In the gamer spaces I've been before the launch, everyone have this "siege" mentality where they preemptively assumes that any kind of criticism must have come from "journos" and SJWs who wants to tear down the game for not conforming to an "agenda". Like the whole epilepsy thing where capital Gs lost their shit to a benign advisory.

Browsing the cyberpunk sub is a treat. still going to pirate it tho

    • ElChango [he/him]
      ·
      4 years ago

      Maybe it's just me, but I've never understood the obsession to get a game on day 1.

      Then again, I'm still playing Mass Effect so

      • Phish [he/him, any]
        ·
        4 years ago

        It makes more sense with big online games. There's something kind of fun about being a part of the first night of matchmaking in a new Halo. I suppose joining the conversation is part of it so that factors into single player. Unfortunately, the way the industry functions now makes buying games on day one pretty risky.

        • Shinji_Ikari [he/him]
          ·
          4 years ago

          When HaloOnline had the last big release before the cease and desist, the release night was bonkers. The discord was practically on fire, the subreddit going nuts. I seeded nearly 100GBs over the night as more people downloaded it. Servers were packed, games were close, it was amazing.

          Now we're stuck with MCC. I'm just glad I got to experience it.

          • Phish [he/him, any]
            ·
            4 years ago

            That's pretty awesome. I've always played on console so I never tried HaloOnline. Really cool project though. That said, I've enjoyed MCC for reliving my old Halo 3 days. My friends don't like it though. They say it's too slow so we have to play Halo 5. Pathetic.

            • Shinji_Ikari [he/him]
              ·
              4 years ago

              HO was amazing in its prime. Now its just the same three infection maps.

              I love Halo 3 but everyone I play with bitches about hit detection and wants to play the newer games but I can't get the hang of it. I can hold my own in H1-3 but once the feel changes, I'm lost. H3 was peak for me which is why I loved HO, it played almost exactly like H3 but with slightly better graphics.

              • Phish [he/him, any]
                ·
                4 years ago

                Yeah Halo 3 was the big one when I was in college so I definitely logged the most hours and had the most fun with it. I didn't realize hot detection was an issue on MCC but upon googling it people seem pretty mad haha. I'm not really sharp enough to notice it these days.

                I got pretty good at Reach, 4, and 5 when each was released. Good by my standards anyway, seasoned Halo players would laugh at that. I put some time in during quarantine. Since MCC on PC got some updates and cross play there have been some pretty good matches. My loser friends insist on 5 though. I maintain that if they played a few matches of 3 they'd get used to it again. Oh well.

        • ElChango [he/him]
          ·
          4 years ago

          That's a fair point. I'm typically a solo fps player, so I hadn't thought about that aspect of the release.

          • Phish [he/him, any]
            ·
            4 years ago

            I am these days as well. But I used to wait in line for halos at midnight launches then play until morning. It was pretty fun but not something I see myself doing in my old age. Plus I suck at Halo now that I don't have time to stay sharp.

      • shitstorm [he/him]
        ·
        4 years ago

        Well if you have a friend group that is all excited to play it, you really do get left behind for conversation. I didn't play Red Dead Redemption 2 and for months afterwords my friends would talk about that game and I'd play on my phone.

      • DonCheadleInTheWH [any]
        ·
        4 years ago

        Maybe it’s just me, but I’ve never understood the obsession to get a game on day 1.

        Just spitballin here, but possibly the same rationale behind watching a movie on opening night, TV show when it's first broadcast, listening party when an album is dropped, etc.

    • goldsound [he/him]
      arrow-down
      3
      ·
      4 years ago

      From what I've read here and elsewhere, not really. Its more of a lip service than anything. Pretty much no real/good trans representation, etc.

    • hexaflexagonbear [he/him]
      ·
      4 years ago

      Game is pretty fun from what I've gotten to play so far. Which only solidified my opinion that games are fun but g*mers suck. It depends on the community, for some reason the PS4 subreddit was pretty decent, but most online discourse about video games really fucking sucks.

      • invalidusernamelol [he/him]
        ·
        edit-2
        4 years ago

        There was a point that I realized that the cars and pedestrians have no ai beyond basic collision avoidance and it all kinda snapped into place what CDPR had done. Also I'm posting all over the subreddit about how this wouldn't have happened with a publicly owned game studio and getting some traction.

        There's also a surprising amout of racists, one guy just said CDPR proved they're no different from the other greedy Polaks and called me a SJW for calling him a racist shitheel lol. Also claimed you can't be racist towards Polish people...R*ddit is a shithole.

        • hexaflexagonbear [he/him]
          arrow-down
          1
          ·
          4 years ago

          This game made me realize that cdpr don't have the technical talent appropriate for an open world game. They did the same trick with most of the NPCs in Witcher 3, it's just less obvious when the open world is there to get you do go around slaying monsters, and isn't meant to be a large city centered around the NPCs. Also wtf happened to the writing? TW3 was beloved because it had a ton of interesting and we'll written sideplots. So far the main story is just a bunch of cliches glued together and the side stories and other tasks have been so shallow that I'm considering them as grind and putting on a podcast.

          Overall it's fun because I'm kind of a sucker for rpg-fps hybrids, but it manages to simultaneously highlight the studios weakest point and reveal that their strengths may have been a fluke.

          • invalidusernamelol [he/him]
            ·
            4 years ago

            Yeah, the writing is just inscrutable sometimes. Like the opening sequences have you at different positions with other characters, but after you wake up in the dump it all just snaps into the game. Like Delamain goes from a hired cab ride that's a look at the capitalist hellscape that is Night City ("I can't take you to a doctor, you already prepaid for a trip to the motel, I will dispose of your body though") to like your best friend when you wake up with Keanu with no explanation. Meanwhile basically every side character in Witcher had at least a small sidequest associated with learning about them or an entry in the codex or flavor text in a well designed area that usually could tell you a bit about the character just from the layout.

            • hexaflexagonbear [he/him]
              ·
              edit-2
              4 years ago

              The Keanu thing had an explanation, it was just nonsensical. Like Keanu's character was put in the relic as a form of eternal punishment, but for some reason they gave him the nanotech and made it that he overrides the consciousness of whoever he's inserted into? Giving him a corporeal form and essentially immortality doesn't seem like what they had in mind. Although maybe later in the game they'll reveal that the scientist who vanished is on his side so I won't complain about that part yet.

              And you make a good point with Delamain, they ruin their own valid critiques in order to start a fetch quest. Although the quest setup does contain its own criticism, i.e. that replacing workers with an AI carries its own risks.

              • invalidusernamelol [he/him]
                ·
                4 years ago

                The story feels like it was written by a dozen different people that weren't communicating with each other.

          • invalidusernamelol [he/him]
            ·
            edit-2
            4 years ago

            The reason CDPR pushed out the game early is because their shareholders are spooked by Covid and are worried that a recession will kill the games industry so they wanted to get it out before Christmas.

            A publicly owned games company wouldn't need to answer to shareholders in the same way. They also wouldn't treat their employees like shit like CDPR has been. State employees would also have a game dev union that would allow the actual developers to have negotiating power not just for their own salary, but also for the direction of the game.

            There's also the public domain aspect, the game would be released directly to public domain and whatever engine they made would have to be open source so modding would be insanely easy and if the game was broken or had issues it could be maintained by the fans without hacky solutions.

            Open sourcing a big AAA game would also create a great community for people to get together and learn how the games work. Think about how the open source community is so good at coming together and teaching people things. This would be the same, but for game development wothout the need for purchasing an expensive license to get access to dev tools.

            I also threw in the "and America could have all this for 0.01% of our military budget" ($700Million/year).

    • DragonNest_Aidit [they/them,use name]
      hexagon
      ·
      4 years ago

      Justifiable stuff honestly. Bugs, performance issue (especially on last gen consoles), some missing features, some gameplay stuff. My amusement mostly comes off from the aura of "invincibility" they tried to create and their attempt to scapegoats sjws ends up in failure.

      Example from a forum I frequent:

      I think a fair number of "gamers" want this game to fail because it doesn't fit neatly into the boxes they like to play. However, due to their own politics, they focus not on any of the actually meaningful issues in favor of talk about the game itself in the hopes of killing it so only games that they like get made.