I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
GTA has never been all that interesting to me. It’s the textbook “mile wide, inch deep”. There’s a lot of missions to complete, cars to collect but the gameplay is just bland. You drive stolen cars, murder pedestrians, run from the police, and listen to lib political satire on the radio. It’s just not enough of a break from real-life for me to feel engaged with it. RDR is guilty of the same, but that series is set in a different environment that has its own charm. RDR2’s writing is better than GTA V’s, whose commentary is much more blatant and crass.
RDR2 is also the most blatant example of how Rockstar has absolutely no idea how to design a story for an open world game, its like they make a storyand then an open world game and they just happen to be cojoined through repetitive mission design.
what is a good example of story interacting with an open world game?
I'm really not sure, but in RDR2 its particularly extreme cause it feels like barely anything interacts inbetween the two, it feels like dogshit going from story to open world and back again.
yeah you just go from town to town and the story is individually contained within each location lol
doesn't existTime machine time but shadow of the colossus? Not the deepest story but the first thought that came up about a game that really blends the game and the story, instead of being a bad movie broken up by periods of interactivity.
My dumbest friend LOVES GTA online, it's basically the only thing he plays. That's how I know it's not very good
Same here. GTA 5 was one of the most disappointing games I've played in a long while. I didn't dislike it so much as it felt like a ton of wasted potential. Huge world, rich re-creation of LA, fuck-all to do other than story missions and a handful of random side-missions.
The GTA series is the gaming equivalent of a buffet. None of the individual components of the games (racing minigames, stealth missions, flying missions, and so on) are that great when compared with games belonging to the corresponding genre, but combined together in one package, it's honestly not that bad.
in general the game design philosophy of just giving the player as many play hours as possible so they don't feel like an idiot for paying $60 for a video game is offputting to me. like i'll definitely fall into that play pattern with some games (usually with some kind of competitive multiplayer), but a big open world where i have to go fetch 10 rat pelts over and over just to check off a quest list is super unappealing. The only recent exception was Breathe of the Wild because it was pleasant to just exist and explore in that game and not worry about completing objectives.
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That last caller was so full of crap! Everyone knows women are made from sand
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I liked playing through the story of GTA V, but also I was a child so idk if I’d still like it as much now