I am no longer asking normal gunpoint-alt but if you were already an Ada Rook Enjoyer before this post then you're a TRUE TRANSGENDER PATRIOT bridget-pride

Fallow is a silly little 640×480 RPG Maker narrative adventure game by Famous Screamy Musician Ada Rook, which in ways feels like a heavily expanded version of a fruity little TWINE game, Perseids or something. It's a game of oppressive atmosphere, desolate landscapes, really good pixel art and very vague storytelling.

The purples-and-golds of the burnt-out forests and dilapidated houses strike a really awesome contrast against the Game Boy green character sprites, sometimes highlighting the contrast between Isabelline's tiny living form, the massive/rotted out husks of old, dead electronics & machinery, and the collossal, alluring biomechanical structures churning away in the Skids. This world is dying, and I wanna know what the Dynon has to do with it. What the Machine Enthusiasts are after. What's in the clearing of the forest. Why it's no longer safe to be here. What's in the dreams. Rapid eye movement.

All of Isabelline's sisters have disappeared.

I've been trying to keep track of all the narrative threads, Isabelline's sisters and the three people mentioned in the carrier pidgeon note, the scripture referring to a Mary-Ann, the suspicious faceless creatures in the bulbs powered by vacuum tubes, but there's a lot going on. Do you know what the fuck is happening? I want to talk about it with you, so you should probably play it, nerd power-genius

      • Thallo [love/loves]
        ·
        3 months ago

        You know, I played a PS1 style survival horror game recently called Fear the Spotlight.

        The main character is a queer girl who wants to tell her friend that she likes her susie-huh

        I know you like the gay girl gaming

        • ashinadash [she/her]
          hexagon
          ·
          3 months ago

          susie-confused

          PS1 style + gay would sell me anyday, I am atrocious at survival horror though. Perhaps. thonk-trans

          • Thallo [love/loves]
            ·
            3 months ago

            It's really easy and doesn't require inventory management and there are actually no enemies in the traditional sense emilie->=3

            • ashinadash [she/her]
              hexagon
              ·
              3 months ago

              (notices ur nontraditional horror game design) OwO wats dis???