For real, the Epic G!mer :brainworms: that are so obsessed with how a fucking video game should be played by other people that the Epic G!mer doesn't even know and may never meet are insidious.

I've met them here, too, specifically about the Dark Souls treat and specifically about a theoretical accessibility mode. I may even get some fresh Epic G!mer rage about it in the comments here. Again. :freeze-gamer:

  • Comp4 [comrade/them]
    ·
    2 years ago

    On a personal level I dont really care either way.(I dont play souls games). With that said isnt that kind of the point of souls games ? Overcoming a challenge? Like before I cheat myself through Sekiro I would just watch someone do a walkthrough on youtube. Like whatever just add a godmode to soulsgames and be done with it. Disclaimer ( I play some games on easy and some games on the hardest difficulty)

            • keepcarrot [she/her]
              ·
              2 years ago

              You could watch the scary thing with the lights on and your partner cuddling you. This may be antithetical to the experience of horror as a genre, but I don't see having art be more accessible as a bad thing. But then again, I'm not a souls player who has staked my social worth on exclusive access to a niche piece of art.

    • laziestflagellant [they/them]
      ·
      edit-2
      2 years ago

      Sekiro has a bit of a more involved storyline and world building than the other Soulsbornes and it doesn't have an official co-op mode so you can't get carried through the game that way.

      But it's a single player experience and one I think I would like apart from the severe difficulty so I have no issue with modding to tailor the game for my preferences and enjoyment. When I get around to playing it I'll probably use mods that 5x my health because my reflexes suck shit and I just want to experience the cool locations and boss battles :shrug-outta-hecks:

      • newcru [he/him, they/them]
        ·
        2 years ago

        You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

        Jokes aside, as someone that usually defends from games as not being that hard once you accept that you'll die at first and learn the mechanics, sekiro was too hard for my tastes. I still beat it, but it felt very frustrating.

        • UlyssesT [he/him]
          hexagon
          ·
          2 years ago

          Best Commentocracy-presented copypasta. :chefs-kiss:

    • UlyssesT [he/him]
      hexagon
      ·
      2 years ago

      On a personal level I dont really care either way.

      With that said isnt that kind of the point of souls games

      Not feeling it there.

      I'll ask again: should complete strangers, people neither you nor I will ever meet, be required to play a video game one specific way and see "the point" that you claim you don't care about either way?

      I play hard games too. I don't expect everyone else in the world to do exactly the same thing. Easy modes don't affect me even if I don't have use for them.

      • Comp4 [comrade/them]
        ·
        edit-2
        2 years ago

        I guess the way I see it. They are missing out on something that could be really cool and that they might enjoy if they gave it a try. Or to put it this way I think there is an "intended" way to interact with certain games.

        But If you want to go slow in Sonic... go ahead. In the end it should be about the user experience if someone wants shrek or anime girls in their Skyrim they should be able to mod it in.

        (Even if that wasnt in the Developers vision).

        The only thing I will add is that well done difficulty modes do take development time and depending on the project simply might not be a priority. Like there are more than enough games with harder difficulties that just mean enemies become bullet sponges.

        And I dont care about difficulty modes in souls games because I wouldnt play them even if they added of them.

    • KobaCumTribute [she/her]
      ·
      2 years ago

      With that said isnt that kind of the point of souls games ? Overcoming a challenge?

      Mostly just learning patterns, telegraphs, and timings, and getting a sort of "ok I understand this now" buzz from the learning process. Sometimes not even that, but just taking the right approach to a fight. For the vast majority of it the difficulty just exists in the form of the player not already being familiar with it, which is why for something like Elden Ring one can just roll through NG+ doing meme bullshit and only half paying attention, because at that point you have the timing down and have learned to pick out the telegraphs.

      The rest of the difficulty is just dogshit controls and a camera that is actively fighting against you the entire time. You know there's not a dedicated dodge button in Elden Ring? You dodge by releasing the run button within half a second of pressing it, giving it inconsistent timing (since you're naturally going to hit the button harder and release it slower the tenser a situation gets) and mechanically delaying the dodge by something like .1 seconds, the equivalent to trying to do something remotely across the entire country. I had to make a dedicated dodge button using a macro to send a down and up press 15 milliseconds apart to fix that glaring design flaw.

      • Comp4 [comrade/them]
        ·
        edit-2
        2 years ago

        Now I cant talk about Souls games since I never really played them but I did play starcraft in multiplayer for some years and I would say that was a hard game. Playing starcraft at 150-200 actions per minute is a very unique feeling that no other game has given me and that I honestly kind of miss not even talking about stuff like being able to perfectly read an opponent and counter them. I guess there was always a sense of unease and stress while playing starcraft but there were moments in which you felt like you got a glimpse of what mastery could look like and those moments ? pure bliss.

          • Comp4 [comrade/them]
            ·
            2 years ago

            The mechanical component is part of the charm. Learning to multitask and executing attacks on multiple fronts is fun. Micro/Macro etc. The reality is every classic rts gets apm heavy when you get really good at it doesnt matter wether it is Command and Conquer, Age of Empires or Dawn of War. There is still strategy involved like builder orders, timing pushes or just reading the enemy.

            • keepcarrot [she/her]
              ·
              2 years ago

              Yes, and I don't like that..?

              I think as I've gotten older I've generally moved towards the idea that leisure activities should be relaxing. Real life is already hard enough.

              • Comp4 [comrade/them]
                ·
                2 years ago

                Nothing wrong with disliking it but I like it. Its a mechanical task like playing ping pong or piano. I wouldnt call those things challenging either unless you want to go pro (but if you want to go pro everything is hard).

            • SerLava [he/him]
              ·
              edit-2
              2 years ago

              Big Starcraft nerd here, I beat a pro one time with a build that I came up with. I'd just like to say that while I agree with that being the charm, it still has an easy mode in the form of matchmaking for multiplayer, and plain old difficulty modes for the campaign. You don't just auto-die in the way you would in a Souls game.

          • BynarsAreOk [none/use name]
            ·
            edit-2
            2 years ago

            They are billions is my favorite rts and it is so good exactly because it hits that sweet spot of not requiring pro level micro or apm to win but still being really tense and demanding of skill. I recommend it a lot, it is basically the best single player rts imo. Beyond the basic skill necessary like hotkey and stuff, TAB is realy about macro.

      • TraschcanOfIdeology [they/them, comrade/them]
        ·
        2 years ago

        Mostly just learning patterns, telegraphs, and timings, and getting a sort of “ok I understand this now” buzz from the learning process. Sometimes not even that, but just taking the right approach to a fight.

        I think this is where (at least for me) the appeal of souls games is. You can watch hours of videos, or read the whole wiki, but even in the easiest builds, you have to build the muscle memory to do certain things, and a large part of the feel-good brain chemicals come from that. The way I would design an "easy mode" would be maybe a bit more hand-holdy, or handle other parts of the game (like levelling up certain stats) automatically, making the experience more about bashing zombies in the head with a sword while rolling, than about minmaxing your stats to get the optimal build.