smuglord

  • context [fae/faer, fae/faer]
    ·
    5 months ago

    (or even choose crops other than "crops")

    it's pretty convenient having a monoculture that's fungible for all your basic needs

    corn-man-khrush food

    corn-man-khrush livestock

    corn-man-khrush alcohol

    corn-man-khrush fabric

    • keepcarrot [she/her]
      ·
      5 months ago

      I think it would be dope having either re-fertilising fields or crop rotation or something. Different nitrite levels, acidity etc. The pollution mechanic is also single note

      • HakFoo@lemmy.sdf.org
        ·
        5 months ago

        There's a case that can definitely be made for simpler models for economies and pollution. You get too detailed and the fun factor drifts-- there's too much to manage.

        I tried Civ 6 recently when it was like $3 and found myself foundering even though I had plenty of playtime with the first one back in the 386 days-- too many new mechanics.