"it's a bad moral choice, there aren't enough rewards for nuking megaton! you can get all those caps easy in the lategame! if you try to turn burke into the sheriff instead, burke kills him and he drops one of the best assault rifles in the game early!"
I'm on their side if only because Fallout 3s choices are badly written enough there's no point in taking them seriously
Incredibly stupid on-the-nose moral choices were the shit in the Xbox360 generation
DO YOU WANT TO PET THE PUPPY OR WRING ITS NECK
wow, deep
But consider the consequence: your dad says that wasn't cool but we'll talk about it later
"Your mom wouldn't want to play this game" and shots of moms reacting to ingame violence was the marketing campaign for the first Dead Space
Excuse you, that was the second, where they started to give up on doing an interesting game for run of the mill action shooter because it has to sell 8 gajillion copies
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Yeah, Dead Space 2 was still perfectly fine despite being more linear and centering on giant setpieces
"Let's add baby necromorphs"
"The first game already had those"
"No, make them baby-er so we can increase the shock value"
You forget if you wring the puppies neck he drops midtier loot right now. But you can't get the golden ending unless you pet ALL the puppies, it's total bullshit.
Don't talk about my Bioshock.
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Having never played Fallout 3 past the first hour, that's what I figured the appeal was. Completely wackadoo unrealistic moral quandaries backed up by a binary system of karma, alongside a generous helping of environmental storytelling