smuglord

  • keepcarrot [she/her]
    ·
    5 months ago

    I downloaded a tiny police station that was labelled "Post Office, Not Secret Police". I laughed, but yes there are some basic government mechanics. It's pretty underdeveloped compared to the industrial and transport stuff though. Unlike Cities: Skylines, you cannot legalise weed (or even choose crops other than "crops"). You can set prison sentences though.

    • context [fae/faer, fae/faer]
      ·
      5 months ago

      (or even choose crops other than "crops")

      it's pretty convenient having a monoculture that's fungible for all your basic needs

      corn-man-khrush food

      corn-man-khrush livestock

      corn-man-khrush alcohol

      corn-man-khrush fabric

      • keepcarrot [she/her]
        ·
        5 months ago

        I think it would be dope having either re-fertilising fields or crop rotation or something. Different nitrite levels, acidity etc. The pollution mechanic is also single note

        • HakFoo@lemmy.sdf.org
          ·
          5 months ago

          There's a case that can definitely be made for simpler models for economies and pollution. You get too detailed and the fun factor drifts-- there's too much to manage.

          I tried Civ 6 recently when it was like $3 and found myself foundering even though I had plenty of playtime with the first one back in the 386 days-- too many new mechanics.