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  • kristina [she/her]
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    2 years ago

    hey babe wake up its ulysses posting more star citizen slop :party-cat:

  • SaniFlush [any, any]
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    2 years ago

    Rockstar's Bully had a "no background characters" rule in the PS2 era- every NPC was named and had some plot importance- and it pulled it off because the game had a small scope built to accommodate that sort of thing, not a sprawling grand scifi adventure taking place across multiple planets.

    • UlyssesT
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      2 days ago

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        • UlyssesT
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          2 days ago

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          • KobaCumTribute [she/her]
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            2 years ago

            Most Star Citizen big spending true believers seem to also want focus, but they think they can have a program conjure up an entire universe where they can zoom in and see focus anyway

            The dumbest part is that for Star Citizen's budget you could probably do that on a groundbreaking scale just by using traditional procgen techniques and a small army of animators and writers. Like No Man's Sky makes a good go of it with all of a dozen people working on it, imagine what just a hundred artists making procgen parts and a team of engineers set to the task of good terrain generation could do over the course of an entire decade. There's no question the actual workers at CIG are talented, and it's a tragedy that their labor is being wasted redoing the same bullshit over and over because it ends up being outdated before anything is ever actually finished, or because they were told to do something stupid and it ended up not working.

            • UlyssesT
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  • KobaCumTribute [she/her]
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    2 years ago

    Literally every bit of that is either not novel or is something that isn't done because it's a bad idea. Like NPCs have had fluid terrain traversal and climbing tech for I don't even know how long - I know it was already established enough that L4D did it 15 years ago, and the whole "but what about stopping in the middle of it to do something else?" bit is just a "literally why bother" sort of thing. Full NPC simulation is also a thing in everything from The Sims to Cities: Skylines, and doesn't get done in MMOs or shooters because "literally why bother." Even the procgen tool stuff is just industry standard at this point - they might be good tools, but they're not novel tools.

    Everywhere Star Citizen set out to be cutting edge it's been beaten to the punch by other games and engines. And I've said this before, but I'd swear the actual devs responsible for doing real work at CIG are just doing whatever pointless bullshit they can to avoid having to deal with the management's ever-shifting and inane gameplay mechanic ideas, when they're not being made to redo a system that turned out to be a bad idea from the start. The fact that they've managed to fix the shambling shitheap that is CryEngine to the point that Star Citizen's silly real-scale simulationist bullshit works at all is an amazing technical achievement, and I can't help but wonder what those engineers would have managed without being undermined by the bizarre and constantly changing demands of CIG's management.

    • BynarsAreOk [none/use name]
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      2 years ago

      Even the procgen tool stuff is just industry standard at this point - they might be good tools, but they’re not novel tools.

      Even as a hobbyist and the small time I had with Unity a few years ago and the procedural/random stuff is everywhere, with tons and tons of assets that you can buy(conveniently) from their asset store. I'm sure such tools exist for Unreal as well.

      I mean you can go on YT and type "procedural [anything] Unity tutorial" and who knows how many videos you'll find.

      And that is for amateurs/indies at a relatively very small price. The actual professional AAA industry is probably wasting millions on this stuff a year and I'm sure all the studios have varying degrees of this tech available.

      SC is the definition of sunk cost fallacy, they keep going because the can't turn back around(rationalization, not actual truth). Scratch everything and start over 3-4 years ago using Unreal/Unity, the game would've been done already and they'd be selling DLCs/expansions right now.

      • KobaCumTribute [she/her]
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        2 years ago

        Scratch everything and start over 3-4 years ago using Unreal/Unity, the game would’ve been done already and they’d be selling DLCs/expansions right now.

        Honestly not even that, if they went with established methods for doing "good enough" instead of reinventing the wheel to do things in a pointlessly simulationist way (like I don't know if they ever gave up on it, but one of their big stumbling blocks was trying to make ships that flew through physicalized forces generated at their thrusters with the idea that then if one was destroyed it would "realistically" fuck up its maneuverability directly, instead of just abstracting this into a few numbers and then moving the ship directly by controlling its vector of movement based on the fact that faking it like that would yield indistinguishable end results from their absurd simulationist approach) they could have shipped the single player game with working systems and gotten the "MMO" side of it into a beta with all its core gameplay systems working and in place.

  • Huldra [they/them, it/its]
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    2 years ago

    Still unclear what "NPC DNA" actually means aside from them all being theoretically unique, but even then it just sounds like advanced bethesda shit.

    And like in Bethesda games a lot of it would if even real go unnoticed by players because they fundamentally do not interact with the world as an inhabitant of it would, so its just gonna be appreciated in youtube essays about it.

    • UlyssesT
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  • TornadoThompson [none/use name]
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    2 years ago

    They will have personalities, they will have personal attachments - friends and family, they will have their own form of persistence (memory) and awareness of what is happening in the universe around them, they can make choices based upon their own preferences and experiences, they can migrate and take other types of work instead of just those they are scripted to do.

    If they are supposedly so smart and aware, maybe they'll be like the rest of and just laugh at the actual real players and do everything to grief them.

    MF'ers thinking they are making replicants or some such shit.

    • LENINSGHOSTFACEKILLA [he/him]
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      2 years ago

      Right, like even if this were sort of true and not a ridiculous embellishment.....who cares? This isn't going to make the game fun.

  • UlyssesT
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    2 days ago

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  • Grassy_Gnoll [comrade/them]
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    2 years ago

    You’re just baiting the SC treat defenders at this point and I’m here for it. Uncritical support to UT and pissing of cultists for a vapor ware game of all things.

    • UlyssesT
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      • Theblarglereflargle [any]
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        2 years ago

        There were Reddit threads after his video years ago on it where people talked about how someone should kill him that’s the extent of what I know lol