Pvp games brings out the absolute worst in people. Just say no.
I only play pvp games if it's a party of friends these days, so that if things go south we can all start doing meme builds and whatnot with nobody raging about it
Booyah!
How tf are there no splatoon emotes, this is revisionism
In a society that revels in performative cruelty, kindness is the most subversive thing of all.
A Gamer is:
- Trustworthy,
- Loyal,
- Helpful,
- Friendly,
- Courteous,
- Kind,
- Obedient,
- Cheerful,
- Thrifty,
- Brave,
- Clean,
- and Reverent
I was going to do this, but you saved me the time and effort! The system does work!
Challenge: don't use 'it's just a game' after you were a jerk to them interpersonally
that's such a backwards argument it's just a game is meant to mean we're all here to have fun lets not take it too seriously
what I am saying is that using the phrase that way is a misuse. Like saying boys will be boys to excuse abuse when it's a phrase about children playing roughly. Or it's "just a few bad apples" when the phrase is "a few bad apples spoil the bunch"
What are you, some kind of commie?
I do not play PvP because I'd be bad and people are toxic.
It would be really cool if there existed a vanilla PvP Minecraft server where the landscape isn't littered with swastikas and the chat isn't overflowing with queerphobic and racial slurs. Alas, I suppose the advanced technology required to invent such a thing is still far beyond modern science.
I remember somebody was demoing a technology a while back (lat year maybe?) that would automatically mute stuff like racial slurs without muting the entire voice chat. The pitch was to turn it on in CS:Go and such so you could get callouts without having to hear other BS, dunno if any games are using it yet.
My solution is just insta mute everyone and simply refuse to interact. And after a full game of no interacting put gg in the chat regardless of how the match went.
I mean it's like when you shake hands with the other team after a baseball game. Yeah it's kinda meaningless but the act of doing it is valuable anyway.
I write gg for every match. Regardless of outcome. Also good to point out good behavior / plays to keep everyone's spirits up. In games with all chat, I also commend the other team's players for good plays (with a dash of healthy banter).
That is totally fair. I try to make it obvious that I'm being genuine but you never know how it will be taken
Fair call. I usually go with ggs or ggwp for sincere and plain gg for just acknowledgement. I wouldn't personally read someone saying gg as definitely salt, and I'd probably just gg back or ignore it?
Most certainly the case. In rts games the social convention is that "gg" concedes the game while leaving the game without saying "gg" is considered rude and implies some level of saltiness.
Could be. I only really play Dead by Daylight now which has text chat in the post game. I'd say 50% of lobbies are silent, 30% are polite (gg/glng), 15% are good vibes (ggwp, discuss builds/strat) and 5% are dogshit (trash talk/whining). Even at one game in twenty it's enough to sour it for me.
I can't imagine putting myself through text/voice comms with randos in games like you describe. I played Apex for a bit and I went full text/voice mute. Not worth the angst.
Thats why If I play multiplayer games I pick coop games these days. Just lends itself to have a better time by design. (To be fair I mostly play with a fixed group of nice people so its chill anyways)
bit idea be considerate helpful kind and patient to the people in your life consistently
One of the baffling things I saw on reddit was the claim that "if I were playing against my kid or inexperienced player, I wouldn't play down" as though they were proud to punch down in what would be an extremely boring match. Like, some of them claimed that it would help the new player improve, as though getting torn apart constantly is good for learning (psych research says no). Or like, maybe some sort of weird honour thing?
Weird claims from what I imagine are very popular people who get all their social needs met.
This is a consistent argument made in PvP for WoW. The best gear for it comes from playing it and winning, but once you have it you destroy everything. "just suck it up and keep fighting. You'll eventually start winning because you want to beat them!"
The only acceptable game is WCW Backstage Assault (2000).
I've almost entirely given up on PvP in games nowadays (other than invader duels in Dark Souls games and the occasional counterstrike match), but from my experience Co-op stuff with randos is just an unrelenting mass of toxicity now as well.
MMOs are the worst of it but, like, I've had some vile language leveled at me for not taking matchmade L4D games seriously.
I was on the monster hunter subreddit yesterday and someone made a post saying a mechanic added by the dlc wasn't as necessary to use as people said it was (correct BTW it's a nice dps boost but I wouldn't say it's a hard requirement). The entire thread was just shitting on the poster and anyone else who said yeah you won't kill monsters in 5-10 minutes but you can still clear in like 15 and the same is true about not having super optimal hunting gear etc. I've always avoided online play as I play them casually and don't really want the pressure of having to do well for the sake of randos and wow did that thread confirm my worst nightmares. It honestly sucks cuz I avoid pretty much all coop in online games for that reason even though they're my favorite kind of games.
Killing people with kindness is absolutely a thing and it's great for two reasons.
Wither you catch people off guard and have a genuinely pleasant interaction
Or the person never wanted to have a pleasant interaction, in which case there is literally nothing that makes them more angry than you refusing to engage.
Being raised by a narcissist it's hilarious to watch them get furious at the fact that you aren't giving them anything to get mad at and realizing they can't articulate that frustration.