• MiraculousMM [he/him, any]M
    ·
    edit-2
    13 days ago

    God are we really doing this again? Accessibility in games is very good and "easy" modes are fine. This kind of passive-aggressive hand-wringing comes off as incredibly gatekeepy, mean-spirited and bad faith.

  • Esoteir [he/him]
    ·
    14 days ago

    https://www.nexusmods.com/eldenring/mods/146

    here y'all go folks, and remember: modding in accessibility rocks

  • Gorb [they/them]
    ·
    edit-2
    13 days ago

    As an enjoyer of masochist games there is literally no reason not to have an easy mode or cheats for people. I want more people to enjoy the game i like its really that simple.

    Anyway can the mods bring back the downvote button for this post specifically

  • AdmiralDoohickey@lemmygrad.ml
    ·
    13 days ago

    I can picture a type of person that would enjoy Elden Ring for its artistic value but suck at games due to reasons outside their control (bad reaction times, poor concentration, sensory processing difficulties etc) or even due to not having enough time to "git gud". Why shouldn't they have their easy mode? Other mediums aren't that inaccessible to people

    • TechnoUnionTypeBeat [he/him, they/them]
      ·
      edit-2
      13 days ago

      This is me. Aesthetically I love the Soulsborne games but everything since Bloodborne has gotten faster and faster to the point of absurdity

      Sekiro looks like a fantastic samurai game but I literally cannot play it due to bad reaction times and sensory overload problems. Bloodborne and Lies of P scratch my love of Gothic Fantasy, same deal. Elden Ring required me to get carried by other player summons from Caelid onwards. I wanted to try Armored Core 6 because it's apparently fucking great - but I watched the first boss fight and there's no chance I can play

  • rhubarb [he/him]
    ·
    14 days ago

    The deepest ideological belief of the average western consumer is that things not made specifically for them are evil and should not exist.

  • Infamousblt [any]
    ·
    13 days ago

    Accessibility options in games are bad, and other things only reactionaries believe

  • Dolores [love/loves]
    ·
    13 days ago

    Yes, it should be. all games should ship with cheats, easy modes, arcade modes.

  • Frank [he/him, he/him]
    ·
    13 days ago

    Under the auspicies of the radical anti-gaemers revolution i am siezing control of this thread capabara-tank

    meow-tankie

    This is now a screens of cool stuff you made in stuff making games this week thread! Post your houses, bases, factories, drip, mecha, space ships, pies, pokemans, whatever.

    Any further discourse around eldar scrolls will result in gulag

  • peppersky [he/him, any]
    ·
    13 days ago

    Fromsoft games aren't designed for masochists. Their difficulty has only ever been in service of pulling you into their worlds and making you interact with the games mechanics. The thing that makes these games special is not that they are hard, but that they are carefully designed, handcrafted experiences, that while allowing you to approach them in a myriad of different ways, that allow you to struggle with and against them, that put up resistance against you in trying to explore them and that allow you to get lost in their world.

    It's obviously completely fine to criticize specific parts of these games for being too hard, or that are just unfun. If you can only beat the bosses in the Elden Ring DLC by constantly switching aggro between yourself and whatever summon you choose to use, meaning you don't actually have to engage with the bosses themselves, that sucks. Melania is probably mechanically broken. That's obviously something you should criticize. You could definitely argue that these games would be more engaging if they were overall easier. The level of mechanical execution these games require has definitely risen over time, but they've also simultaneously given you many more ways to regulate what level of execution these games require: Elden Ring has turned NPC summons into an actual mechanic and made it much easier to play multiplayer with friends and has lowered the barrier to online play much more than any previous game. If you just added a slider that changed around enemy health and player health (which is what most videogame difficulty settings are) you would have made a game that is much less engaging and interesting no matter if you touch that slider or not. These games would no longer be the handcrafted experiences that they are.

    If you read a book that has words in it that you don't understand you look them up. If you are at an art gallery and see a piece of art that you do not understand you can ask someone about it. If you can't beat a boss in Elden Ring you can ask for help online and you could probably even find someone who'd help you with it in co-op. That is a much more engaging, interesting and most of all fun way to engage with the difficulty in a video game than simply moving around a slider (although there should obviously be ways to modify the game itself to move slower or faster etc. videogames should all be open-source and moddable by default).

    In this shitty fucking medium that is videogames under capitalism, where the vast majority of games either bend over backwards to keep you engaged, being mostly occupied with hitting your serotonin receptors at the optimum level for completely braindead and lobotomizing play, or even worse, use pressure against the player and frustration for the sole purpose of getting you to hand over more cash, FromSoft is a genuine and rare relief from the shit one is usually served.

  • Empricorn@feddit.nl
    ·
    13 days ago

    Personally, I love difficult video games. But how does another person having an easier time playing a single-player game impact you at all!? It doesn't, especially if it's made accessible via mods.

    Now, making a multiplayer game easier (for you) is called cheating. It's giving you an unfair advantage when playing competitively. But that's the difference.