I'm 90 minutes in (the game is 4 hours long for reference), and I can't believe I got conned into buying this game. It's just a walking simulator without the events that make a walking simulator somewhat enjoyable. The platformer elements are tedious and the 2.5 D style isn't straightforward. There is no broader story than "bring back color", which I could forgive if it just didn't serve as a platform to show-off water color bullshit.

I might finish it, but I haven't noticed a single minute of enjoyable gameplay throughout this whole playthrough. In a rare moment, I think IGN was right to rate this game poorly, although I think they should have rated it worse.

  • tomullus [none/use name]
    ·
    4 years ago

    Agreed. It's pretty, but who cares without gameplay. Boring games vaguely about mental health have become a cliche in video games already.

    Just play Celeste or Hollow Knight or the Messenger.

  • HereInRobotHell [they/them,comrade/them]
    ·
    4 years ago

    It is about grief, it is a metaphor for grief.

    Still too long but I like it. The trick is to play it when you just want to chill and maybe cry

  • DonCheadleInTheWH [any]
    ·
    edit-2
    4 years ago

    Normally those are automatic purchases for me, but I hesitated last second and decided to watch a Let's Play. I fell asleep. It was pretty, but I figured I got the gris gist of it.

  • machiabelly [she/her]
    ·
    edit-2
    4 years ago

    Gris is one of my favorite games ever. I've always loved visual storytelling and I felt they did a wonderful job with telling their story. Lot's of little moments like the little forest buddy are memorable and made me feel connected to the world. I loved the art, I found a lot of the setpieces inspiring and I loved bringing art and color back into the world. I have always loved that as a storytelling device, healing a forest, fixing a broken town, and seeing the world come to life around you is one of my favorite experiences in gaming.

    I guess the platforming wasn't great. Obviously if someone hears you like celeste and tells you to play Gris you'll be disappointed. But I knew what I was getting into and I played it all in one sitting which helped my get into the right mindset for it. I am perfectly fine playing a game with mediocre gameplay if other parts of it, mainly visuals and story are great. I think it just depends on what you look for/appreciate in games.

  • Amorphous [any]
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    1
    ·
    4 years ago

    True walking simulators suck ass, almost without exception. The only ones that have any value are the ones which prompt you to go, "Wait, is that really a walking simulator? are you sure? i dont think id call it that" when someone brings it up, like Gone Home.

    • ssjmarx [he/him]
      ·
      4 years ago

      The Stanley Parable is another great one. All you do is walk, but it's actually structured like a puzzle game, where you have to do a bunch of different stuff to see all of the endings.

    • WetAssPossum [they/them,ey/em]
      ·
      4 years ago

      Dear Esther kinda sucks. But, it's my go to game to play on the rare occasion I take mushrooms. It's the perfect combo of pretty scenery, easy "gameplay", calming music, and vaguely philosophical musings.

  • Whodonedidit [he/him,comrade/them]
    ·
    4 years ago

    Honestly I just got it cause its super pretty. I havent played it yet so I appreciate the heads up, but I kinda just bought it for the art, so if thats good it was worth it (also got it on sale so that helps)