If that was true, that’d be actually damning for From Software.
That's the thing: it is true, and it is damning. Like it's objectively more approachable than their previous games with some of the QoL things that those sorely lacked, but it's still obtuse for no reason and has terrible controls that fundamentally break a lot of basic design best practices also for no reason.
It has decent things to it once you get past those serious problems, but actually getting to those means overcoming the terrible interface and controls itself and even there it's not like they're great, just somewhat enjoyable in spite of the terrible decision Fromsoft made.
Yeah reminds me of when that one person notified Cyberpunk 2077 devs that the flashing lights on the sim chair section could trigger seizures and then peeps sent her emails to content meant to trigger it. Capital G Gamers are pieces of shit
I remember similar issues with The Witness having sections that colour blind or hard-of-hearing or even just tone-deaf people could not even in principle solve. And the same bastards came out with the same excuses. It's not just a hardcore Action-RPGer problem.
A good way is to either allow the visual/aural equivalent of subtitles to be toggled, or to better yet have less obvious cues in other ways to solve the puzzle. A clever designer might even put in ways that someone with different abilities might more easily solve a puzzle (this is trivial with colour blindness.)
Im confused about what im hearing, and I trust hexbear opinions more than generic 'gamer' opinions who would huff From Softwares farts if asked.. Seems like its a very good game with some weird ass issues according to most people here, not 'perfect' like some gaming outlets are claiming.
the weird ass issues are the same weird ass issues in basically any fromsoft game in the past decade... in other words if you're used to them they don't bother you, but if you are new to fromsoft games you go "wtf why is this a thing in the year of our lord two thousand and twenty two"
It's a solid souls game that generally does what the franchise does well better than previous titles, and what it does bad about the same or a little better than they did. There are tons of optional bosses absolutely everywhere and generally more of the short NPC storylines than previous titles so far, and the combat is smoother than ever. I haven't run into anything it does worse than previous souls games, just downgrades from some of Sekiro's improvements (though some parts of its combat system made it through under the hood, like the poise break staggers from just whacking enemies hard enough).
Honestly Sekiro and bloodborne made me feel like more of badass than i ever have in an RPG. especially sekiro once you got the combat nailed down to a science.
Is it more like Dark Souls 3 and bloodborne in its speed, or is it more like the older souls games in that regard?
It's like DS3, but refined a bit. Poise is a thing again and it makes big weapons feel good in a way they didn't in DS3, and there's true dual wielding unlike DS3's "there are some weapons that are technically two weapons" thing (also you can dual wield greatswords and it's very silly, if not particularly good).
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That's the thing: it is true, and it is damning. Like it's objectively more approachable than their previous games with some of the QoL things that those sorely lacked, but it's still obtuse for no reason and has terrible controls that fundamentally break a lot of basic design best practices also for no reason.
It has decent things to it once you get past those serious problems, but actually getting to those means overcoming the terrible interface and controls itself and even there it's not like they're great, just somewhat enjoyable in spite of the terrible decision Fromsoft made.
deleted by creator
Yeah reminds me of when that one person notified Cyberpunk 2077 devs that the flashing lights on the sim chair section could trigger seizures and then peeps sent her emails to content meant to trigger it. Capital G Gamers are pieces of shit
I remember similar issues with The Witness having sections that colour blind or hard-of-hearing or even just tone-deaf people could not even in principle solve. And the same bastards came out with the same excuses. It's not just a hardcore Action-RPGer problem.
A good way is to either allow the visual/aural equivalent of subtitles to be toggled, or to better yet have less obvious cues in other ways to solve the puzzle. A clever designer might even put in ways that someone with different abilities might more easily solve a puzzle (this is trivial with colour blindness.)
Im confused about what im hearing, and I trust hexbear opinions more than generic 'gamer' opinions who would huff From Softwares farts if asked.. Seems like its a very good game with some weird ass issues according to most people here, not 'perfect' like some gaming outlets are claiming.
the weird ass issues are the same weird ass issues in basically any fromsoft game in the past decade... in other words if you're used to them they don't bother you, but if you are new to fromsoft games you go "wtf why is this a thing in the year of our lord two thousand and twenty two"
Nah i've played Fom software games too much for any of their usual jank to bother me.
I said in another thread, I do feel bad for the dudes who are going to buy this game expecting Skyrim just because its open world fantasy.
It's a solid souls game that generally does what the franchise does well better than previous titles, and what it does bad about the same or a little better than they did. There are tons of optional bosses absolutely everywhere and generally more of the short NPC storylines than previous titles so far, and the combat is smoother than ever. I haven't run into anything it does worse than previous souls games, just downgrades from some of Sekiro's improvements (though some parts of its combat system made it through under the hood, like the poise break staggers from just whacking enemies hard enough).
Honestly Sekiro and bloodborne made me feel like more of badass than i ever have in an RPG. especially sekiro once you got the combat nailed down to a science.
Is it more like Dark Souls 3 and bloodborne in its speed, or is it more like the older souls games in that regard?
It's like DS3, but refined a bit. Poise is a thing again and it makes big weapons feel good in a way they didn't in DS3, and there's true dual wielding unlike DS3's "there are some weapons that are technically two weapons" thing (also you can dual wield greatswords and it's very silly, if not particularly good).
:concerned-confusion: