"it's a bad moral choice, there aren't enough rewards for nuking megaton! you can get all those caps easy in the lategame! if you try to turn burke into the sheriff instead, burke kills him and he drops one of the best assault rifles in the game early!"

  • 7bicycles [he/him]
    ·
    2 years ago

    I'm on their side if only because Fallout 3s choices are badly written enough there's no point in taking them seriously

    • doublepepperoni [none/use name]
      ·
      2 years ago

      Incredibly stupid on-the-nose moral choices were the shit in the Xbox360 generation

      DO YOU WANT TO PET THE PUPPY OR WRING ITS NECK

      wow, deep

      • 7bicycles [he/him]
        ·
        2 years ago

        But consider the consequence: your dad says that wasn't cool but we'll talk about it later

        • doublepepperoni [none/use name]
          ·
          2 years ago

          "Your mom wouldn't want to play this game" and shots of moms reacting to ingame violence was the marketing campaign for the first Dead Space

      • TerminalEncounter [she/her]
        ·
        2 years ago

        You forget if you wring the puppies neck he drops midtier loot right now. But you can't get the golden ending unless you pet ALL the puppies, it's total bullshit.

    • RION [she/her]
      ·
      2 years ago

      Having never played Fallout 3 past the first hour, that's what I figured the appeal was. Completely wackadoo unrealistic moral quandaries backed up by a binary system of karma, alongside a generous helping of environmental storytelling