Based on no qualifications, but I've taken up drawing as a hobby:
-Bottom has eyelids
-Bottom has more attention given to the nose
-Bottom has lips and a hint of a chin
-Bottom has highlights and shadow in the hair
-Bottom has more proportionate eyebrows
These 5 things give an implication of a form. You probably also don't like the centralizing focus on Rem's iris. Rem is probably 5x easier to animate and 10x cheaper if she had to keep a form and be part of sequences up to industry standard https://www.youtube.com/watch?v=E_51cahT1NY (TW: Everything you hate about an*me). I just watched that video. The only shading Rem has is her neck, back of her hair, her maid frills, and under her bust. I have to imagine the woman on bottom either loses 90% of her detail when she fights (see the 1st Valley of the End in Naruto) or doesn't fight. She's more picture-esque. I spent roughly 2 minutes watching this one from Jojo's (another one with which I am unfamiliar) https://www.youtube.com/watch?v=bxwU6sSPpRk . It looks like the shadows don't move except between key frames, but they have relatively bountiful shading all around the face and body.
Over half of all anime has been made after 2009 if you want an idea of how fast they churn series out now. 1970 to 2009, less than half of all anime produced in about 40 years. 2009 to 2022, over half of all anime produced in about 10 years.
Beyond the point that the bottom one if from an OVA so the comparison to seasonal tv anime is unfair, believe it or not they are both probably equaly hard to animate. Rem and similar modern designs have a noticably increased line count in clothing, accessories and most importantly eyes and sometimes hair . Senior Animators that have animated in the 80s/90s and today have been on record saying that in TV anime designs have arguably become more labor-intensive to draw and animate
Also Jojo's has unworkably hostile to animation character designs for any era. They are cool for the type of style Jojo's has but there are so many lines and shading that it can barely move 95% of the runtime and when it tried it often looks stiff and melty. I wouldnt wish for more designs to be towards that drection . Flat shading and less lines are often much more appealing and preferable for tv animation if its stylisticaly driven and your character designer is good
There are also specific animation shortcuts to computer-based projects, like how the highlight on Rem's hair is just a gradient. In 90s-00s anime they would have to cut the framerate somewhere in order to have detail where they wanted it - for example by having long panning shots over a still image while characters with their back to the camera talk.
A good animation director would know where to use money saving shots and where to spend the budget making the important things look good, but modern productions come out so fast and often involve studios on different continents speaking different languages so everything has become increasingly standardized.
Based on no qualifications, but I've taken up drawing as a hobby:
-Bottom has eyelids
-Bottom has more attention given to the nose
-Bottom has lips and a hint of a chin
-Bottom has highlights and shadow in the hair
-Bottom has more proportionate eyebrows
These 5 things give an implication of a form. You probably also don't like the centralizing focus on Rem's iris. Rem is probably 5x easier to animate and 10x cheaper if she had to keep a form and be part of sequences up to industry standard https://www.youtube.com/watch?v=E_51cahT1NY (TW: Everything you hate about an*me). I just watched that video. The only shading Rem has is her neck, back of her hair, her maid frills, and under her bust. I have to imagine the woman on bottom either loses 90% of her detail when she fights (see the 1st Valley of the End in Naruto) or doesn't fight. She's more picture-esque. I spent roughly 2 minutes watching this one from Jojo's (another one with which I am unfamiliar) https://www.youtube.com/watch?v=bxwU6sSPpRk . It looks like the shadows don't move except between key frames, but they have relatively bountiful shading all around the face and body.
In short, watch Jojos and watch One Piece
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Over half of all anime has been made after 2009 if you want an idea of how fast they churn series out now. 1970 to 2009, less than half of all anime produced in about 40 years. 2009 to 2022, over half of all anime produced in about 10 years.
I think the difference is they're now choosing to focus on character development over aesthetics :bunker:
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Kazuma develops more debt and that really stuck with me
Beyond the point that the bottom one if from an OVA so the comparison to seasonal tv anime is unfair, believe it or not they are both probably equaly hard to animate. Rem and similar modern designs have a noticably increased line count in clothing, accessories and most importantly eyes and sometimes hair . Senior Animators that have animated in the 80s/90s and today have been on record saying that in TV anime designs have arguably become more labor-intensive to draw and animate
Also Jojo's has unworkably hostile to animation character designs for any era. They are cool for the type of style Jojo's has but there are so many lines and shading that it can barely move 95% of the runtime and when it tried it often looks stiff and melty. I wouldnt wish for more designs to be towards that drection . Flat shading and less lines are often much more appealing and preferable for tv animation if its stylisticaly driven and your character designer is good
There are also specific animation shortcuts to computer-based projects, like how the highlight on Rem's hair is just a gradient. In 90s-00s anime they would have to cut the framerate somewhere in order to have detail where they wanted it - for example by having long panning shots over a still image while characters with their back to the camera talk.
A good animation director would know where to use money saving shots and where to spend the budget making the important things look good, but modern productions come out so fast and often involve studios on different continents speaking different languages so everything has become increasingly standardized.