gta v is infinitely better than this game. More coherent story, interesting characters, and most importantly it’s fun to play
Literally the only thing GTA5 did better was the driving (which is, admittedly, unparalleled as far as games that aren't exclusively racing games go). The gunplay is flaming dogshit even for its day, the story is you're an unemotive sociopath who wants to do crime for money and who doesn't want to kill people but also does it constantly without complaint/a greedy dipshit rat having a midlife crisis/an unhinged rapist and serial killer (and also all three are business owners by the end of the game) and you just repeatedly do crime for money, and it's full of transphobic and homophobic bullshit. It may have redeeming elements (like the driving and heists), but it has to be enjoyed in the context of it being an extremely dated, janky, and problematic game.
I swear the discourse around Cyberpunk 2077 is so fucking insufferable and seems to be 90% based on people repeating other people being wrong on twitter so many times that they're just really mad at an idea formed entirely a priori out of pure Discourse, and the other 10% are people with last gen consoles being mad about performance problems. I've even seen people try to claim fucking Fallout 4 or 76 had better writing and gameplay, which is so patently absurd it shouldn't even merit a response.
Honestly, the most shocking thing about this gen is that no open world game tried copying the character switching mechanic. Like I don't love the story of GTA V, but that's a really interesting mechanic for both gameplay and storytelling that should be in more things.
Yeah, I mean MGSV has that too to a degree. But like having defined characters who have different roles you can swap between during a mission (like one approaching on foot and one providing sniper cover) hasn't really been copied and I think that's a shame. I was really disappointed it wasn't in RDR2, as I felt it really removed a lot of the more tedious stuff from prior GTA games.
Also GTA 5 has better performance on PS3/Xbox 360 (14 year old consoles) than cyberpunk has on ps4 or Xbox one. I get that cyberpunk is much more graphically intensive, but still it really shouldn't happen
I'm even more amazed by Ghost of Tsushima now. That game is some sort of black magic. They made a PS4 exclusive look better than almost any game I've ever seen and it had 2 second load times on a hard drive.
I advocate centrally planned videogame economy. One system that everyone gets and all games are optimized for it and the development studios are publicly funded and unionized.
It's just easier to develop a game if there's a single well maintained piece of hardware. I wasn't even imagining this as a fantasy full communist thing more like a video game version of the USPS but instead of a mailbox you get a game console.
It would make sense to have some sort of Unix box that everyone develops the games for that also serves as a general purpose computer that everyone gets for free. Would make development really simple.
Standardization of hardware and open sourcing software like DirectX would solve tons of problems. Opening up the source of proprietary software that everyone uses and investing heavily in those projects could do wonders for compatibility. I think the first step needs to be seizing all MSFT ip followed by AMD, Intel, and Nvidia. Turning all of those into state enterprise would make things much simpler. Yes, ideally eventually totally worker controlled, but you'd need to organize them into one entity first.
PS4 exclusives always have some stunning visuals. Look at the last of us part 2, gran turismo sport, god of war and even horizon zero dawn for more examples. Whatever support Sony gives exclusive developers is clearly working
For real. I bought a slim like 5 years ago on sale and it was totally worth it for shit like Zero Dawn, Ghost of Tsushima, and God of War. I mainly just use it as a streaming box, but having the option to play some baller games occasionally is also a huge plus.
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Literally the only thing GTA5 did better was the driving (which is, admittedly, unparalleled as far as games that aren't exclusively racing games go). The gunplay is flaming dogshit even for its day, the story is you're an unemotive sociopath who wants to do crime for money and who doesn't want to kill people but also does it constantly without complaint/a greedy dipshit rat having a midlife crisis/an unhinged rapist and serial killer (and also all three are business owners by the end of the game) and you just repeatedly do crime for money, and it's full of transphobic and homophobic bullshit. It may have redeeming elements (like the driving and heists), but it has to be enjoyed in the context of it being an extremely dated, janky, and problematic game.
I swear the discourse around Cyberpunk 2077 is so fucking insufferable and seems to be 90% based on people repeating other people being wrong on twitter so many times that they're just really mad at an idea formed entirely a priori out of pure Discourse, and the other 10% are people with last gen consoles being mad about performance problems. I've even seen people try to claim fucking Fallout 4 or 76 had better writing and gameplay, which is so patently absurd it shouldn't even merit a response.
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Honestly, the most shocking thing about this gen is that no open world game tried copying the character switching mechanic. Like I don't love the story of GTA V, but that's a really interesting mechanic for both gameplay and storytelling that should be in more things.
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Yeah, I mean MGSV has that too to a degree. But like having defined characters who have different roles you can swap between during a mission (like one approaching on foot and one providing sniper cover) hasn't really been copied and I think that's a shame. I was really disappointed it wasn't in RDR2, as I felt it really removed a lot of the more tedious stuff from prior GTA games.
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Also GTA 5 has better performance on PS3/Xbox 360 (14 year old consoles) than cyberpunk has on ps4 or Xbox one. I get that cyberpunk is much more graphically intensive, but still it really shouldn't happen
I'm even more amazed by Ghost of Tsushima now. That game is some sort of black magic. They made a PS4 exclusive look better than almost any game I've ever seen and it had 2 second load times on a hard drive.
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I advocate centrally planned videogame economy. One system that everyone gets and all games are optimized for it and the development studios are publicly funded and unionized.
deleted by creator
It's just easier to develop a game if there's a single well maintained piece of hardware. I wasn't even imagining this as a fantasy full communist thing more like a video game version of the USPS but instead of a mailbox you get a game console.
It would make sense to have some sort of Unix box that everyone develops the games for that also serves as a general purpose computer that everyone gets for free. Would make development really simple.
deleted by creator
Standardization of hardware and open sourcing software like DirectX would solve tons of problems. Opening up the source of proprietary software that everyone uses and investing heavily in those projects could do wonders for compatibility. I think the first step needs to be seizing all MSFT ip followed by AMD, Intel, and Nvidia. Turning all of those into state enterprise would make things much simpler. Yes, ideally eventually totally worker controlled, but you'd need to organize them into one entity first.
PS4 exclusives always have some stunning visuals. Look at the last of us part 2, gran turismo sport, god of war and even horizon zero dawn for more examples. Whatever support Sony gives exclusive developers is clearly working
For real. I bought a slim like 5 years ago on sale and it was totally worth it for shit like Zero Dawn, Ghost of Tsushima, and God of War. I mainly just use it as a streaming box, but having the option to play some baller games occasionally is also a huge plus.
Honestly, GTA V's graphics were pretty solid on release too actually