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  • riseuppikmin [he/him]
    ·
    edit-2
    1 year ago

    Everyone stop laughing you're not allowed to make fun of me wearing this it cost $3,500 and means I'm upper-echelon you just don't get it because you're poor.

    Ask me anything (no seriously please I like playing this character)

      • riseuppikmin [he/him]
        ·
        edit-2
        1 year ago

        I use the video passthrough option mostly to judge non-believers. They roll their eyes at me but I know I voted with my wallet to make real change for the future.

        I'm hoping to find a better use for it soon.

  • RoabeArt [he/him]
    ·
    edit-2
    1 year ago

    Buddy of mine got a Oculus/Meta/whatever VR headset for his son a year ago as a Christmas gift and the kid was bored with it like a month later. Like he fucking begged for the thing in the months leading up, then once he got it he no longer cared. I tried it out once or twice; had a little fun with some restaurant simulator game, once I realized I could throw food at the walls and knock over tables. I honestly had more fun with the "sandbox" aspect of these games than playing them the way they were intended. I'd never buy one for myself though.

    I think he paid like $300 for his. Even that's steep and i can't imagine paying ten times as much for what is probably the same thing.

    • ssjmarx [he/him]
      ·
      edit-2
      1 year ago

      I can see that. VR still doesn't have a killer app, and because of the small size of the userbase and complexity of developing for it it may never have one. I still put mine on about once a week to play flight sims tho.

      • mar_k [he/him]
        ·
        1 year ago

        Am I the only one one that thinks it just didn't look good? All these youtubers were like "it feels like I'm really there," I put the oculus on my face and just felt like I was staring at a phone screen right up to my face

      • SerLava [he/him]
        ·
        1 year ago

        Hate playing flight sims without VR now. Hat switches are so 1990

          • SerLava [he/him]
            ·
            1 year ago

            I do have a TrackIR and yeah it's pretty good, a great stopgap and preferable if youre playing for a long time. But damn VR just makes it so easy

    • aaaaaaadjsf [he/him, comrade/them]
      ·
      edit-2
      1 year ago

      The thing is with VR currently, you really need to pay a small fourtune to be able to see more than 10 pixels a screen that looks like it's covered in vaselene. Then you need the computing power to render all that. And even if you get all that right and have a retina quality display and lens combo in the thing and hook it up to a supercomputer, there's still motion sickness. And then there's sound. Headphones are pretty crap for soundstage, even open backed ones.

      • fox [comrade/them]
        ·
        1 year ago

        The best implementation of VR I've ever seen was those strip mall popups that would build a VR experience out of foam and boards and then create a matching digital set piece, so you could wear a headset and actually walk around a dungeon or spaceship or whatever.

  • plinky [he/him]
    ·
    1 year ago

    Hmm, I can watch movies in this, saving myself 20 bucks two times a year. This will pay for itself 85 years :big-cool:

    • mittens [he/him]
      ·
      1 year ago

      You can use this to get mugged really really quickly, faster than any other Apple device, to date.

  • Hohsia [he/him]
    ·
    edit-2
    1 year ago

    The big reveal for the second half of hell world

    Can’t wait until we’re all immersed in a digital, for-profit realm and essentially meat puppets who exist to breathe, eat, shit, and consume.

    All while the physical world degrades in the background and they force you into a digital environment

    You could even make the argument that the introduction of the iPhone was the start of all the tech bro bullshit, so this really is part two.

    Great news everyone! I called it (as if calling it means anything when you just look at the fucking world)

    • daisy
      ·
      1 year ago

      You could even make the argument that the introduction of the iPhone was the start of all the tech bro bullshit, so this really is part two.

      I think the Blackberry deserves some blame too.

      • ssjmarx [he/him]
        ·
        1 year ago

        We should have realized that computers were cursed after IBM helped the Nazis and smashed them all.

        • Hohsia [he/him]
          ·
          1 year ago

          Lmao this shit is the result of purposely creating a problem to solve

          Why do we need a virtual reality if it doesn’t do anything to fundamentally change people’s lives? Seems so fucking hard for people to see that their life isn’t going to be changed when they take off these goofy looking scuba goggles

    • NotErisma
      ·
      edit-2
      7 months ago

      deleted by creator

    • mkultrawide [any]
      ·
      1 year ago

      Why spend $600 on some monitors when you can spend $3500 on some ski goggles?

    • SerLava [he/him]
      ·
      1 year ago

      My favorite part of that page was the one sucker ass employee giving a presentation to 3 people just sitting in front of their laptops like normal people

    • mar_k [he/him]
      ·
      edit-2
      1 year ago

      I never got the whole Apple watch thing, mainly because they're fucking ugly

      • Frank [he/him, he/him]
        ·
        1 year ago

        I had one of those fitbit things for a while, but after a few months i realized it was useless as anything other than a watch, and it needed to be charged every day, so i got a 15§ casio instead.

      • ssjmarx [he/him]
        ·
        1 year ago

        My parents keep giving me smart watches for Christmas, and it's like... I'm trying to reduce the amount of devices I have to keep charged, y'know?

  • POKEMONGOTOTHEGULAG [none/use name]
    ·
    1 year ago

    Linus Tech Tip man once mentioned that Apple loves releasing "overpriced devkits". From the iPad 1, iPhone 1 to the first Apple Watch, these devices much more are overpriced "proof of concepts" and PR than a finished consumer product meant for the masses.

  • ShareThatBread [he/him, he/him]
    ·
    1 year ago

    I think people are missing the point that it isn’t an accessory. It’s a stand alone device.

    Sure, it’s an incredibly expensive novelty that doesn’t solve any existing issue that your current devices already do at a fraction of the price point. But it’s still going to sell.

    • daisy
      ·
      1 year ago

      I think people are missing the point that it isn’t an accessory. It’s a stand alone device.

      Are we talking "stand alone" stand alone, as in I can use it literally without anything else? Or is it Apple's peculiar type of "stand alone", where if you don't also have a mac and/or an iphone you effectively can't set it up and use it?

      • PissWarlock [comrade/them]
        ·
        edit-2
        1 year ago

        It’s an apple product, it’s going to be severely limited by their design philosophy one way or the other

        • daisy
          ·
          1 year ago

          "gimped"

          Can we not?

      • mittens [he/him]
        ·
        1 year ago

        you use the ipad as a standalone device, granted it's been a while since i last used an ipad so i dunno if connecting to itunes is still essential for starting it up. this is an ipad but with a VR form factor

      • MedicareForSome [none/use name]
        ·
        1 year ago

        You can use it alone, it has an M2 processor which is the same as the current laptops. Though it looks like it'll work better with a mac.

    • SerLava [he/him]
      ·
      1 year ago

      You still can't do anything with good graphics at its native resolution though. You definitely need a computer for anything heavier than that AR bullshit.

  • MedicareForSome [none/use name]
    ·
    1 year ago

    I'll admit that I am bazinga-brained and want one. No way I could afford it STARTING at $3,500 though. Makes me think that the $3,500 model will quickly be obsolete due to the classic apple low storage/ram.

    Very excited to have all of my senses replaced by consumer devices.

    Huge downside is 2 hours of untethered battery life though. Hopefully you can make a mod and strap a car battery to yourself.

      • MedicareForSome [none/use name]
        ·
        1 year ago

        I have ASD so VR allows me to have intense experiences that I can just turn off. It's therapeautic in that way.

        Also it seems nice for working, having essentially three 4K monitors in that small device. I think it'll get adoption from the enterprise market more than anything.

        • Are_Euclidding_Me [e/em/eir]
          ·
          1 year ago

          The biggest worry I have here is that all their marketing material says you'll enter text either by dictation or with a virtual keyboard. And I need a keyboard, an actual, physical keyboard with buttons I can feel. So until they have a solution to that easily-solved little conundrum (seriously, sell a bluetooth keyboard for a ridiculous markup, apple nerds will pay for it), I doubt we'll see mass adoption.

          Oh well, I'm almost certainly never getting one of these anyway, I haven't bought an apple product since the old ipods with the colorful aluminum body, tiny screen, and scroll wheel. I kind of loved those things and I'm a little sad nothing similar has existed since.

    • SerLava [he/him]
      ·
      1 year ago

      Hopefully you can make a mod and strap a car battery to yourself.

      Yeah heavy goggles absolutely kill my back, having a counterweight would be nice

    • Frank [he/him, he/him]
      ·
      1 year ago

      Two hours is terrible, but I doubt most people want to be in vr much longer than that. But it's still terrible. Wired headsets always give me anxiety bc i'm going to step on the cord some day and brick the thing, but at least they never run out of juice.

    • sempersigh [he/him]
      ·
      1 year ago

      Honestly just wait until the inevitable budget version they drop inevitably sometime within the next two years.

  • pumpchilienthusiast [comrade/them, any]
    ·
    1 year ago

    tim was overdue for a dud

    VR has been synonymous with "dystopian" and "maladjusted weirdos" for over 30 years. good luck getting past that, Tim

    • Goadstool [he/him, comrade/them]
      ·
      1 year ago

      I love VR, conceptually. Half-Life Alyx rules. Blew my mind harder than anything since the first time I saw 3D models on a PS1.

      Too bad we live under capitalism where nearly all cool shit is developed under the direction of the people who suck the most.

      • ssjmarx [he/him]
        ·
        1 year ago

        VRChat blows my mind every time I hop on it. The People will find a way to express themselves freely on whatever dystopian device Capital comes up with (and incidentally a lot of The People will use that opportunity to roleplay as a furries/vampires/anime girls.)

      • Rashav3rak [he/him, any]
        ·
        1 year ago

        It's so good, especially with the Index controllers that have finger tracking. Extending a finger to push a button felt so natural. Catching grenades thrown by enemies and tossing them back was awesome. The stupid little door-hacking puzzles weren't all that much fun, but they made good use of the VR format (hold/spin a ball in one hand and use your other hand to connect points on the ball). Even though most actions can be done by pushing buttons on the controllers, most have more immersive alternatives, especially with the Index controllers. You can pick things up by opening and closing your hand, rather than pulling the controller triggers. When you reload a gun, you eject the clip by pushing a button, but everything else is a natural motion. I never used buttons with the health syringes, I always mimed stabbing myself in the thigh and it always just worked. Alien grenades are primed by squeezing them. Covering your mouth with your hand stops your character from coughing and giving away her position. The whole thing is so polished.

        Which it should be, since Valve developed it as a showcase for the strengths of VR. It bums me out though because I doubt we'll be seeing many more games of that caliber, if any. The first time I played the "Jeff" level might be the most memorable gaming experience of my life. The word "immersion" is thrown around a lot, but I've never felt more like I was starring in a horror movie than when I played that chapter. Not to give Valve too much credit, they're a multi-billion dollar corporation after all, but they seem far less averse to risk and far more willing to take chances on interesting experiments than other companies. I have a hard time imagining who else but them would ever produce something on the level of HL:A.

  • ComradeVark [he/him]
    ·
    1 year ago

    The worst thing about it? The world's most annoying people are going to be excited about it.

    • UnicodeHamSic [he/him]
      ·
      1 year ago

      So this product is going to suck but they will be able to squeeze some juice out of every other player in the industry for decades slowing down progress. Nice