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  • Homestar440 [he/him]
    ·
    2 years ago

    I laughed for a solid couple minutes when you first talk about the strike and one option was

    “We shouldn’t grind the owners or the workers into paste. I am really really smart.”

    • Ho_Chi_Chungus [she/her]
      hexagon
      ·
      2 years ago

      “We shouldn’t grind the owners or the workers into paste. I am really really smart.”

      real :blue-check: energy

    • UlyssesT [he/him]
      ·
      2 years ago

      “We shouldn’t grind the owners or the workers into paste. I am really really smart.”

      :lenin-laugh: :order-of-lenin:

  • Ecoleo [he/him]
    ·
    2 years ago

    :lt-dbyf-dubois:

    I want to have fuck with you

    • PorkrollPosadist [he/him, they/them]
      ·
      edit-2
      2 years ago

      To be fair, you have to have a very high IQ to understand Disco Elysium. The humor is extremely subtle, and without a solid grasp of political theory most of the jokes will go over a typical player's head. There's also Harrier's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Kras Mazov literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Disco Elysium truly ARE idiots...

      • UlyssesT [he/him]
        ·
        2 years ago

        "I've turned myself into a fascist, Kim! I'm Fascist Harry!"

        • RedArmor [he/him]
          ·
          2 years ago

          He turned himself into a fascist. Funniest shit I’ve ever seen.

    • buttwater [they/them]
      ·
      2 years ago

      It's more of an immersive graphic novel than a game, which is why I didn't enjoy it. I wanted to do actions

      • UmbraVivi [he/him, she/her]
        ·
        2 years ago

        Funnily enough I'm the opposite. I love visual novels and reading, I couldn't get into Disco Elysium because the gameplay that is there is a huge drag, feels sluggish and the weird dice roll mechanics were frustrating.

        I would've liked it a lot better had it been literally just a graphic novel.

        • blobjim [he/him]
          ·
          2 years ago

          They really could have done a better job with the movement. The mouse cursor 'thinking' thingy is pretty buggy sometimes.

        • literal_moron [none/use name]
          ·
          2 years ago

          I had similar gripes about the game mechanics. As someone who also loves reading, IMO the writing doesn't hold up to quality classic literature/philosophy. If the game doesn't offer anything game-wise, then why waste precious hours reading a frankly mediocre story when I can read Plato instead?

      • UlyssesT [he/him]
        ·
        2 years ago

        I would have enjoyed Sunless Sea more if it was even more about the story bits and dialogue options and if I could shelve the boating around and shooting monsters part. :I-was-saying:

      • blobjim [he/him]
        ·
        2 years ago

        Sometimes you're just not in the mood for a certain type of game. It's nice to play if you're in a laid back movie-watching mood instead of a hyperactive first-person game mood.

  • Nakoichi [they/them]M
    ·
    2 years ago

    You mean it's all dialogue options?

    :astronaut-2: :astronaut-1:

  • crime [she/her, any]
    ·
    2 years ago

    The thing that finally got me to play was a tumblr post about how during what's effectively the tutorial mission, depending on your character build you can have too low volition to refuse to sit on Evrart's chair, and too low pain threshold (or endurance?) so the chair ends up being so uncomfortable it kills you.

    One time I died because I kicked something and had a heart attack from the pain of stubbing my toe.

    • UlyssesT [he/him]
      ·
      2 years ago

      Sounds like the Traveler RPG, where you can die in character creation.

    • LiveLoveStalin [comrade/them, he/him]
      ·
      2 years ago

      Kims car murdered me more than once when I was first trying to figure out the game. Had to start completely over too because I hadn't saved. Thankfully I'd learned my lesson by the time the chair came for me and I was able to heal.

      • crime [she/her, any]
        ·
        2 years ago

        Kim's car can murder you? Damn lol I didn't realize that was possible, I've only done one character build so far (autism build :cool-bean:) so I was really good at all the car stuff

        • alexandra_kollontai [she/her]
          ·
          2 years ago

          me and a friend talk about the characterisation extensively and we agree that all of the character builds are autistic just in different ways

    • UlyssesT [he/him]
      ·
      2 years ago

      Smirking badass sociopath didn't give a monologue before/after the gory torture scene, so not interested! :so-true:

  • poppy_apocalypse [he/him, any]
    ·
    2 years ago

    tbh i felt the same way when i first started the game. I started to get into it when you meet the foul mouthed kid throwing rocks at the dude that got strung up. I knew it was a winner when while trying to intimidate Titus I wound up crying with a gun in my mouth. 9/10

  • UlyssesT [he/him]
    ·
    edit-2
    2 years ago

    A steady diet of bazinga might have primed that person to expect "YES, I will do quest" "I guess I will do quest, sarcastically" and "maybe later, reset dialogue" with a possible "toggle Romance Arc" option. :agony-minion:

  • Dyno [he/him]
    ·
    2 years ago

    the fact that i am one of the 1% of players with the inframaterialist achievement proves that I am the most communist