I'm 90 minutes in (the game is 4 hours long for reference), and I can't believe I got conned into buying this game. It's just a walking simulator without the events that make a walking simulator somewhat enjoyable. The platformer elements are tedious and the 2.5 D style isn't straightforward. There is no broader story than "bring back color", which I could forgive if it just didn't serve as a platform to show-off water color bullshit.
I might finish it, but I haven't noticed a single minute of enjoyable gameplay throughout this whole playthrough. In a rare moment, I think IGN was right to rate this game poorly, although I think they should have rated it worse.
Agreed. It's pretty, but who cares without gameplay. Boring games vaguely about mental health have become a cliche in video games already.
Just play Celeste or Hollow Knight or the Messenger.
It is about grief, it is a metaphor for grief.
Still too long but I like it. The trick is to play it when you just want to chill and maybe cry
Normally those are automatic purchases for me, but I hesitated last second and decided to watch a Let's Play. I fell asleep. It was pretty, but I figured I got the
grisgist of it.Gris is one of my favorite games ever. I've always loved visual storytelling and I felt they did a wonderful job with telling their story. Lot's of little moments like the little forest buddy are memorable and made me feel connected to the world. I loved the art, I found a lot of the setpieces inspiring and I loved bringing art and color back into the world. I have always loved that as a storytelling device, healing a forest, fixing a broken town, and seeing the world come to life around you is one of my favorite experiences in gaming.
I guess the platforming wasn't great. Obviously if someone hears you like celeste and tells you to play Gris you'll be disappointed. But I knew what I was getting into and I played it all in one sitting which helped my get into the right mindset for it. I am perfectly fine playing a game with mediocre gameplay if other parts of it, mainly visuals and story are great. I think it just depends on what you look for/appreciate in games.
True walking simulators suck ass, almost without exception. The only ones that have any value are the ones which prompt you to go, "Wait, is that really a walking simulator? are you sure? i dont think id call it that" when someone brings it up, like Gone Home.
The Stanley Parable is another great one. All you do is walk, but it's actually structured like a puzzle game, where you have to do a bunch of different stuff to see all of the endings.
im still salty about the 10 bucks i spent on everybodys gone to the rapture
Dear Esther kinda sucks. But, it's my go to game to play on the rare occasion I take mushrooms. It's the perfect combo of pretty scenery, easy "gameplay", calming music, and vaguely philosophical musings.
Honestly I just got it cause its super pretty. I havent played it yet so I appreciate the heads up, but I kinda just bought it for the art, so if thats good it was worth it (also got it on sale so that helps)