I'm going to say it. The Jimquisition sucks. Its a bad show. Its got weak production value (Jesus Christ that sound mixing). Its loaded with clickbait headlines. Its packed with filler. It talks to you like you're a baby. Its not good. I don't like it.
Ok? Then don’t watch it?
It keeps getting posted and I keep clicking on it thinking "Oh, maybe this one is good and I just didn't get the other ones". And every fucking time I'm disappointed.
After this one, I won't make the mistake again.
I don’t even think it’s controversial to say that The Jimquisition isn’t good.
:-/
But every time The Jimquisition is mentioned anywhere online, people come out of the woodwork to complain about it, and I simply do not understand why.
If you tally up the times any given Breadtube show gets bagged on, I doubt Jimquisition would break into the top 10. If you lined up trans YouTubers, she'd struggle. But then she never says anything particularly challenging or insightful either, so that might explain why.
But anyway, you do you, feel free to not watch The Jimquisition.
:ok:
Don’t hate the Jimquisition because of the videos, hate it cause Steph is a small business tyrant who threw their employee under the bus for asking for a cost of living raise.
I have been following since before they did Jimquisition, back on Destructoid. I have the damn pic and signed card and a t-shirt. I really didn't see this coming. The only bad vibes I got from Steph were when they were with whoever their old partner was and would complain about her kid or say he wasn't a parent, like why get into a relationship with someone that has a kid then? But for fucks sake, you get over 10k a month on Patreon and can't afford to pay the guy making everything work?
You're not alone. I generally like their takes, and do support Steph.
But also, I don't like their videos at all. I'm also really picky about like, sound mixing and presentation styles and stuff though, so there's a ton of 'good' youtubers I can't stand for kinda arbitrary reasons.
:downbear: :downbear: :downbear: :downbear: :downbear: :downbear: :downbear: :downbear: :downbear:
Steph makes some good points, but the criticism of Japanese games at that time or the use of the JRPG as a moniker for "anime trash" didn't come from nowhere. A lot of Japanese games have gotten imported that really are just anime trash - I'm looking at games like Xenoblade Chronicles, where you've got baby brain plots, ridiculous weaboo bait character designs, and game content that feels like it's 90% filler. The most these kinds of games innovate is by making all of the RPG mechanics complex in a way that adds tedium but doesn't actually create strategic depth.
I would agree that it's incredibly reductive to lump all Japanese-produced games into that box, and if the actual Japanese developers don't like it then we absolutely should stop using the term, but it doesn't help anyone to pretend that the sentiment didn't arise from a lot of Japanese shovelware being made with high production values and dominating the conversation.
Xenoblade Chronicles,
I'd say that about XC2, but I don't think XC1 and 3 were that bad at all (well besides the alt costumes and DLC and stuff). Sharla 100% but Melia and Seven seem pretty fine to me for XC1 and XC3 characters weren't sexualized at all with their outfits, especially considering all of them are unisex and worn by both the male and female characters.
hey Xenoblade 3 is good take that back. :angery:
It has 85% less anime trash than Xenoblade 2.
I need weebs to stop pretending Japanese culture = anime, and thus a distaste of anime tropes is some type of cultural insensitivity.
It's like thinking Western culture is superhero comics and not just a pulp genre targeted at adolescents.
It’s like thinking Western culture is superhero comics
:I-was-saying:
what does "weeaboo bait" even mean here? i feel like it's a fallacy to imagine that the target audience for "anime trash" is the anglophone international audience. sure maybe it's genre, it's low culture, but i think the more salient point is it's a different low culture from what we get domestically which results in a lot of undue denigration and exaltation.
and frankly i'm not convinced a game must innovate in its mechanics to be artistically valuable. at its worst, this vision of innovation just results in gimmicks that provide the player with a novel experience at the expense of creating any particular meaning or more complex emotional response.
I haven't watched this. But i never cared for the term jrpg. I grew up loving squaresoft rpgs on SNES, and we just called them rpgs back then. I don't know when the term was introduced, but it always seemed like a very restrictive and culturally essentializing term along with its counterpart the "western" rpg. Theres so many better and more specific terminology to describe games that those terms never seemed necessary to me
To me JRPG describes a particular style of RPG game - basically the old final fantasy games and everything that uses similar mechanics
CRPG is games in the Dungeons and Dragons lineage - 3/4 perspective, characters moving around a 2d landscape for tactical advantage, classes, soemwhat free-form character levelling, whatever
ARPG is diablo and it's successors.
FPSRPG is Deus Ex, EYE.
There's one for games where you have a first person perspective with all your party members represented by little boxes and it's turn based but I can't remember it.
Roguelikes are Rogue, Nethack, Angband, etc, though that's gotten complicated because so many games are using roguelike as a descriptor and all they really have in common is a fail forward, perma-death but you unlock stuff mechanic.
And there's lots of stuff that doesn't fit in anywhere. But if someone says "JPRG" I expect a turn based game where your dudes stand on one side of the screen bouncing on their toes, the bad guys are on the other side, and you take turns using different moves, attacks, spells, and items.
I never attributed any other meaning to it except a set of game mechanics.
Same here. I've used that vernacular for years to describe a set of mechanics that was popularized by games like Dragon Quest and Final Fantasy. They're too different from games like Baldur's Gate to just be called "RPGs" without having to add in a dozen qualifiers.
There’s one for games where you have a first person perspective with all your party members represented by little boxes and it’s turn based but I can’t remember it.
First person dungeon crawler.
though that’s gotten complicated because so many games are using roguelike as a descriptor and all they really have in common is a fail forward, perma-death but you unlock stuff mechanic.
Those are roguelike-likes.
There's also SRPGs (Fire Emblem, FF Tactics).
There’s one for games where you have a first person perspective with all your party members represented by little boxes and it’s turn based but I can’t remember it.
First person dungeon crawler.
Damn it, and now I kinda want to fire up an SNES emulator and play Arcana. Or an NES emulator for The Bard's Tale.
There’s one for games where you have a first person perspective with all your party members represented by little boxes and it’s turn based but I can’t remember it.
Isn't that just a dungeon crawler RPG like Legend of Grimrock?
I'd agree that at this point I associate JRPG more with the style of gameplay than the origin since most JRPGs I play are made outside of Japan these days since RPG Maker is such an accessible engine to create games as a solo dev.
There’s one for games where you have a first person perspective with all your party members represented by little boxes and it’s turn based but I can’t remember it.
Blobber.
I don't know, there's just a lot of shared conventions and design philosophies in jrpgs that have to do with their history. There's a lot of back and forth of influence between rpgs in the states and Japan, sort of like with westerns and samurai movies, but there were pretty influential and interesting divergences early on that inform how the overarching genre has developed in different places. I like this video about it: The Birth of the Japanese RPG | Design Icons
I feel weird nowadays referring to games as JRPGs just based off the fact it implies specifically a Japanese game, even though there are RPGs that would fit the mold of one that aren't... you know, made in Japan. There's also the fact that JRPGs can be turn-based or real-time, or whatever other sort of style they're going for, like any other RPG. I just call them turn-based RPGs or Action RPGs, or whatever RPGs, no need to attach a nationality to it.
language was a mistake and we should probably just stop using it
haha i forgot about phil fish. what a stupid asshole. wish he still made video games.