It's really good at modeling internal stuff that most other 4x games ignore. Like you aren't just playing "against" other countries, you're also dealing with your internal economy and population.
It's also neat how you can't just unlock socialism, you have to create the population classes needed for it. Like bolstering industrialists to oust the landed gentry then bolstering the trade unions to oust the industrialists.
You also need to do bad things to radicalize your growing proletariat (that grows based on the productive capacity of your internal economy) that forces them to create a militant communist party.
Marxism is just a really good model of industrial society, if you're making a game about industrial society it's basically a necessity to use Marxist theory at some point to model it's behavior otherwise it'd be stale and boring like neoliberal city builders.
I'm near the end of my Qing run and nobody got radicalized enough to even give me the option of council republic or command economy. I keep trying to do Communism and my people are too lib to let me :deeper-sadness:
I torrented it and it’s the first paradox game I’ve been able to kind of understand. I still really don’t understand why my income and power will be seemingly fine one second and then terrible the next after nothing visible changes, but I am able to play the game and make progress
There's a lot of stuff going on in the background that isn't super accessible to the player in the current UI, from my understanding
like, wage laws only apply in incorporated states, so your unincorporated state might be outcompeting your incorporated state if they produce the same goods, causing your welfare costs to skyrocket as people become unemployed, and then they start consuming less as their standard of living decreases, and then boom everyone is unemployed
Check the government construction goods cost and the price for construction commodities. That's where the bulk of my income variability is. Boosting steel/glass/tools/paper/explosives usually brings it down significantly.
I still haven't figured out the right balance to leave some kind of crisis mode when expanding industries use those same inputs, but with a combination of very high taxes (except during revolts)/consumption taxes on services, and keeping an eye on glass/steel/tools/explosives in particular I usually stay 50-100k in the green.
it’s the first paradox game I’ve been able to kind of understand
wth how? Victoria is by far the most complicated of them, except maybe EU4 but I haven't really played it. Not dragging you, it just amazes me that it's the inverse for you.
I also haven’t played that many paradox games. I’ve only played Stellaris, HOI4, and Crusader Kings 3. Stellaris didn’t grab me. HOI was so complicated and I immediately got in a war and didn’t understand even slightly how to run it. Crusader Kings I honestly hardly remember at all, I think maybe I had some computer issues or my old laptop couldn’t run it well?
There's a YouTuber called potatomcwhiskey who does very good instructional videos for 4x/grand strategy games and he's doing a Victoria 3 run right now, might want to check that out
this game worth pirating? mostly enjoyed CK2 but find these kind of games really hard to get into for the first 4-5 hours
It's really good at modeling internal stuff that most other 4x games ignore. Like you aren't just playing "against" other countries, you're also dealing with your internal economy and population.
It's also neat how you can't just unlock socialism, you have to create the population classes needed for it. Like bolstering industrialists to oust the landed gentry then bolstering the trade unions to oust the industrialists.
You also need to do bad things to radicalize your growing proletariat (that grows based on the productive capacity of your internal economy) that forces them to create a militant communist party.
reality has a marxist bias
Marxism is just a really good model of industrial society, if you're making a game about industrial society it's basically a necessity to use Marxist theory at some point to model it's behavior otherwise it'd be stale and boring like neoliberal city builders.
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I'm near the end of my Qing run and nobody got radicalized enough to even give me the option of council republic or command economy. I keep trying to do Communism and my people are too lib to let me :deeper-sadness:
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Not even doing Anarcho-Monarchism, what's the point?
like with most paradox titles you're better off waiting a few months for patches, dlc, and mods to pop up that add to the experience
but from what i've seen people here seem to be enjoying it
Thanks for the rec.
yeah it's fun but super broken rn. if you pirate it you'll want to do so again as it updates.
I torrented it and it’s the first paradox game I’ve been able to kind of understand. I still really don’t understand why my income and power will be seemingly fine one second and then terrible the next after nothing visible changes, but I am able to play the game and make progress
There's a lot of stuff going on in the background that isn't super accessible to the player in the current UI, from my understanding
like, wage laws only apply in incorporated states, so your unincorporated state might be outcompeting your incorporated state if they produce the same goods, causing your welfare costs to skyrocket as people become unemployed, and then they start consuming less as their standard of living decreases, and then boom everyone is unemployed
Check the government construction goods cost and the price for construction commodities. That's where the bulk of my income variability is. Boosting steel/glass/tools/paper/explosives usually brings it down significantly.
Ooh I’ll try that. Construction costs does always seem to be my biggest issue
I still haven't figured out the right balance to leave some kind of crisis mode when expanding industries use those same inputs, but with a combination of very high taxes (except during revolts)/consumption taxes on services, and keeping an eye on glass/steel/tools/explosives in particular I usually stay 50-100k in the green.
wth how? Victoria is by far the most complicated of them, except maybe EU4 but I haven't really played it. Not dragging you, it just amazes me that it's the inverse for you.
It's because it's communister than thr other paradoxical games
I also haven’t played that many paradox games. I’ve only played Stellaris, HOI4, and Crusader Kings 3. Stellaris didn’t grab me. HOI was so complicated and I immediately got in a war and didn’t understand even slightly how to run it. Crusader Kings I honestly hardly remember at all, I think maybe I had some computer issues or my old laptop couldn’t run it well?
There's a YouTuber called potatomcwhiskey who does very good instructional videos for 4x/grand strategy games and he's doing a Victoria 3 run right now, might want to check that out
Oooh that might be a good idea
Took me a few aborted runs before things clicked
For context I put many hours into ck2, completely bounced off of eu4, and I've done a few ck3 runs.
I'm kind of burned out on ck feudalism sim, so the Vic politics is a nice change, and I think its a more interesting period than eu4
If you played a paradox game before you will probably get a handle on the systems relatively quickly.
If you enjoyed CK2 but haven't played CK3, you should pirate that first.