the bits with moving parts that confine your movements to the timings of the rooms are my least favourite. i find chapter 3 really annoying lol. i prefer more static screens that are very difficult but don't enforce a rhythm
Oh :> I thought most of the "base game", I.E. the required bits of ch1-7, were pretty easy bar wind shenaigans. I guess with a game this kinetic, what qualifies as tough can often come down to specific brains...
they're an extra challenge but they are a good bit shorter than the main levels. i found the progression to be manageable with my muscle memory from the base game and i'm not super cracked at platformers or anything. they are definitely Hard though
I felt like the timing was so rude Idk, maybe the only bit I think is genuinely poorly designed.
the bits with moving parts that confine your movements to the timings of the rooms are my least favourite. i find chapter 3 really annoying lol. i prefer more static screens that are very difficult but don't enforce a rhythm
Oh :> I thought most of the "base game", I.E. the required bits of ch1-7, were pretty easy bar wind shenaigans. I guess with a game this kinetic, what qualifies as tough can often come down to specific brains...
oh yeah i agree most of the base game is very doable. I guess i meant more so on the B and C-sides the chapter 3 stuff got to annoy me hehe
I have not tried any of the sides yet :> sounds unfunny...
they're an extra challenge but they are a good bit shorter than the main levels. i found the progression to be manageable with my muscle memory from the base game and i'm not super cracked at platformers or anything. they are definitely Hard though
I may still give em a go 'cause I'm in for the long haul at this point. I only got like four or five though