can take their land for the glory of capitalism.

  • Kuori [she/her]
    ·
    2 years ago

    the beggar scene is deeply annoying but it's worth mentioning that if you take the dark side path (i.e. threaten his life over nothing) she chews you out for being a complete psycho

      • Kuori [she/her]
        ·
        2 years ago

        yeah she's still a massive dick and i think the fact that she's literally the end boss points to her ideology not being, y'know, good. she's mainly focused on getting you to amass personal power, probably so you can murder god for her and "free" everyone from the force

    • ssjmarx [he/him]
      ·
      2 years ago

      Or when you randomly kill someone after breaking into their apartment: "Are psychotic urges all that drive you?"

      Kreia is the way she is because the game is a commentary on the way that the previous game (and the Star Wars mythos writ large) portrayed moral dilemmas. Plenty of moments in that game have your selfless light side choice work out the best for everyone involved, proving her wrong even if there's a few moments in it where doing the selfless thing is punished as with the beggar scene.

      • Kuori [she/her]
        ·
        2 years ago

        yeah, originally i was going to say much the same, that her chewing you out either way and "showing you the unintended consequences of your actions" was intended as a deconstruction of the star wars universe and its morality as a whole but you put it rather succinctly

        it's also worth mentioning that she's essentially the mouthpiece for the lead writer to air out his grievances with the same who turned out to be a big ol' piece of shit so :shrug-outta-hecks:

        • Teekeeus
          ·
          edit-2
          19 days ago

          deleted by creator

    • Parzivus [any]
      ·
      2 years ago

      A lot of people misread the beggar scene, I think. The point is that small actions can have unforseen and much larger consequences than you originally intended. The fate of the beggar doesn't really matter, it's just the fact that you shouldn't blindly hit light/dark. You can learn from it and (if you don't mind being evil) commit a couple small cruelties in the refugee camp, which is enough to cause their leader to give up entirely, and Kreia praises you for it.
      Of course, this leads up to the destruction of Malachor having the potential to echo out and kill the Force entirely.