And why?

  • Washburn [she/her]
    hexbear
    30
    16 days ago

    The Brotherhood of Steel.

    Bethesda won't let them die and do anything else with the series ⚙️

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      hexbear
      20
      edit-2
      16 days ago

      At least New Vegas tried to sort of give them a phasing out.

      But yes, I agree. I really hate how 3 tried to turn them into generic good guys.

    • HiImThomasPynchon [des/pair, it/its]
      hexbear
      17
      16 days ago

      Yeah, that was my first choice. Could literally be making the most difference in the Wasteland but they decide to be a bunch of isolationist fuckwads instead.

    • invo_rt [he/him]
      hexbear
      15
      16 days ago

      Yeah it's suffering what happens with a lot of IPs once the actual creative force that made the thing popular in the first place is out of the picture. There's no clear, creative vision on where to go with it so you get a churn of content that either is stuck in the same time period or prequels. It ends up turning into a checklist of stuff you have to include with each iteration. Gotta put the Super Mutants and the BoS in FO76 even it doesn't make sense in the lore because THAT'S Fallout.

      You see the same thing with Star Trek and Star Wars - Trek is stuck in the TNG timeline and Wars is stuck in the Skywalker era. Even the good slop like Andor is still wedded to the original trilogy.

      • Washburn [she/her]
        hexbear
        11
        16 days ago

        And it's such a shame! Fallout is such an interesting, fun, setting. Exploring how society might redevelop is a big part of what makes it so great; the near-complete shift from Fallout 1 to Fallout 2, the NCR growing from a town into a nation and the development of Caesar's Legion between Fallout 2 and New Vegas. Having BoS, Enclave, and Super Mutants as a major force in every game diminishes that so much.

      • marx_mentat [he/him, comrade/them]
        hexbear
        6
        16 days ago

        The people who made fallout made wasteland and the sequels right? And they have that clockwork revolution game coming out too that looks pretty sick

  • barrbaric [he/him]
    hexbear
    26
    16 days ago

    Raiders in F3 and F4 where they're just video game enemies utterly devoid of context that exist only to be killed.

    • SerLava [he/him]
      hexbear
      4
      16 days ago

      Worst part of 3 and 4 is how fucking weak the super mutants are. They are supposed to be very similar to someone in power armor, with maybe a bit lower DT. But bethesda just couldn't help themselves and my had to put them fucking everywhere

      • barrbaric [he/him]
        hexbear
        5
        16 days ago

        Until you hit post-game and ridiculous bullet sponge super mutant masters start showing up.

  • FourteenEyes [he/him]
    hexbear
    24
    16 days ago

    The Institute because they have no reason to exist and no goals and their methods are stupid

    • barrbaric [he/him]
      hexbear
      18
      edit-2
      16 days ago

      Lol I deliberately became the leader of them just to find out what the fuck was going on only to find out that, nope, we got nothing.

        • EstraDoll [she/her]
          hexbear
          13
          16 days ago

          some days you wake up and want to be a dramatic evil scientist and if you don't have a reason to then you make one up

      • FourteenEyes [he/him]
        hexbear
        16
        16 days ago

        They're at the absolute center of the plot and they don't even have anything resembling a guiding philosophy

          • FourteenEyes [he/him]
            hexbear
            13
            16 days ago

            4 is really not even good with mods. I was hoping a decent total conversion had been created at some point in the last 9 years but no, it's pretty barren out there

            • @Moonguide@lemmy.ml
              hexbear
              8
              16 days ago

              Think London is the only one but that one apparently has been taken out back by the latest update.

      • FourteenEyes [he/him]
        hexbear
        9
        16 days ago

        No those have an actual point, creating types of robots that don't exist yet.

        The Institute is making robots that are less useful than the robots that already exist and are incapable of rebelling, for no reason

  • Gay_Tomato [they/them, it/its]
    hexbear
    24
    edit-2
    16 days ago

    Railroad hands down. They're a minor faction on the level of the Great Khans but considered the fourth major faction in the exact same manner as all the other factions with no care for them being a resistance group and not owning/being a large organized millitary like the other factions. They even have to piggyback off most of the Insitute's quests because todd couldn't be bothered to give them anything. Thankfully there are at least enough mods that you can actually make them feel like a functioning main faction if you want.

    If you ment bad as in evil... I... uh... Its kinda obvious.

    obama-drone biden-harbinger thicc-trump freedom-and-democracy amerikkka-clap amerikkka

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      hexbear
      14
      16 days ago

      If you ment bad as in evil... I... uh... Its kinda obvious.

      Either worst designed or most evil, it's up to you.

      But yeah any faction that descended from the US government or recreates it is bad news

  • RNAi [he/him]
    hexbear
    13
    edit-2
    16 days ago

    Republic of Dave, obviously

  • TRexBear [they/them]
    hexbear
    11
    16 days ago

    Caesar's Legion. The Amerikan remnant factions (BoS/Enclave) are evil but at least they're not open and active chattel slavers.