It's a snowball civ. Untouched America next to mountains is basically gg if you can't figure out how to crack them or get more cities than them. The science and culture generation is pretty nuts.
Edit: I'm pretty sure they don't start bigger in civ5, that's the Shoshone who get double the territory. Forward Settle: the Civ more like.
Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park. DLC roosevelt gets +5 combat strength on all land units on the home continent and an envoy doubling ability.
Both are easily top tier civs for whatever win con. The first makes cities you have, especially early game, extremely good if you start near mountains. It's like free library, free monument on settle. The second means ur army is always weaker. Horseman hit for 48 dmg with oligarchy, great general, and civ ability. Pretty wack to face against if ur like... Khmer or Georgia or whatever.
Imagine unironically facing a 3 horse rush with power 25 cities with no walls at 48 power a horse. If u start next to them, unless ur like Simon Bolivar, ur most likely dead
Pretty sure there's 3, the vanilla version, one DLC version, and another version with another DLC or something: https://civilization.fandom.com/wiki/American_(Civ6)#Vanilla_version
I was about to say-- he's fucking busted. Really tho I always go naval when I play online. Gitarja/Indonesia or Dido/Carthage. They're both fun asf to play
Idk, I never really thought going naval is useful in Civ VI... I've never even tried to play that way because land is just so much more important, and settling cities next to the sea isn't as important...
I am looking at Bolivar's bonuses now... Like, WTF? +1 movement for everyone and promotions don't cost movement? WHAT? This is fucking broken lol
Haciendas sound cool too, but the military bonuses are just insane.
EDIT: The Commandante General auras STACK? WHAAAAAAAAAAAAAAAT???
Mausoleum of Heliocanarsus is +1 science, culture, and faith on all coastal tiles worked by that city. With Kampungs giving production and food, you can get incredible tiles. Worth it if u race harbors and culture to Defensive Tactics.
If you go hard navy, you compete for like 4 or 5 wonders which is hard to do tbh. .
Buying great engineers with faith and giving them an extra charge is worth it.
Also, frigates/battleships wreck everything in range of them. They're faster light cannons with better promotions.
You forward settle aggressively and build one or two heavy cav/infantry depending on the terrain. Very easy to take cities near the coast if you can still bomb it.
Mostly you build the navy to protect urself instead of very many units. Navy is much faster and can protect super distant colonies and forward settles.
It's a snowball civ. Untouched America next to mountains is basically gg if you can't figure out how to crack them or get more cities than them. The science and culture generation is pretty nuts.
Edit: I'm pretty sure they don't start bigger in civ5, that's the Shoshone who get double the territory. Forward Settle: the Civ more like.
I was confused until I realized you were talking about DLC Roosevelt, not vanilla Roosevelt.
Vanilla roosevelt gets +2 science +2 culture on breathtaking tiles next to a mountain or park. DLC roosevelt gets +5 combat strength on all land units on the home continent and an envoy doubling ability.
Both are easily top tier civs for whatever win con. The first makes cities you have, especially early game, extremely good if you start near mountains. It's like free library, free monument on settle. The second means ur army is always weaker. Horseman hit for 48 dmg with oligarchy, great general, and civ ability. Pretty wack to face against if ur like... Khmer or Georgia or whatever.
Imagine unironically facing a 3 horse rush with power 25 cities with no walls at 48 power a horse. If u start next to them, unless ur like Simon Bolivar, ur most likely dead
That's Bull Moose Roosevelt, right?
Ye
But there's 3 Roosevelts right? I thought Bull Moose was DLC too?
There is 2
Pretty sure there's 3, the vanilla version, one DLC version, and another version with another DLC or something: https://civilization.fandom.com/wiki/American_(Civ6)#Vanilla_version
The dlc version replaces the original one bc of different game mechanics added
Aaaah ok. Never tried to get America anyways (because ew America gross) so I didn't know.
Play Simon Bolivar and simply liberate the Americas, comrade
Don't have that DLC. Unfortunately they refuse to add any actual communists which sucks and annoys me >:(
Also apparently Bolivar is kind of a bad civ I heard? Which is also annoying.
Sorry, I was wrong, apparently Gran Colombia is a great civ, I was thinking of something else .
I was about to say-- he's fucking busted. Really tho I always go naval when I play online. Gitarja/Indonesia or Dido/Carthage. They're both fun asf to play
Idk, I never really thought going naval is useful in Civ VI... I've never even tried to play that way because land is just so much more important, and settling cities next to the sea isn't as important...
I am looking at Bolivar's bonuses now... Like, WTF? +1 movement for everyone and promotions don't cost movement? WHAT? This is fucking broken lol
Haciendas sound cool too, but the military bonuses are just insane.
EDIT: The Commandante General auras STACK? WHAAAAAAAAAAAAAAAT???
Mausoleum of Heliocanarsus is +1 science, culture, and faith on all coastal tiles worked by that city. With Kampungs giving production and food, you can get incredible tiles. Worth it if u race harbors and culture to Defensive Tactics.
If you go hard navy, you compete for like 4 or 5 wonders which is hard to do tbh. . Buying great engineers with faith and giving them an extra charge is worth it.
Also, frigates/battleships wreck everything in range of them. They're faster light cannons with better promotions.
Yeah but like, what do you hit with them? Usually I have a half decent navy and no targets.
You forward settle aggressively and build one or two heavy cav/infantry depending on the terrain. Very easy to take cities near the coast if you can still bomb it.
Mostly you build the navy to protect urself instead of very many units. Navy is much faster and can protect super distant colonies and forward settles.