According to a comment on the :reddit-logo: post I stole the image from, it has been verified that it's actually in the vanilla game
female = no
they literally hardcoded male as the default with a boolean exception :freeze-gamer:
I can see how it would make things easier from the perspective of the devs here given the time period, but even then it's still pretty :cringe:
We need a mod to make Girlboss Marx a reality :sicko-fem:
(Or perhaps Laura Marx could be made a leader)
Already is in game, if you meet the right conditions, you can get Karla Marx.
bad coding too, working via a enumeration of genders would allow for a match over the results but instead you've just made urself write if/else statements everywhere. well done losers.
Not just that, is_female and female are different conditions.
Imagine using anything less than a double precision floating point for gender
:heated-gamer-moment: "Would you say that you are male or female?"
:crazy-frog-trans: "I'd say 60/40"
So there is, allegedly, one confirmed person in paradox who uses hexbear
I openly tell people I am a communist, I have no reason to hide where I participate online.
So what you're saying is that posting is actually praxis :thinkin-lenin:
It's more the case that things we believe are only popular here are actually popular in a lot of communities. Kind of like Sickos.
Normally you'd be right, but weirdly enough it is true that literally the only people that have played Disco Elysium are Hexbear users
The first country to research socialism has a very high chance to get Karl Marx as a faction leader.
I've only done the first bit of the tutorial so far, but as far as I understand it, there's a specific category of people in the game who can, among other things, be leaders of "interest groups". Being a historical game, it has major historical figures alongside generic ones, but for the sake of variety in the gameplay, they don't always show up in the same country that they historically did, unless that wouldn't make sense at all. Kind of like the Great Scientists, etc., from Civilization V. So Marx might pop up in Estonia if the conditions are right, but Queen Victoria will always appear as a leader from Great Britain
Yeah it's definitely an improvement. I think @alcoholicorn is right, where it's tied to reaching something in the tech tree first. I could also see the new quest system, or whatever it's called, being part of it
Womans suffrage?
Karla Marx
Are you in Texas?
Charlie Marx
spoiler
marx_events.1 = { type = country_event
title = marx_events.1.t desc = marx_events.1.d flavor = marx_events.1.f event_image = { video = "gfx/event_pictures/europenorthamerica_russian_serfs.bk2" } on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear" on_opened_soundeffect = "event:/SFX/Events/europenorthamerica/russian_serfs" icon = "gfx/interface/icons/event_icons/event_newspaper.dds" duration = 3 trigger = { has_technology_researched = socialism NOT = { has_global_variable = marx_happened } } immediate = { set_global_variable = { name = marx_happened } } option = { #support socialism not marx name = marx_events.1.a default_option = yes ig:ig_trade_unions = { add_modifier = { name = modifier_supported_marx months = normal_modifier_time } } } option = { #promote him / marxista porque me va la marxa name = marx_events.1.b ig:ig_trade_unions = { add_modifier = { name = modifier_promoted_marx months = normal_modifier_time } } random_list = { 95 = { trigger = { country_is_in_europe = no } create_character = { #role = politician # Remove this line ig_leader = yes interest_group = ig_trade_unions female = no ideology = ideology_communist traits = { direct persistent } } } 95 = { trigger = { country_is_in_europe = yes } create_character = { first_name = Karl_Heinrich last_name = Marx #role = politician # Remove this line ig_leader = yes interest_group = ig_trade_unions female = no dna = dna_karl_marx ideology = ideology_communist religion = rel:jewish traits = { direct persistent } } } 5 = { modifier = { if = { limit = { OR = { ruler = { has_ideology = ideology_feminist } ig:ig_trade_unions = { leader = { OR = { has_ideology = ideology_feminist is_female = yes } } } } } add = 10 } if = { limit = { has_law = law_type:law_women_in_the_workplace } add = 5 } if = { limit = { has_law = law_type:law_womens_suffrage } add = 5 } } create_character = { #Karla Marx #role = politician # Remove this line ig_leader = yes interest_group = ig_trade_unions female = yes ideology = ideology_communist traits = { direct persistent } } } 5 = { trigger = { capital = { state_region = s:STATE_TEXAS } } create_character = { first_name = Charlie # howdy last_name = Marx ig_leader = yes interest_group = ig_trade_unions female = no dna = dna_karl_marx ideology = ideology_communist religion = rel:jewish traits = { direct persistent } } } 1 = { trigger = { capital = { state_region = s:STATE_ESTONIA } } create_character = { first_name = Kras last_name = Masov ig_leader = yes interest_group = ig_trade_unions female = no ideology = ideology_communist traits = { direct persistent } } } } } option = { #get rid of this man name = marx_events.1.c ig:ig_trade_unions = { add_modifier = { name = modifier_ditched_marx months = normal_modifier_time } } }
}
That's pretty cool, I like that system. Hopefully it helps the game feel less railroad-y than Vic2 did
It does, though it's a little too freeform right now, like my Mexico game just had America peacefully transition to a worker council democracy, without freeing the slaves and has colonized a quarter of Africa.
Either that kind of behavior shouldn't be allowed, or a lot of flavor text to make it seem less insane should be added.
America peacefully transition to a worker council democracy, without freeing the slaves and has colonized a quarter of Africa.
19th century Vaushites
Yeah that does seem like an oversight lol. I feel like I remember Vic2 having some of that hard-coded, where if you switch to a communist government type, it automatically locks slavery to "outlawed", for example, or at the very least sets it to that if it wasn't already. I might be wrong about that though. Something like that would be nice as a minimum, in either case
I was a little disappointed as to how uneventful my switch to workers councils was. The Whigs and Tories didn't even oppose it. Also as the zeitgeist I could just arbitrarily bolster trade unions
victoria 2 was renowned for being one of the most sandboxy and least-railroady paradox games
so ???
Maybe it's just me. :shrug-outta-hecks: I always felt like I couldn't do much other than map painting, and when I tried to do anything interesting it took hours for anything to happen at all. It is also my least played Paradox game, at 103 hours, so might have just never learned how to play it to it's potential
You joke, but I have seen a (blessed) Spanish translation of the Communist Manifesto with the authors listed as Carlos Marx and Federico Engels
I saw a screencap about how Abraham Lincoln was discovered to be the Washington Ripper after losing too many elections. Someone in the comments said the same thing happened to him, but it was Andrew Jackson.
I don't think the game is very good but the possibilities are fun. Saw someone who played Haiti and got France to pay them reparations :gigachad:
I find this amusing as a game feature but I find it horrifying as a line of code. Why would you hard code this? It should be sourced from a database.
With most Paradox games, almost everything is a plaintext .txt file, save for images, binaries, and the like. Idk why they choose to do it that way, but it does make their games super easy to mod
Idk why they choose to do it that way
it does make their games super easy to mod
I think you answered your own question.