I actually unironically dislike playing almost all video games. The only two I play on a regular basis for the sake of the gameplay are Kerbal Space Program and Minecraft.
Anything else I just can't get into unless it has a very compelling story. And even then, while playing I quickly get resentful of having to slog through gameplay to advance the story. Even with Undertale and Deltarune, two games that I absolutely loved the story of, I rapidly get tired of dodging bullets and managing health items to the point I eventually give up and just watch a let's play.
This means a lot of walking simulators are right up my alley, but you can pretty much get the entire experience of those sorts of games by watching a let's play and so I don't bother with those either. Soma is one of my favorite video games and I've never even played it.
Have you ever tried Rimworld? Colony sim that I've probably put a couple thousand hours into. The latest DLC adds ideologies you can customize so I made a tribe of communist cannibal psychics.
Kerbal Space Program is probably my favorite game of all time, but the weird thing is that I haven't even landed on all of the planets in over 2000 hours of playtime. These days every time I try to play it I spend more time downloading mods than actually playing the game.
The mods are what make the game worthwhile in my opinion. It's just way too bare bones without them.
But I had the same problem where whenever I'd get into KSP again I'd download the newest version and then proceed to spend weeks building a perfect install with dozens upon dozens of mods. Then I'd start playing, find a compatibility problem with some of the mods, sort it out, start over on a new save, find another harder compatibility problem, ask for help on the forum, get ignored, spend weeks fixing it myself, then eventually get burned out before I even reach Duna.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
Every game should let the player pick their version like KSP does - and if they don't then Steam should implement it by default (without you having to go through the weird process of looking up build numbers and using Steam's command line). Most useful feature of the game by far.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
This was basically me, but after building the "ultimate" modded install, the game takes 15 minutes to load from an NVMe SSD, consumes 12GB of RAM in the title screen, and the scene transition from the vehicle assembly building to launch-pad takes a full minute. :yes-honey-left:
This has driven me to do flight sim instead, which is also really cool. Hopefully KSP2 is much more optimized.
My ultimate dream is to one day have a literal supercomputer capable of running KSP with literally every single compatible mod installed and then explore the universe with vessels made of thousands of parts, all at 60fps.
Maybe if I live until the 2050s and I don't die in the water wars it'll become possible.
Personally I'm very excited for KSP 2. I've never been particularly good at designing ships - the aesthetics never quite come together - but I do love the genuine accomplishment of executing a complicated mission from assembly to arrival and return.
It really does look extremely exciting. The original game had essentially nothing to do on planets besides deploying a couple science experiments and then going home. It looks like KSP 2 is going to resolve this problem with its colonization mechanics.
Unfortunately I doubt I'll ever have a good enough PC to run it decently. Even with the original KSP my current PC struggles to run it with any sort of visual enhancements mods which I think are a necessity because clouds are extremely important for immersion and even situational awareness while flying. I really wished Squad would have added clouds themselves in a more optimized way. It blows my mind that they seemingly never even tried to add it as a graphics option.
I've reached a sort of happy medium by turning down literally all the graphics settings to minimum and only installing 2d clouds, but even then my game begins to run at half speed when I build a vessel with over 100 parts.
Modded KSP, especially with all of the visual enhancement and realism mods, is possibly the most mind-blowing video game I've ever seen. I remember watching NASA's animated visualization of the JWST launch and thinking it would have looked better in heavily modded KSP.
i got it to a point where i was seriously frozen in awe sometimes. you eventually hit a wall caused by the limitations of the engine, which i hope ksp 2 will solve. i hope they put plenty of stuff to check out on the planet's surfaces because i'm really in it for pushing for further and further exploration.
From what I understand the original KSP was hamstrung from the beginning because it started out as a passion project made by a guy who had never made a video game before. As a result the whole thing is built on spaghetti code and is an unoptimized mess.
Here's hoping the more experienced developers of KSP 2 can fix a lot of those issues. One confirmed feature that'll help a lot is the addition of procedural wings. No longer will players need to build wings out of dozens and dozens of smaller wing pieces.
Perhaps they could also lower part counts by introducing part welding as part of the stock game. Instead of launching a vessel with a bunch of parts, you could choose an option that allows you to group different parts together so that the game applies physics calculations as if they were a single, rigid part.
part welding might be the most critical thing they could implement. especially when you need to dock your huge interplanetary cruiser with an attached multi-stage lander with your duna fuel and habitat station and you are down to 1 fps. plus i loved making super detailed spacecraft with lots of little bits
I wish I could turn the difficulty level down on Black Mesa a little bit more. Constantly dying really kills the tension. I can "get gud" too but I like to play the game more like an interactive movie than a challenge.
I actually unironically dislike playing almost all video games. The only two I play on a regular basis for the sake of the gameplay are Kerbal Space Program and Minecraft.
Anything else I just can't get into unless it has a very compelling story. And even then, while playing I quickly get resentful of having to slog through gameplay to advance the story. Even with Undertale and Deltarune, two games that I absolutely loved the story of, I rapidly get tired of dodging bullets and managing health items to the point I eventually give up and just watch a let's play.
This means a lot of walking simulators are right up my alley, but you can pretty much get the entire experience of those sorts of games by watching a let's play and so I don't bother with those either. Soma is one of my favorite video games and I've never even played it.
Have you ever tried Rimworld? Colony sim that I've probably put a couple thousand hours into. The latest DLC adds ideologies you can customize so I made a tribe of communist cannibal psychics.
normal adult opinion
Kerbal Space Program is probably my favorite game of all time, but the weird thing is that I haven't even landed on all of the planets in over 2000 hours of playtime. These days every time I try to play it I spend more time downloading mods than actually playing the game.
The mods are what make the game worthwhile in my opinion. It's just way too bare bones without them.
But I had the same problem where whenever I'd get into KSP again I'd download the newest version and then proceed to spend weeks building a perfect install with dozens upon dozens of mods. Then I'd start playing, find a compatibility problem with some of the mods, sort it out, start over on a new save, find another harder compatibility problem, ask for help on the forum, get ignored, spend weeks fixing it myself, then eventually get burned out before I even reach Duna.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
Every game should let the player pick their version like KSP does - and if they don't then Steam should implement it by default (without you having to go through the weird process of looking up build numbers and using Steam's command line). Most useful feature of the game by far.
See, I just pirated every new version that came out. Nice and simple that way. Comes with free DLC too!
This was basically me, but after building the "ultimate" modded install, the game takes 15 minutes to load from an NVMe SSD, consumes 12GB of RAM in the title screen, and the scene transition from the vehicle assembly building to launch-pad takes a full minute. :yes-honey-left:
This has driven me to do flight sim instead, which is also really cool. Hopefully KSP2 is much more optimized.
My ultimate dream is to one day have a literal supercomputer capable of running KSP with literally every single compatible mod installed and then explore the universe with vessels made of thousands of parts, all at 60fps.
Maybe if I live until the 2050s and I don't die in the water wars it'll become possible.
Personally I'm very excited for KSP 2. I've never been particularly good at designing ships - the aesthetics never quite come together - but I do love the genuine accomplishment of executing a complicated mission from assembly to arrival and return.
It really does look extremely exciting. The original game had essentially nothing to do on planets besides deploying a couple science experiments and then going home. It looks like KSP 2 is going to resolve this problem with its colonization mechanics.
Unfortunately I doubt I'll ever have a good enough PC to run it decently. Even with the original KSP my current PC struggles to run it with any sort of visual enhancements mods which I think are a necessity because clouds are extremely important for immersion and even situational awareness while flying. I really wished Squad would have added clouds themselves in a more optimized way. It blows my mind that they seemingly never even tried to add it as a graphics option.
I've reached a sort of happy medium by turning down literally all the graphics settings to minimum and only installing 2d clouds, but even then my game begins to run at half speed when I build a vessel with over 100 parts.
i scraped together money to build a new PC for modded KSP. i had a problem. if KSP 2 is ever released i will build you one too
Thanks for the offer I'll keep that in mind!
Modded KSP, especially with all of the visual enhancement and realism mods, is possibly the most mind-blowing video game I've ever seen. I remember watching NASA's animated visualization of the JWST launch and thinking it would have looked better in heavily modded KSP.
i got it to a point where i was seriously frozen in awe sometimes. you eventually hit a wall caused by the limitations of the engine, which i hope ksp 2 will solve. i hope they put plenty of stuff to check out on the planet's surfaces because i'm really in it for pushing for further and further exploration.
From what I understand the original KSP was hamstrung from the beginning because it started out as a passion project made by a guy who had never made a video game before. As a result the whole thing is built on spaghetti code and is an unoptimized mess.
Here's hoping the more experienced developers of KSP 2 can fix a lot of those issues. One confirmed feature that'll help a lot is the addition of procedural wings. No longer will players need to build wings out of dozens and dozens of smaller wing pieces.
Perhaps they could also lower part counts by introducing part welding as part of the stock game. Instead of launching a vessel with a bunch of parts, you could choose an option that allows you to group different parts together so that the game applies physics calculations as if they were a single, rigid part.
part welding might be the most critical thing they could implement. especially when you need to dock your huge interplanetary cruiser with an attached multi-stage lander with your duna fuel and habitat station and you are down to 1 fps. plus i loved making super detailed spacecraft with lots of little bits
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I wish I could turn the difficulty level down on Black Mesa a little bit more. Constantly dying really kills the tension. I can "get gud" too but I like to play the game more like an interactive movie than a challenge.