For me, I'd have to say Old School X-COM (UFO Defense, TFTD, X-COM Apocalypse to an extent). I love them in a way that I just do not enjoy NewCOM, but the interface was quite possibly based on the recovered works of a 13th century scribe, and is very difficult to get used to for an unfamiliar player.
Love me some Morrowind, i will never mod that combat to remove hit chance.
also i played a lot of Master of Orion 2, Civ 3 and other older 4x games recently.
Older games are usually a lot of fun to play if you can get past the horrid UI design
There's something hypnotic about the Morrowind cadence of moving forward and backing up repeatedly until a spear hit lands... it's so satisfying.
I would have a gambling addiction if I gambled, wouldn't I?
MORROWIND Edit: And also yeah I keep the dice roll mechanics in too lmao
People who complain about Morrowind's combat have "played" Morrowind in the same way that a person who drops a book during the prologue has read that book.
Civ 2: Test of Time was certainly whelming
Hit chance being the way it is is fine. If it bothers you that much, you can just throw money at the problem via trainers.
But magic not regenerating is the one thing I always mod to fix. Just annoying to take a half-week long nap or keep a shitton of potions every time you get into an encounter with magic.
MOO2 is my sudoku. Played so many hours that it's mostly a solved game for me, and the ease and familiarity makes it kind of zen.