• WhyEssEff [she/her]
    ·
    edit-2
    2 years ago

    hey John, some people create art to be experienced by as many people as possible without barriers because they genuinely have beliefs and experiences they want to convey, imagine that, you corporate husk of a being

  • LGOrcStreetSamurai [he/him]
    ·
    edit-2
    2 years ago

    Just remember, this dude was a former EA executive. That should discredit anything he says on anything by default. This is guy is a MEGACORP capitalist drone 100%.

      • WhyEssEff [she/her]
        ·
        2 years ago

        If I got a pop-up asking me to agree to make a microtransaction to reload a gun in an FPS I would set my game disc on fire and never look back what the fuck :what-the-hell:

        • HntrKllr [he/him]
          ·
          2 years ago

          But think about the profits you could make :very-intelligent:

          • NephewAlphaBravo [he/him]
            ·
            edit-2
            2 years ago

            Ok

            :thinkin-lenin:

            :bean-think:

            :thonk:

            :porky-scared-flipped: :stalin-gun-1::stalin-gun-2:

      • marxisthayaca [he/him,they/them]
        ·
        edit-2
        2 years ago

        Lol, if a game asked me reload any amount of time into the game i'd quit and renounce any games from all the developers within that publisher

      • culpritus [any]
        ·
        2 years ago

        how to radicalize g*mers:

        Super Meat Boy developer Edmund McMillan has even stronger opinions on the subject. In a recent blog post he said, “There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing.

        “To us the core of what is wrong with the mobile platform is the lack of respect for players. It really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated.”

        He continued, “Words cannot express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole. This business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene.”

        Harsh words. Yet following the startling success of the model, such behaviour is now set to infect core AAA games. Speaking at a stockholder’s meeting last year, EA CEO John Riccitiello outlined the company’s vision of a free-to-play future. It makes for terrifying reading.

        “When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you’re really not that price sensitive at that point in time.”

        “So essentially what ends up happening, and the reason the play-first, pay-later model works nicely, is a consumer gets engaged in a property. They may spend ten, twenty, thirty, fifty hours in a game. And then, when they’re deep into a game, they’re well invested in it.

        Riccitiello continued, “At that point in time the commitment can be pretty high. It’s a great model and it represents a substantially better future for the industry.”

        We must seize the means of game production for the future of humanity!

        • KiaKaha [he/him]
          ·
          2 years ago

          I will forever be grateful to Apple for the ‘show in-app purchases’ field on the App Store.

          Remove ads? Sure, I’ll pay for that. Expansion packs? Sounds fair. One-time payment to remove all timegates? Yeah, ok. Annual membership? Eh, i guess. But any whiff of in-game currency, and I’m out. Especially if anything’s priced at over 50 bucks.

          Video games should resemble either chess or a CYOA movie. They shouldn’t resemble a poker machine.

        • OrionsMask [he/him,any]
          ·
          edit-2
          2 years ago

          I've played over 100 hours in a F2P game that came out a few months ago, because it's fun and it's part of a franchise I've long enjoyed. I haven't spent a cent on it though and I never will. When I notice that it's trying to coerce me into spending money, I get mad because I'm reminded of ghouls like this trying to gouge me, and then I stop playing for a few weeks.

          I will never pay. Roccitiello can drown in my piss.

    • DefinitelyNotAPhone [he/him]
      ·
      2 years ago

      Finishing the list of crimes you're reading with "...and this is for Westwood!" as he's dragged off to face the wall would be a pretty funny bit. And also well deserved.

      • LGOrcStreetSamurai [he/him]
        ·
        2 years ago

        So many cool studios/developers got the ax from EA. I wonder gaming would be different if those creative teams weren't so prematurely disbanded, forced to abandon projects, or forced to do yet another iteration of an existing super franchise like FIFA or Battlefield. Mythic, Origin, Visceral, Maxis, Westwood, Bullfrog, LucasArts, and many more lost to EA.

        • boog [none/use name]
          ·
          2 years ago

          Maxis and LucasArts hurt a lot. But for me it was/is the destruction of BioWare.

  • WalterBongjammin [they/them,comrade/them]
    ·
    2 years ago

    I hate this, but it is also just acknowledging the reality of game production under capitalism. The pressure will always be towards predation via monetisation if you're operating in a context where the ultimate goal has to be profit. Imagine all the interesting games that would emerge under communism, if devs no longer had to operate under the tyranny of the profit motive. Instead we have almost total formal stagnation, at least in the commercial space and consequently most games are boring as hell

    • LGOrcStreetSamurai [he/him]
      ·
      2 years ago

      Imagine all the interesting games that would emerge under communism, if devs no longer had to operate under the tyranny of the profit motive.

      Not just games, pretty much all sorts of arts and media would be free to just try new dope ideas. Capitalism proves yet again “innovation” in the market is about innovative ways to seek profit rather than make cooler stuff.

  • TheCaconym [any]
    ·
    2 years ago

    I’ve seen great games fail because they tuned their compulsion loop to two minutes when it should have been an hour. Sometimes, you wouldn’t even notice the product difference between a massive success and tremendous fail, but for this tuning and what it does to the attrition rate.

    What a fucking ghoul

  • viva_la_juche [they/them, any]
    ·
    edit-2
    2 years ago

    Unsurprising but still wack. Unity has been pushing into more ad monetization based business the last few years now. The lion share of their income comes from their ad platform for mobile games and whatnot if I’m not mistaken.

    I think they either realized they weren’t gonna compete with epic really at some point or just started chasing the money more

    • marxisthayaca [he/him,they/them]
      ·
      2 years ago

      I was really excited to start with Unity, but fuck I guess I am just gonna make the jump straight into unreal engine, because why the fuck not.

      • viva_la_juche [they/them, any]
        ·
        edit-2
        2 years ago

        I am/was a hobbyist and haven’t really cracked it open in years, I went with it bc unreal was intimidating to me and when I started Unity (2014? Right before Unity 5 dropped) was kind of ahead of the curve on learning materials and shared code and stuff.

        Now I think unreal has just as much info out there (it may have then too it just didn’t seem like it), and it has toooooons of other benefits like free assets every month.

        Unity’s made an effort to work on it the last couple years but for awhile they just crammed in new features without really polishing them so it became extremely unwieldy and a lot of its new features were very buggy. That plus their focusing more and more on ads and branching out of video games entirely would definitely nudge me towards unreal if I got back into game dev

        • marxisthayaca [he/him,they/them]
          ·
          2 years ago

          that's both annoying, but good to know. I recently downloaded blender and i am gonna mess with that in conjunction with after effects, then it's gonna be unreal engine for the rest of the year.

  • boog [none/use name]
    ·
    2 years ago

    hey john why don't you choke on a fucking dick you worthless scumbag piece of shit. you could die tomorrow and your employees would celebrate, i fucking promise you

  • Beaver [he/him]
    ·
    2 years ago

    "If you're not turning your art into a predatory skinner box, then what are you even doing?"