• JoesFrackinJack [he/him]
    ·
    edit-2
    4 years ago

    Minecraft is a great game to shelf for longer periods of time and come back and learn all the new stuff they added and just nerd out for awhile. Idk why but I always have to build some ridiculously long minecart system every time lol

    • sappho [she/her]
      ·
      4 years ago

      Minecart systems were much more interesting to build when you had to use old-school booster tracks

      • Sen_Jen [they/them]
        ·
        4 years ago

        I always enjoyed making trains with furnace minecarts and chest minecarts

        • JoesFrackinJack [he/him]
          ·
          4 years ago

          I use to try to make little jumps with the minecarts, it would work most of the time and other times you end up taking a bunch of fall damage but that was part of the thrill

      • Spinoza [any]
        ·
        4 years ago

        uhhhh...i still use those, is there a better way?

        • Starlet [she/her, it/its]
          ·
          4 years ago

          no you don't, they haven't worked since 2011. you're probably thinking of powered rails

          • Spinoza [any]
            ·
            4 years ago

            ah shit you're all right, i jumped in a little too late for those

        • Fakename_Bill [he/him]
          ·
          4 years ago

          I don't think she meant powered rails. Before powered rails were added, you had to build a special section of track with another minecart on it next to your main track to keep the minecart rolling.

    • Fakename_Bill [he/him]
      ·
      4 years ago

      I used to build minecart subways on the servers I played on as a teenager. Each town had a station with one incoming track and several outgoing tracks. I would plan the tunnels so that tracks going in similar directions stayed next to each other, and tracks with the same destination would merge by dropping minecarts onto downward sections of existing tracks. It was fun.

      • Orannis62 [ze/hir]
        ·
        4 years ago

        I was the Minecart Guy (and the Redstone Guy) on my servers when I was a teenager too. This was OLD minecraft, so I had to set it up with that perpetual motion machine, with the two carts inside each other continually moving back and forth forever.

      • JoesFrackinJack [he/him]
        ·
        4 years ago

        that sounds awesome. mine are always chaotic cause i've never planned ahead for even one moment of my waking existence

    • JohnBrownsBooty [he/him]
      ·
      4 years ago

      Oh wow, they've been busy for 4 years. Welp I'd better get started on my sprawling cobblestone castle.

  • VapeNoir [he/him]
    ·
    4 years ago

    I'd like to decrease some height limits... in minecraft :gui:

  • Woly [any]
    ·
    4 years ago

    I've been waiting for better cave generation since they moved away from alpha :hillgasm:

    • sappho [she/her]
      ·
      4 years ago

      It's great that they're finally giving the underground some attention but it also makes me feel sort of sad - because no matter how much the game changed during the years you could always go caving and have that exact same nostalgic experience.

      • Ness [he/him]
        hexagon
        ·
        4 years ago

        I think Mojang said the old style caves will still exist. Hopefully the giant caves are rarer than more classic style caves

      • Woly [any]
        ·
        4 years ago

        How are they incorporating the lower limits into world's that already exist? There are areas in my world where I've explored down to bedrock, well there just be a whole new area below there?

        • Ness [he/him]
          hexagon
          ·
          4 years ago

          right now older worlds are incompatible with this snapshot so we will have to wait and see

          • Spinoza [any]
            ·
            4 years ago

            ugh, would love to be able to have this in my existing world with my partner. even if we can make it merge we've explored around us several thousand blocks so we'd have to go far out to get new caves

          • Fakename_Bill [he/him]
            ·
            4 years ago

            The fact that they say that there is "currently no upgrade path" tells me they plan to add one. Probably, old chunks will stay the same and new chunks will have a vertical bedrock wall at the first block of the border chunk. That way, players can't get to the 64 blocks of void under their old chunks.

            • Ness [he/him]
              hexagon
              ·
              4 years ago

              until we break the bedrock, that is

              time to make a base in the void

              • Fakename_Bill [he/him]
                ·
                4 years ago

                Can you break bottom bedrock? I know you can get at the area above bedrock in the Nether on Java, but what about on the bottom?

                • Ness [he/him]
                  hexagon
                  ·
                  4 years ago

                  you can, but it is very slow and painful because there isn't a lot of space to build bedrock breakers because unlike the nether roof its not flat. usually you would need to break 5 or 6 blocks of bedrock just to reach the void

        • SirLotsaLocks [he/him]
          ·
          4 years ago

          new chunks will have new generation. Minecraft updates never change existing generated chunks, but if you explore places in your world you've never been then it'll load the new caves.

  • Fakename_Bill [he/him]
    ·
    4 years ago

    What they have so far is great, but I hope they still do a lot more with cave generation. Even if they fix the water generation and add the dripstone/lush cave features, it's not as much as they could do. Development has happened extremely slowly over the past few updates.

  • Poop [none/use name]
    ·
    4 years ago

    Gonna take longer for me to build the only two structures I always build: A massive pillar where my house is up to the ceiling of the world and a staircase down to diamond level

  • SirLotsaLocks [he/him]
    ·
    4 years ago

    It's gonna be so fucking awesome. even the super basic cage generation looks insane, I cannot imagine how it's going to look with the biomes and layers and the deep dark and all that

  • vertexarray [any]
    ·
    4 years ago

    reject microsoft's annexation of the unknowable, abstract void

  • TankieTanuki [he/him]
    ·
    4 years ago

    increased height limit

    Can Ben Shapino still play? :expert-shapiro:

  • Ho_Chi_Chungus [she/her]
    ·
    4 years ago

    How is a cave beneath y5 even going to work? That would cut straight through the bedrock layer. Are they lowering bedrock even further? Are there going to be caves that go into the void? will they be surrounded by bedrock on the celling as well?

      • Orannis62 [ze/hir]
        ·
        4 years ago

        I could see there being a point to it if they put some particularly valuable things below the lava level. Make it a bit of a risk-reward kind of thing

        • SirLotsaLocks [he/him]
          ·
          4 years ago

          it's where it is at the moment, and I'd imagine it's going to stay that way. During minecon and the announcement of the 1.17 update they showed off a biome called the deep dark. It really deep down and instead of normal stone it has a tougher stone. I think what's going to happen is that around y=0 there will be a layer of really tough stone that once you break through you'll be in the deep dark and it's going to be its own really challenging place somewhat seperate of other caves.

          • Fakename_Bill [he/him]
            ·
            edit-2
            4 years ago

            Hopefully it'll be lower than y=0 since the underground space has been doubled. If it's y=0, then half of the underground would be Deep Dark. I hope they add a whole bunch of different generation structures and biomes that generate at different y-levels, but I think it's probably unlikely to happen. In the last update, the only Nether biome they ended up adding that wasn't shown off at Minecon was the Basalt Deltas.

            • SirLotsaLocks [he/him]
              ·
              4 years ago

              yeah they were clear that the biomes shown at minecon were it. The basalt deltas weren't actually planned back then but because they left it kind of open ended a lot of people expected another biome so they made the basalt deltas a thing. also you're right maybe the entire area below y=0 shouldn't just be deep dark. Maybe it spawns in large patches but there could also be some areas where caves just extend all the way to bedrock. Also even though there's only like 3 or 4 cave biomes the are adding integration to the above ground, like a jungle that has a cave opening will have a bunch of vines and grass at the opening area of the cave, and they are going to update the caves as well further down the line. It may be a few years but now that it's not a whole overhaul of the system what's stopping them from doing what they did in 1.7 with the overworld someday and just add a ton of new cave biomes?

    • Fakename_Bill [he/him]
      ·
      4 years ago

      The bottom bedrock layer is at Y level -64. You can't currently play old worlds in the new snapshot, but they're going to implement a way to convert old worlds. When you generate new chunks, they'll probably have a 64-block vertical bedrock wall in the first block of the new border chunk blocking access to the void under your old chunks.

  • TankieTanuki [he/him]
    ·
    edit-2
    4 years ago

    Negative vertical values!? I'm annoyed they didn't just raise the sea/ground level.

    • Fakename_Bill [he/him]
      ·
      4 years ago

      Identical to below y=16 for now, but this snapshot is still a very early beta of the new update.